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Full text of "GamePro - Issue 108 Volume 09 Number 09 (1997-09)(IDG Publishing)(US)"

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NIGHTMARE 



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SUBJECT JOLTED BY 

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IMPACT CONTROL SENSOR 



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SUBJECT ATTACKED BY 
FELLOW SQUADRON PILOTS 
IN 4-PLAYER MODE 



SUBJECT DEPLANES FOR 
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STARFOX 64 INCLUDES THE MM 

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SUBJECT ENTERS HYPER-REALITY 
OF THIRD DIMENSION 



SUBJECT INTERACTS IN REAL 
TIME WITH FELLOW PILOTS 



SUBJECT PERSPECTIVE CHANGES 
FROM VICTOR TO VICTIM 






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DO YOU WAN! 




Coming To a 





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NEVER UNDERESTIMATE 
THE POWER OF PLAYSTATION" 




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SPORTS SERIES 



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I started kicking 
inside my momma. 
And I haven't stopped since 
Right now , the only tiling 

between me end a 

world title Is 8 yards end 

a goalkeeper. And my foot 

only listens te if on. 

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INTERI 

SUPERSPR 

SOCCER G4 



www.konami.com 1-900-896-HINT (4468) »S0 8S per minule thoige *S1 IS per minute suppoil from a game counselor 
•loath tone phone required •Minor, must have parental permission hi: I (no dialing Hints are available ?'l hours a day. live suppoil Monday Friday. 8 30am lo S 00pm (SI only 
hid", und availabilily subbed to change US. accessibility only International Superstar Souei 61 is a trademark of Konami (a . Ltd Nintendo, tin- Officii)) Seal. Nintendo 61 
and the 3 D "N" logo uie liailcrnniks of Nintendo ol America Ini : '1996 Minteitdo of America Inc The rulings iron is a Irademurk ol the Inlernc five Digital Software Association 
nark of Konami to , lid II '199/ Konumi ol Amcwu.lnc All Rights Reserve 





Publisher John F. Rousseau 

Editoi-in-Chiel Wes Nihei 
Director ot Editorial c_- «u m.» 



and Creative S: . <- 

ling Editor 

Senior Editors 

Senior Associate Editoi 

Associate Editor, Online 

Assistant Editor 

Copy Editor 

Editorial Intern 

Online Development M. 
Online Produce 

Senior Designei 

Designei 

Art Interns 



Senior Production Managai 
Assistant Production ' 
Senior Production Coordmatoi 

Director ot Circulation 

Newsstand Sales Manager 

Circulation Distribution Specialist 

Circulation Specialist 

Customer Service Representative 

Director ot Marketing 

Marketing Manager 

Marketing/Advertising Coordinator 



Kathy Skaijijs 
Lawrence Neves 
Mike Weigand 
Paul Curthoys 
Dan Aniricli 
Jon Robinson 
Brett Rector 
Lindsay Young 

Jill Cook 
Todd Barnes 

Charmaine Conui 
Melissa Mecca 
Claudia Fung 
Dee-Jade Chock 

Susanna E. Hollert 
Shelly Reimer 
Cathie Burgyan 

Suzanne McCloskey 
Bill Horan 
Natale Russo 
Irene Basurto 
Margaret Samojlowicz 

Elaine M. Starling 
Erin Gaflaney 
Sara Wood 



Coming in October 



Netpro 

M? h YOur Gufi!r to Coin internet ERteVtamnenl «- ^ 

ISCOVER THE 
TERNET! 



GJIMFPJIO 



President and CEO 
Executive Assistant to the President 

Vice President and Associate Publishei 
Executive Assistant 



John F- Rousseau 
Lonnie M. Gee 

Cynthia Sandor 
Gwen Rambis 



Vice President ot Human Resources Christine Y. Yarn 



SPO 

MUSIC 

MOVIES 



CLft Rooms i 
r\4 :•• "Spfcams- | 



Your Guide To Cool 
Internet Entertainment 



Vice President ol 

Finance and Operations 

Senior Financial Analyst 

Senior Accounting Coordinator 

Director of Manufacturing 
Manufacturing Manager 

Director of Operations and IS 

Office Services Supervisor, 

Network Administrator 

Help Desk Specialists 



Facilities Coordinator 
Receptionist 



Brian F. Sours 

Leona Clung 
Terry Gering 

Fran Fox 
Lynn Luis 

Nancy Durlester 

Rob Rubright 

Glen Bourne 
John Tan 

Bobby Galea 
Staci Colacicco 

Patrick J. Ferreii 



;ion by the publist 

videotapes become the properly ot Die publisher Submissions cannot be returned senders should retain a copy. The GAMEPRO 
and NETPRO names and logos are registered trademarks ot IDG Communrcations. Inc. Nintendo 64. Super Nintendo. Nintendo. 
Virtual Boy and Game Boy are Registered Trademarks ot Nintendo ot Ametica. Inc Sega Saturn. 32X. Genesis. Sega CD. and 

-' I Sony Co 




Volume 9, #9; September issue; GAMEPRO (ISSN 1042-8658) is published monthly for $24.95 per year by IDG Communi- 
cations, Inc., 951 Mariner's Island Blvd.. Ste. 700, San Mateo, CA 94404; An IDG Company: The World's Leader In Informa- 
tion Services On Information Technology. Periodical postage paid at San Mateo, CA, and at additional mailing offices. POST- 
MASTER: Send address changes to GAMEPRO. P.O. Box 55527. Boulder. CO 80328-5527 Change ot Address Please send 
old label and new address to GAMEPRO, P.O. Box 55527, Boulder, CO 80328-5527 Foreign and Canadian orders must be 
prepaid in U.S. dollars on a U.S. bank and must include S30/year additional postage. Canadian GST# 131 304 347. 




Pi/ifer;:!© 1 



AUTHENTIC FANTASTIC FOUR MOVES 
IN 3D RENDERED ENVIROMENTS! 





put 



***%] 



INTERACTIVE BACKGROUNDS MEANS 
THE ACTION NEVER STOPS! 




BttTUE THE EVIL DR DOOM 



PlayStation and the "PlayStation" 



I3ct the ESRB at 1-800-771-3772. MARVEL COMICS, the Fantastic Four, the Thing. Mr. Fantastic, the Human Torch, the invisible 
i thereof are trademarks ol Marvel Characters, Inc.. and are used with permission Copyright 1997 Marvel Characters. Inc. All rights 



larks of Sony Computer Entertainment. Inc Acclaim is a division and registered trademark ol Acclaim 



JKflaim 



www.acclaimnation.com 




MEAN JACK 



© 1997 VIRGIN INTERACTIVE ENTERTAINMENT Inc. All rights reserved. NHL POWERPLAY is a trademark ol the National Hockey League All NHL logos and marks and team logos and marks depicted herein are the properly ol Ihe 
Association. NHLPA and NHLPA logo are trademarks ol the NHLPA and are used, under license, by Virgin Interactive Enlertainment, Inc. © NHLPA, Virgin is a registered trademark ot Virgin Enterprises, Ltd PlayStation and the 






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POWERPLPV. 



[ POWtRPL»Y t .29 



While pretty close to a gosh-darn miracle, Dolly — that cloned sheep — really doesn't 
understand the nuances of the butterfly style. In fact, she's a lot like those other hockey 
games — the ones where all the little computer guys play the same. Claude Lemieux 
doesn't check like Brindamour in real life, and he doesn't in NHL Powerplay '98 either. 
Our Patrick Roy doesn't make glove saves like the Dominator, and you'll have a 
tough time beating our Beezer through the five hole. We use the actual styles and 
abilities of guys like Fedorov, Shanahan, Leetch and every other player in the NHL to 
deliver the most realistic hockey game ever created. It's real skating, real physics 



t's a helluv 


a lot cook 


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j. www.vie.com 












HI 

Mwm Windows' 96 W^M 


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NHL and the respective leams and may not be reproduced without the prior written consent o! NHL Enterprises, LP. © 1997 NHL National Hockey Leagui 
i Mi logos are trademarks ot Sony Computet Entertainment Inc Microsolt. Windows and the Windows Logo are registered trademarks ot Microsoft Co 



' POWERPIAV I 



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Cover Feature % ™^ 

Castlevania Mania! ' V 

Drac's back and better than ever. Castlevania, the all-time classic vampire- 
hunter game, has returned in blood-curdling form for the PlayStation, so 
here's a look at the Castlevania legacy— past, present, and future. 



"W 



W& 



srw. 



30 Castlevania: 
Symphony of the Night 

Drac drives a stake through 



31 Castlevania 64! 

Drac sinks his teeth into 
the N64 next year! 



32 Castlevania: 16- and 8-bit 
Games Rise from the Grave 

Can you name every Castlevania game? 







38 E3 ShowStoppers! 

E3 (the Electronic Entertain- 
ment Expo) brought the hot 
games to hot Atlanta. Now 
we bring them to you! 



ShowStoppers! 




80 NFL Blitz 

Can the creators of 
NBA Jam design 
the most 
violent football 
game ever? 



Star Wars: Masters of Terds Kasi! Duke Nukem 3D! Page 41. 
Page 39 & 50. 



Major League Baseball Featuring 
Ken Griffey Jr.! Page 38 & 112. 




122 SWATPro Strategy Section 

The Fighter's Edge 

~ ynasty Warriors (PlayStation) 

The secret art of ancient Chinese weapons 
"ghting revealed! 



E 



SWATPro 

Cheats for Turok, Descent Maximum, 
Maximum Force, and more! 




Cover: Courtesy ol Konami 



I A § -f 




§m$* 



, 







The Lost World: Jurassic 
Park! Page 90. 



ProReviews 



J! 



GoldenEye 007! 
Page 82. 



^j 




Nintendo 64 

82 



PlayStation 

90 



PC GamePro 
68 

Saturn 

98 




Major League Baseball '98! Page 104. 



Sports 
Pages 

104 



Role-Player's 
Realm 

120 



I RwIma h > > wlma> 




AceCombat2 92 

Albert Odyssey 121 

Apocalypse 39, 61 

Banjo-Kazooie 38, 46 

Batman and Robin 59 

Bomberman 64 38,63 

Bomberman Saturn 41 

Breath of Fire III 40 

Castlevania 34 

Castlevania II: Belmont's 

Revenge (GameBoy) 34 

Castlevania II: Simon's Quest 34 

Castlevania III: Dracula's Curse 34 

Castlevania 64 31 

The Castlevania Adventure (GameBoy). . . 34 

Castlevania Bloodlines 32 

Castlevania: Dracula X 32 

Castlevania: Symphony of the Night 30 

Conker'sQuest 38,63 

Crash Bandicoot 2 40,61 

Cyberbot 78 

DraculaX 34 

DukeNukem3D 41 

Dungeon Keeper 68 

The Fifth Element 40 

Final Fantasy VII 39 

Frogger 40 



GEX: Enter the Gecko 39 

GoldenEye 007 38,82 

Hercules 94 

Last Bronx 41,60 

The Legend of Zelda 64 38 

The Lost World: Jurassic Park 41, 90 

The Lost World: Jurassic Park (Arcade). . . 41 

Madden NFL '98 39,110 

MageSlayer 70 

Major League Baseball '98 104 

Major League Baseball 
Starring Ken Griffey Jr 38, 112 

Marvel Super Heroes 41, 61 

Mega Man Neo 40 

Metal Gear Solid 40 

Mortal Kombat Mythologies: Sub-Zero. . . 39 

Mortal Kombat Trilogy 98 

Multi Racing Championship 84 

NBA Action '98 41,117 

NBA Live '98 39,114 

NHL '98 39,114 

NFL Blitz 80 

NFLGameDay'98 39 

NFL Quarterback Club '98 38 

NHLPowerplay'98 105 

NASCAR '98 40 

Nagano Winter Olympics 40 

Nightmare Creatures 40, 61 

Nuclear Strike 39, 58 



Oddworld: Abe's Oddysee 39 

Ogre Battle 120 

One 40 



Quake . 



.41 



Resident Evil 2 40 

Resident Evil: Director's Cut 54 

Slaughter 8 Mutilation 40 

San Francisco Rush 38, 52 

Shining The Holy Arc 41,121 

Skullmonkeys 40, 64 

Sonic R 41 

SpecOps 40 

StarFox 64 38 

Star Wars: Masters of Teras Kasi 39, 50 

Street Fighter Collection 41 

Street Fighter EX Plus 39, 64 

Super Castlevania IV 32 



Tetrisphere. 
Uprising . . . 



.70 



WCWNftro 40,56 

WCW vs. NWO: World Tour 38 

Warcraft II: The Dark Saga 100 

Wild ft 40 

World Series Baseball '98 41, 106 




Nuclear Strike! Page 58. 



Departments 

Head-2-Head 

Don't get stars in your eyes. 

The Mail 



Buyers Beware 

The consumer's hotline! 

ProNews 

Sega's new hardware? 

24 NetPro 

SegaSoft fires up Heat.Net! 

The Cutting Edge 

DVD games! 

Sneak Previews 

Banjo-Kazooie, Nuclear Strike, 
San Francisco Rush, and more 1 



68 t^uaenm 

Dungeon Keeper, MageSlayer, 
and more! 






Overseas Prospects 

Parasite Eve and Cyberbots 

Hot at the Arcades 

Bust heads with authority in 
NFL Blitz. 




Dungeon Keeper! Page 68. 




f 



VISUAL WiND 



ONE™ and ASC Games™ are trademarks of American Softworks Corporation. ONE™ is co-developed by Visual Concepts. ©1997 American Softworks Corporation. 

©1995 PEG Limited Partnership. PlayStation™ and the PlayStation logo are trademarks of Sony Computer Entertainment, Inc. 

The ratings icon is a trademark of the Interactive Digital Software Association. All rights reserved. 



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N°.15370 



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THE NIGHTMARE BEGINS 
OCTOBER31. 

ww.acl ivi.Htm.com 



p/CVEDlGGER f\ 



Head 

Letter from the GamePros 



Everyone whos anyone knows that star power can really 
move a product, whether it's a Hollywood blockbuster, 
an exercise machine, or a cookbook. But does star power really 
make a video game any better? Did Arnold Schwarzenegger 
keep the video game version of Last Action Hero from falling 
into the dumps? 

Activision is relying heavily on Bruce Willis's star potential for 
its new game, Apocalypse. Trent Reznor of Nine Inch Nails mas- 
tered the soundtrack for Quake, which reader Brett Lundle inquired 
about. But did Trent's music make the game, or would Quake have 
done just as well with a Yanni soundtrack? 

And now a new slew of movies based on popular games 
are in production. Who will star in the movie version of Resi- 
dent Evil? Will Hollywood pursue top star power to fuel box 
office gains? And who do you, the gamers, want to see star in 
these flicks? 

Patrick Germain asks about the new Tekken movie, a computer- 
animated film reportedly in the works. Who do you think would 
^ mmmtm ^ mm ^^^^^^ fit the roles of Paul, Kazuya, Michelle, 

WE WISH or ^' na ' ^ w ^ ' snt Hollywood 

i j PON A ctar asking us what we think? We'll be 
the ones standing first in line on 
the movie's opening day. 
At GamePro, we want to know who you would like to see 
portraying your favorite video game characters in movies. In 
"Head2Head," we'll publish the best lists of actors sent in by our 
readers. E-mail your lists to comments.gamepro@gamepro.com, or 
write us at Dear Editor, RO. Box 5828, San Mateo, CA 94402. 
Make the lists as inventive as possible, use any living star, and 
we'll forward the lists to the proper contacts in the movie indus- 
try. Your suggestions just might turn a nobody into a somebody, 
and your favorite video games might just star your favorite ac- 
tors. Would you have picked Bob Hoskins as Mario? We didn't 
think so. 

The GamePros 

comments.gamepro@gamepro.coni 
San Mateo, CA 



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* * 



,** 



Head 



1EPRO READERS SPEA' 



Hooray for 
Horror-wood! 

I heard that Resident Evil is 
going to be turned into a 
movie. If they do make a Resi- 
dent Evil movie, who do you 
think they will cast for the roles 
of Chris, Jill, Barry, Wesker, Re- 
becca, and Tyrant? And is the 
same director also working 
on a movie based on the new 
Spawn game? 

Bryan Capell 
New Jersey 



Who are you— Barbara Wal- 
ters? Relax... As for casting, 
our picks are Scary Larry for 
Chris, Cameron Diaz for Jill, 
Chris Farley for Barry, Christo- 
pher Walken for Wesker, San- 
dra Bullock for Rebecca, and 
Bob Dole as Tyrant. We haven't 
heard who the real stars are 
yet. So far, screenwriter Alan 
B. McElry is the only thing the 
movie versions of Resident Evil 
and Spawn share. 

Tekken To Hit 
The Big Screen? 

I really love all three Tekken 
games. Any plans for a . 
movie based on the games? 

Patrick J. Germain 
Oneonta, NY 

There are rumored to be plans 
for a computer-animated 
movie based on Tekken to be 
released next year, but there's 
no official word from Namco 
on the release. 



September 19S7 



I Want To 
Plug You 
Like an Animal 

(heard that Trent Reznor of 
Nine Inch Nails was writing 
the soundtrack to a new Doom 
game. If this is true, is the game 
Doom 64 or is it a new game 
coming out for the PC? 

Brett Lunde 
Tigard, OR 

You're thinking of Quake. Trent 
Reznor did indeed do the eerie 
soundtrack that accompanied 
that game. As for Doom, there 
are no plans for Trent Reznor 
music. 

Get Ready 
To Rumble 

Can you use Zelda 64 
with the vibrator? It'd 
be cool if you could make the 
controller shake when some- 
thing damages you or when 
you swing your sword. 

Ultra Sword 
via Internet 

Whoa! Settle down, sex ma- 
chine. The "vibrator" you're 
talking about is called the 
Rumble Pak, and Nintendo 
hasn't announced plans to 
use it with Zelda 64. As for 
swinging your sword, what- 
ever floats your boat, dude, 
but make sure no one's around. 

Specs 

and Violence 

For years gamers and 
senators have disputed 
the issue of violent gaming. 
Your magazine has stood be- 
hind the gamers by support- 
ing our views. [The lawmak- 
ers] believe that once they 
pass a new ratings law or warn- 



ing system^eryone is sud- 
denly going to wait patiently 
until they're the "required" age 
xo play the games. Hardcore 
gamers aren't paying attention 
to the ESRB rating on a game. 
We're enjoying the graphics, the 
control, the game itself. Game- 
players are sound-minded. We 
have the right to decide if a 
game is unsuitable. As you said 
in the "Letter From the Came- » 
Pros" [see April]: "...a gory game 
can be more fun to play than 
one that's sanitized." You made 
it clear that we should stand 
up for what we believe in. 
CamePro, thanks for support- 
ing us gamers. 
Alex Alaback V 

Centreville, Ml |^^_ 




The beat goes on. 

Violence in video games is an 
issue that's never going to die, 
even if you beat it into a bloody 
mess with a blunt object... oh, 
sorry. The fact is no one has yet 
come up with conclusive psy- 
chological proof that violent 
video games make kids violent. 
You don't see senators blam- 
ing comic books like Dark 
Horse's "Alien vs Predator" for 
promoting violence because 
comic books don't take in the 
bucks that video games do. 

Huffin' 
and Puffin' 

There's a big company 
called Nintendo that 
gets so carried away with a 
game's looks it forgets about 
the game. We, the Nintendo 
64 owners, pay $80 for the 
game, and realize we got 
nothing but graphics, which 



sometimes aren't that great 
when compared to 32-bit 
machines. C'mon, the N64 is 
twice as powerful, and we get 
games like Cruis'n USA 1 The 
experienced gamers realize 
there is more to a game than 
looks—like control, size, depth, 
realism, or stat tracking. 

It's also funny how my fa- 
vorite games (Doom 64, FIFA 
'. 64, Turok: Dinosaur Hunter) 
aren't made by Nintendo. I'm 
a Nintendo fani but if a stranger 
offered me $600 for my N64, 
} controllers, 2 memory paks, 
and 1 1 games I would be in a 
store that same day buying a 
new PlayStation and twice as 
many games. When are peo- 
ple going to wake up and real- 
ize that Nintendo is ripping 
off everyone? 

Adam Vancil 
Loyal, Wl 



Ad 'em Up 




Settle down... 

Are you done yet? You raise a 
lot of points, and here are the 
answers to a couple of 'em: 

1) Yes, the N64 is twice as 
powerful as the PlayStation, 
and, yes, Nintendo released 
Cruis'n USA. But didn't Sony 
release Aquanaut's Holiday? 

2) You shouldn't be talking 
to strangers, especially ones 
walking around with $600 in 
their pockets. 

3) If you know what you 
like in a game (depth, stat 
tracking, realism, and con- 
trol), why didn't you buy II 
titles that had these qualities? 
This is the kind of info Came- 
Pro includes in our reviews. 

4) Sell your N64, buy what 
you want, and quit yer bitchiri. 



Sorry Atari 

I thought the Jaguar and 
Lynx were a couple of 
great systems. Does Atari 
have any plans to create a 
new system? 

John Buren 
Stockton, CA 

We hope not. 

Northern 
Exposure 

I was wondering why you 
stopped the $15 fee for 
ground delivery. Now your 
Canadian readers have to pay 
$30 extra [for air delivery]! If 
you add that $30 to the $20 
subscription, you get $50! 
Whooopeeeee, we save $10 
on the newsstand rate (that's 
sarcasm)! If you don't bring 
back the optional surcharge, 
I'm going to move to America 
(that's sarcasm, too)! I hope 
you publish this question be- 
cause a lot of my friends are 
curious about the same thing. 
One of your millions of fans 
(that's sarcasm, too)! 

Adam Brown 
Kanata, Ontario 

Gee, Adam, we would really 
love to have you move to 
America (that's sarcasm). No, 
seriously, the cheaper $15 
ground delivery for interna- 
tional subscribers wasn't reli- 
able (a lot of readers com- 
plained they weren't getting 
their issues). So we're using 
the more reliable $30 air de- 
livery to make sure you get 
your magazine. As for the 
postal rates, those are dic- 
tated by the Post Office and 
not CamePro, but we're calling 
them to get the rate changed 
just for you (that's sarcasm). 



E-mail us your comments through America Online 

at Keyword: GamePro or at this Internet address: 

comments.gamepro@gamepro.com 



I am a 14-year-old from Can- 
ada, and consider myself a 
gaming veteran. I'm also an 
avid reader of your magazine. 
I am writing regarding the ad- 
vertisements in your maga- 
zine. I've noticed that rather 
than using your pages wisely, 
almost every right-hand page 
of your magazine is used for 
advertisements. In my opinion, 
instead of all these ads, you 
may want to consider expand- 
ing areas such as "SWATPro" 
or "Role-Player's Realm." As 
editors, you must be aware 
that most youths my age want 
to read more about these top- 
ics. Is the use of advertise- 
ments on every page really 
necessary? 

Chris Apetagon 

Norway House, Manitoba, 

Canada 

The simple fact is that we 
have to sell ads in order to 
keep the magazine in produc- 
tion. Without ads, we wouldn't 
be able to put out the quality 
magazine that we do. 

And while we're on the 
subject of money, how come 
you're not complaining about 
the postal rates? Talk some 
sense into our friend (that's 
sarcasm) Adam Brown from 
Ontario. 



Whaddava Think? 

This is your magazine, so tell us what you d 
like to see in it. Send your suggestions to: 

GamePro Magazine 

Dear Editor 

P.O. Box 5828 

San Mateo, CA 94402 



CAMEPRO (J7~) September 1997 



By The Watch Dog 

Dog-gone-it! School is coming up and I haven't even 
begun to enjoy my summer vacation. As I prepare 
to hit the books, answers for some troubled consumers fol- 
low in a special bulletin everyone should read. 




QNeed For Speed 2 for the PlayStation is a great 
game, but something is wrong. In the two-player 
B mode, the background music never plays. It will 
play after the race is over, but 
never during the race. Is my 
game defective? 
Terrance Sanders 
Richmond, Virginia 




Music and driving don't mix. 



A An Electronic Arts 
1 customer service 
■ rep explains: 

"No, the game is not defective. If 
you have a mono TV, you will have limited sound options. The 
game is set up for stereo TVs, so when it's played in two-player 
mode, the music is played on one speaker and the sound effects 
are played on another. In a two-player game on a mono TV, the 
music is sacrificed and only the sound effects can be heard." 

QMy Rumble Pak for the Nintendo 64 doesn't work 
with my SharkPad Pro. Is there something wrong 
B with the Rumble Pak, or is the problem with my 
SharkPad Pro? 
Russell Chee 
Albany, California 



A: 



A Nintendo customer service rep replies: 

"Any non-licensed 



controllers, such as 
the SharkPad Pro from Interact, 
will not support the Rumble Pak. 
Be aware that Nintendo does not 
support any non-licensed prod- 
ucts because they may cause tech- 
nical problems for the N64 unit 
and/or for N64 games." 




The risk lies in your hands. 



The Watch Dog adds: 

Be careful when buying non-licensed products for any game 
system. Though they may look and feel great, these products 
can do more harm than good. There have been cases where 
non-licensed hardware has partially or completely destroyed a 
game system. Look for the licensing information on the original 
packaging to see if your equipment is officially licensed. 



oA Special Bulletin on Saved Ga 

In response to a recent question concerning saved games for NBA Live 
'97 on the PlayStation (see "Buyers Beware." August), an EA customer 
service rep recommended removing the memory card from the unit after 
turning off the PlayStation, then inserting it only after the PlayStation has 
been turned on to avoid a power surge that could corrupt saved informa- 
tion. We followed up on this issue with Sony, Nintendo, and Sega to find 
out the best way to protect saved games on their respective systems. 

Sony's customer service explains, "Sometimes games are lost on 
the memory card due to a power 
surge, but this is rare. In the last 
year there have been only two inci- 
dents where this has occurred. To 
play it safe, we are now urging cus- 
tomers to insert their memory card 
after the PlayStation is turned on." 

The word from Nintendo's 
customer service: "So far, there 
haven't been any reports of losing 
saved games on the memory pak 
because of a power surge. But to 
avoid such an occurrence, we do 

j , A surge in power can alter your 

recommend inserting your pak only memory for good! 

after you have turned on your N64." 

Sega's customer service says, "A power surge shouldn't erase any 
information stored in the memory of the Saturn. The only way this could 
happen would be if the lithium battery were to expire. We recommend 
replacing the battery every two years. But since information will be lost 
when swapping batteries, we also recommend backing up information 
onto a Saturn backup cart first." 

The Watch Dog adds: "We highly recommend that you turn on 
your N64 or PlayStation first before inserting any memory card device 
into your controller or system. And Saturn owners, don't forget to back 
up your games on a backup cart before changing your battery." 



t GamePro, listening is what we do best. When you have a 
problem with a product or feel you've been ripped off, we 
L want to know. If you have a complaint about a product, 
I write to: 

GamePro 's Buyers Beware 

RO. Box 5828 

San Mateo, CA 94402 



E-mail us your comments through America Online at 

Keyword: GamePro or at this Internet address: 

buyers j3eware.gamepro(a)gamepro. com 






GAMEPRO CTO September 1917 



*' 



r 



i 








THEREFORE IT KILLS. 




AND NOW IT'S ON PLAYSTATION. 



.shiny.com esrb 



http://www.playmatestoys.com 

Created by Shiny Entertainment. Inc. © 1997 Shiny Entertainment. Inc. 

MDK is a trademark of Shiny Entertainment, Inc. All rights reserved. 

Artwork and design © 1 997 Playmates Interactive Entertainri 

PIE" is a registered trademark of Playmates Interactive Entertainment Ir,^. r- 

PlayStation and the PlayStation logos are trademarks of Sony Computer Entertainment Inc. 

PlayStation Software developed by Neversoft Entertainment. 




Sega Gearing Up 
For New Hardware 




Concept rendering by GamePro artist 



Avoiding the spectacle of a press 
conference, Sega reps quietly leaked 
word at this year's E3 show that the 
company is gearing up to leapfrog 
past the Saturn with its next hardware 
launch, which could go down as early 
as next year. While it was strictly 
"mum's the word" on details about the new system's specs or even its 
name, industry rumors point toward a 64-bit system backed by the 
power of 3Dfx's Voodoo graphics technology, which forms the back- 
bone of the best 3D graphics cards on the PC market. Scuttlebutt also 
hints that the new system may use Microsoft's DirectX technology in 
its operating system, which would make porting games to PCs much 
easier and potentially attract more third-party developers as a result. 

Acknowledging that Sega had burned bridges with consumers after 
its too-frequent hardware introductions (the nefarious 32X and Sega CD 
spring to mind), a spokesperson indicated that the company would still 
support Saturn owners with new games. However, there was no word 
yet on whether the new system will also play Saturn titles. 

GT Interactive Buys Singletrac, Makes Agree- 
ments with BMG and Warner Bros. Interactive 

Singletrac, who developed Twisted Metal, Warhawk, and Jet Moto for 
publication by Sony Computer Entertainment of America, has been ac- 
quired by GT Interactive. Under the terms of the acquisition, Single- 
trac will develop three to four titles each year for GT, the first of which 
will be the November release of Critical Depth, an underwater 3D sub- 
marine shooter for the Play- 
Station and the PC. Singletrac, 
which is also a Nintendo 64 li- 
censee, will keep its 70 em- 
ployees at the company's head- 
quarters in Salt Lake City, Utah. 

GT also made publish- 
ing agreements with MTV, 
Warner Bros. Interactive, 
and BMG. With MTV, GT 
has agreed to publish several 
titles based on its properties, including Aeon Flux and Beavis and 
Butt-Head for the Nintendo 64, PlayStation, Saturn, PC, and Mac- 
intosh. The first of these titles will be released in 1998. GT's agreement 
with Warner Bros. Interactive and E.C. Publications (which publishes 
MAD Magazine) means you can expect console and PC games based 
on the popular SPY vs. SPY comics. The first game is scheduled for 
release on the PC in early 1998. GT has the option to do versions 




GT Interactive will publish Critical 
Depth on the PlayStation and PC. 




Nightmare Creatures: Acthrision's 
next dream game? 



for the PlayStation and the Saturn. Finally, GT has acquired BMG's 
game Courier Crisis, a racing/driving title. Courier Crisis will be re- 
leased on the PlayStation and the Saturn later this year. 

Activision's Nightmare 

Activision's been very busy on 
multiple fronts lately. It recently 
acquired the publishing rights to 
Kalisto's Nightmare Creatures, a 
game that was once on Mindscape's 
publishing list. Nightmare will be 
released this fall for the PlayStation. 
On the PC front, Activision has se- 
cured the rights to publish id Soft- 
ware's upcoming Quake II and 
Raven's Hexen II. 

Activision also scored Car and Driver magazine sponsorship for 
its upcoming racing title, Grand Tour Racing '98, another PlayStation 
title. And finally, Apocalypse, Activision's game that stars Bruce Willis, 
has another celeb on the roster: rock singer Poe. Poe will play Plague, a 
rock singer turned evildoer. 

Matsushita Kills the M2 

After a promising hands-on preview of the M2 system this spring, Mat- 
sushita decided not to release its long-anticipated 64-bit gaming system, 
even though it has completed work on the system and has nearly 10 
games ready to roll. According to Matsushita's president Yoichi Mor- 
ishita, "The [64-bit machine] market has matured, and it is difficult to 
make a fresh entry." The M2 technology may resurface, Morishita in- 
dicated, as a multimedia system rather than a game-only console. 

In 1994, Matsushita released the first 32-bit game machine in Japan, 
the 3DO, which was subsequently released in the U.S. The system, how- 
ever, failed to muster strong sales due in part to sluggish software support. 
After Matsushita purchased the M2 technology from The 3DO Company 
last year, many industry pundits speculated that the M2 could emerge on 
the gaming scene as a strong competitor with Sony and Nintendo. 

Industry Veterans Join Capcom 

Capcom's hired Robert Lyndsey and David Siller for the respective 
positions of senior vice president of sales and marketing for Capcom 
Entertainment, and director of research and development for Capcom 
Digital Studios. Lyndsey, formerly of Studio 3DO and Sega, will de- 
velop an affiliate label program and expand Capcom's Internet busi- 
ness. Siller, who has held positions at Universal Interactive and SunSoft, 
has created several Looney Toons titles, and co-designed Crash Bandi- 
coot, will create games for Capcom. The first of these titles should be re- 
leased in 1998. This means more titles from Capcom's U.S. office. 
Looney Toons vs. Street Fighter, anyone? 



GAMEPRO ("20") September 1997 



SOME KILL! FOR SPORT ,— 

OME KILLJ FOR GLORY 

m kill roR power 







16 MULTI LAYERE 
ARENAS OF COM 

contain hidden moms and secret levels for 
a vicious challenge al every turn 

TRANSFORM INTO YOUR KILLS 

and steal their poweis (or any hope of survival 

A FUTURISTIC WEAPONS ARSENAL 

housing the most lethal weaponry ever made 

2-PLAYER SPLIT-SCREEN DEATHMATCH 
OR COOPERATIVE MODE ON PLAYSTATION" 
AND LAN MODEM SUPPORT ON PC 

Download the demo at 
www.machinehunter.com 



3-D shooter! 



- PS Extreme 

Hola on for two-fisted 

action in a wild new 

PlayStation shooter!" 

- Nexv Generation Online 



*"#\9* 



ItTTTiuwiFwwtlinTiTTr 



devastating tlian the Inst 



11 1,,|:,,M Developed by Eurocom. 



OMBAT CHALLENGF you must 

y - then tuke ovim then bodies 
is to crush even deadlier oupone 



CD-ROM 



*w> 



I WITH f Ul L 360 ATFACK MOBILITY 



Windows 95 licensed liy Suny (umuulBI IrrUllainiui-iil Amoiica for use with lite PlayStation gome ronsole PlaySliiliun mid 1 lit PloySlallon Itigu ute lindetiiuilii al Sony (ompuki 
I Entirloininenl ln<. Windows is a figistered liodomuik of MICROSOFT CORP MACHINE HIitMIK « Wil lurocom Dcvclopineiih lirf Ail Rights Roseived 

I Design"* 199/ MCM Home tninrfoinmenl Int. All Rights Rmivod. DfeMbulud by MGM Home fnluilainmem Inc . 7S0U Brocidway Sum Smiiu Monmi (A 711 Id I '1061 



m 



PlayStation 




E3 Attendance Drops 

Although the Electronic Enter- 
tainment Expo (E3) was declared 
a success by the Interactive Digital 
Software Association, it showed a 
, 40 percent drop in attendance over 
last year's show. E3, which was held 
in Atlanta from June 19-21, attracted 
an estimated 37,000 industry atten- 
dees, the lowest attendance in the show's 
three-year history. Some attribute the 
drop to the declining number of game 
developers, while others claim the 
cost of sending West Coast-based 
staffs and equipment to Atlanta was 
prohibitive (Nintendo. Sony, and Sega are among the gaming companies 
based on the West Coast). Next year's E3 will be held in Atlanta from 
May 28-30. The venue for the 1999 show is still to be decided. 

Cheaper Nintendo 64 Games? 

The high cost of being a third-party Nintendo 64 developer may be- 
come a little more affordable. At 
an E3 press conference, Nin- 
tendo announced it would re- 
duce wholesale prices to third- 
party developers. While an exact 
amount wasn't given, according 
to Peter Main, Nintendo's exec- 
utive vice president, sales and 
marketing, the price cuts would 
translate into retail prices as low 

as $69.99. Current prices of N64 third-party titles are around $75.99. 
Nintendo also announced the Rumble Pak will be sold separately 
in stores for $19.95. The first Rumble Pak title, StarFox 64, had the 
peripheral bundled with the game. 

Maxis Merges with EA 

Maxis, the makers of the classic 
SimCity games, merged with Elec- 
tronic Arts in a deal valued at 
about $125 million. In a press re- 
lease, EA indicated that it pursued 
the deal to expand its PC line, while 
Maxis signed on to take advantage 
of EA's strong distribution channel. 
The deal was set to close by Au- 
gust, and the launch of SimCity 
3000 is still on for December. □ 




The Rumble Pak, which comes with 
StarFox 64, is also sold separately. 



®znpw'fflVEF<m 









• i 



SimCity and Maxis build under the 
EA name now. 



VOL 



i^ee 



Hot News from GamePro Online 



America Online users can now get daily game news updates. Use the keyword 
GA MEPRO to access GamePro Online, then head straight to the Hot News 
section to get the latest video game news. You can also read daily updates of 
news in the GamePro Online Web site at http://www.gamepro.com. 



News Bits 



• Resident Evil, Capcom's best-selling 
PlayStation title, will be available on the 
PC in August from virgin Interactive. The 
game will support advanced graphics accel- 
erators from 3Dfx Interactive, Power VR, 
and others. 




Resident Evil's headed to 
the PC this summer. 



• Heard on the E3 show floor: PlanetWeb, the developers who created the 
Web browser for the Saturn's NetLink modem, is developing a similar browser 
for another console system, either the PlayStation or the Nintendo 64. Al- 
though business negotiations prevented PlanetWeb from confirming the 
system, it revealed that both systems will have online functionality, since 
Nintendo also acknowledged at E3 that the 64DD peripheral will have a 
modem capability. Look for the browser to be available this fall. 

• The 3DO Company recently completed the sale of its hardware business 
to Samsung, scoring $20 million for the deal. The agreement means that 
3DO's out of hardware for good now and will focus on developing games 
for the PC and PlayStation. 



• The designers behind MDK, one of 
the year's best PC games, have left Shiny 
Entertainment to form their own devel- 
opment house. While the new company 
hasn't decided on a name or announced 
its first title, it has signed a multi-game 
deal with Interplay to publish its up- 
coming games. 



8 . V 



[ 



MDK's designers plot a new 
strategy with Interplay. 



' The Entertainment Software Ratings Board (ESRB), which rates games 
on a scale that ranges from Early Childhood to Mature, has announced rat- 
ings for online games as well. The ESRB will stick with its familiar ratings, 
but add an "i" to each icon to represent "interactive." Online services like 
TEN and Engage will use the ratings to inform users about their games. 

• Acclaim's president and chief operating officer, James DeRose, has re- 
cently stepped down. He is replaced by Gregory Rschbach, co-chairman 
of the board and chief executive officer. DeRose joined Acclaim in October 
1995, and directed the company's recent reorganization. 

• It wouldn't be a summer blockbuster without a game, right? The first Men 
in Black game was announced at 
E3. An action title for the PC, the 
game will of course involve kicking 
much alien butt and will feature 3D 
renderings of movie stars Will 
Smith and Tommy Lee Jones. De- 
veloped by Chronc Entertainment, 
Men in Black will be published by 
The Design League. No street date 
was announced. 




GAMEPRO (22) September 1997 










vm 




SIS 



V' 

"in 





f you're into online gaming, you're probably already aware of services 
like Mplayer, TEN, Engage, Kali, and the Internet Gaming Zone. Chances 
are you have an account on one of them— if not all of them. So why do 
you need another online gaming network? With Heat.Net, SegaSoft thinks 
it has the answer: one service that can do what all the rest can, plus 
more, in one simple package. 

Red-Hot Offerings 

Based on the Mpath technology that powers Mplayer, Heat offers every 
player a picture and a profile. Once you've told the world who you are, 
you can enter "rooms" for every game the service supports. Click on a 
room, check out the players already there, chat with each other, and join 
in. You can page people on the system and invite them to join your game. 
too. Again, if you're already on Mplayer, this will feel familiar. 

While it's true that most of 
the services let you play popular 
staples like Quake, Warcraft. or 
Command & Conquer, Heat en- 
ables you to play any IPX network- 
compatible game, whether or not 
it was designed for the Internet 
(just like Kali's software). Plus. 
A cross between Quake and Command Heat has jts own ori gj na | on |j ne 
& Conquer, the Heat-exclusive 10 s " , ... 
is the Internet's first nonstop, million- games that aren t available on 
player online game. Look for it on Heat any other network. 
mis m Heat Warz is the network's real- 
— I time military strategy contest, de- 
livering gameplay similar to Com- 
^ mand & Conquer but with larger 
graphics and a slightly easier inter- 
face. Alien Race is a ^-perspective 
A *~*\4 ' action game that supports up to 
30 players; each of the game's 
\ I three alien races fights to protect 

Specifically designed for play on its base and eliminate the other 

Heat.Net, Net Fighter brings 2D two teams Scud: The | ndustrja | 

fighters into the online realm. _ , . 

Evolution shares its yellow ro- 

1 botic hero with SegaSoft's Saturn 

shooter, but little else; it's a fran- 
tic top-down game of seek and 
destroy. And Net Fighter pits play- 
ers in classic 2D hand-to-hand com- 
bat. In addition to these titles, up- 
coming SegaSoft multiplayer games 
'■ -- I like Skies and 10 s " will be avail- 
Three teams of 10 players each battle a h| e exclusively on Heat. 
for survival in the Heat-only game 
Alien Race. 



(r/-* 



Specifically designed for play on 
Heat.Net, Net Fighter brings 2D 
fighters into the online realm. 







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Like Mplayer, Heat.Net members con- 
gregate in rooms to discuss strategy 
and, of course, kill each other. 



.ning netw 
it.Net-but 
izzle or fiz 



By Dan Elektro 



All Heat.Net users have their own 
home page, complete with a calen- 
dar for scheduling challenges. 



Earning Your Degree(s) 

Another unique element to Heat is its degree system. As you win tour- 
naments, defeat opponents, or click through the system's advertising 
banners, you earn "degrees." You can then spend your degrees in the 
games to buy power-ups or in the real world to collect prizes or to get 
discounts on merchandise through the Heat store. 

Is It Warm in Here Or Is It Just Me? 

For the next few months, access to Heat.Net is free while the bugs get 
worked out of the system. Games like Quake and Diablo were running 
fine, but the original games were still a bit problematic and all the Wet 
pages took a long time to load. SegaSoft promises to solve these prob- 
lems by December, when the network goes live as a final product, but 
Heat will still have to muscle its way into an already crowded online 
gaming market. Still, with 25,000 players already burning up SegaSoft's 
servers, Heat looks hot. Q 



Firing Up Heat.Net 

URL: http://www.heat.net 
Current games Native support for 
25 games including Diablo and 
Blood, plus IPX network compati- 
bility which enables you to play 
hundreds more 

Hardware requirements: Pentium 
90. Windows 95. 28.8 modem. In- 
ternet connection 

Cost: Free throughout summer '97: 
one-year membership S49.99 start- 
ing December 1997 



An IPX-planation 

IPX is a set of standards used to 
transfer information across a lo- 
cal-area network, like the ones 
used In offices or at your school. 
The protocol used to transfer data 
over the Internet, however, is 
completely different. Services like 
Heat and Kali use software that 
tricks games into thinking the In- 
ternet is a big IPX network, and, 
viola— instant Internet gaming. 



E-mail us your comments through America Online 

at Keyword: GamePro or at this Internet address: 

comments.gamepro@gamepro.com 



GAMEPRO ^^ September 1997 





^^Pulse-pounding 
Formula 1 
racing action 
is coming to 



I 




www.ubisoft.com 



Ubi Soft 



bi Soft Entertainment. All rights reserved. ©199^H 
TOU^ Fuji Television. All other trademarks ore tfa^^H 



Ametktj Im. licensed by 
I Iter respective holders. 




F H£ CUTTI 




Escap 



What is DVD and what will it do 
to make video games better? 

By The Whizz 



DVD versus CD? It's more con- 
fusing than it has to be. 

DVD (digital video disc) is 
basically a data storage and 
retrieval format. The data-stor- 
age medium is the DVD-ROM. 
Like the CD-ROMs we all know 
and love, DVD-ROMs are silver 
4.75-inch diameter optical discs 
designed to be read by a laser 
sensor. From there the compari- 
sons begin to drop off... and fast! 

CD or Not CD 

A DVD is like a CD on steroids. 
DVDs can store data on both 
sides of the disc, in single or 
double layers. A single-sided, 
single-layered DVD boasts 
seven times the data capacity 
of a standard CD (which holds 
about 650 megabytes). That's 
4.7 gigabytes (GB) of data, 



The DVD 

intage 



enough to store an entire movie 
like Star Wars including Dolby 
Surround soundtracks. Now, 
do the math: Double-sided 
discs hold 9.4 CB while double- 
sided, double-layered DVDs 
hold 17 CB. In CD terms, 
that's 26 discs! 

The numbers 
above shouldn't 
be confusing, 
but if they are, 
rest assured 
that DVD drives 
will read any DVD 
disc format and any CD 
format, too, including CD audio 



SUNT STEEL 



Tsunami's Silent Steel is 
the first game formatted 
tor DVD. 



DVD will provide plenty of data 
storage to weave complex full- 
motion-video gameplay into 
games like Origin's Privateer. 



: • 



Wing Commander by Origin is 
coming to DVD. 



DVD Comes, Anyone? 




Q> 



26 : 1 

7 CDs (4.7 GB) to 26 
CDs (1 7 GB) data storage 

Better-than-laser-disc 
video quality 

Reads CDs (including 
CD audio) 



Deep Data 

But DVD represents more than 
a big data container for games. 
There are also several DVD 
data formats that will 
affect game designs. 
The most important is 
support for MPEC-2, 
which is a compression 
technique for storing 
video clips. What this 
means is that DVD will 
be able to replay movie 
video with picture qual- 
ity three times that of 
VHS, even better than a 
laser disc. A DVD Star 
Wars game, therefore, 
could very easily con- 
tain actual footage from 
the movies and play it 
back at primo quality. 



W Additionally, the 
J DVD format has a spe- 
cial built-in feature for pa- 
rental controls that enables 
programmers to "splice" to- 
gether several game tracks 
around violent game epi- 
sodes. PC-rated Duke 
Nukem, anyone? 

DVD Systems? 

There's no doubt that DVD is 
coming to gaming, and it will 
definitely impact PC games be- 
fore the consoles. Obviously, 
DVD as a new data format re- 
quires a unique disk drive, so 
a DVD game console must be 
built from the ground up (hello, 
PlayStation 2 and Sega Black 
Belt?). For PCs and their great 
open system designs, disc-drive 
makers like Creative Labs are 
already selling DVD upgrade 
and add-on kits. 

DVD players? Uh, uh. They're 
designed to play movies, even- 
tually to replace VCRs as video 
playback and recording devices. 
But the simple control interface 
is not designed for full-out 
button-smashing gameplay. 



ilZv; 



Crazy 8s 
Silent Steel 
Silent Steel 2 



Spycraft 
Nemesis 



Wing 



\mm 



^Al-~g : IilTltS(i 



ateer 
ander 



DVD Games? 

Came makers are already 
exploring the DVD frontier. 
Tsunami Media publishes Silent 
Steel in DVD format, and will 
release Crazy 8s and Silent 
Steel 2 in DVD format this year. 
Origin Systems is working on 
DVD games for its Privateer 
and Wing Commander series, 
while Activision will load Spy- 
craft and Zork Nemesis onto 
one DVD disc. For hardcore 
gamers everywhere, DVD is 
definitely in your future. Q 



GAMEPRO (fitP) September 1987 



. 



Flared nostrils to smell fear. 



A REINFORCED NECK FOR RAMMING PREY HEAD-FIRST 



Serrated teeth to slice through bone. 




From the ground up, 



T-Rex was built to 



be the ultimate killing machine 




bite and dismember your vva" 
up the pre-historic 

food chain, 



from a tenacious Compy 
to the bloodthirsty T-Rex himself. 



All in lush 3-D environments with pulse-poundi, 
music and plenty oi bone-crunching 



sound effects. 





erce an 



orseless survive. 



E>REAlviWfcjRKS 
INTERACTIVE 





D^ 


^ 


-^ 


PlayStation 



i is legislejfcl in the U S ami Palent Trademark Ottite. Sega Salurn and 



All rights reserved Licensed by MCA Unr, eis.il Merchandising, Ini; Software O 1997 Dr« 




* 




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^•\ V 




All controlled by a brain 



INCAPABLE OF REMORSE. 



Si 
CO 

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CO 

«J 

1 1 j 

05 
&J 

a 



Castlevania: Symphony of the Night 
drives a stake through the heart of 2D critics. 



By Major Mike 



t's fitting that on Castlevania's 
tenth anniversary (the first 8- 
- bit NES title appeared in 1987), 
Symphony of the Night, one of 
the strongest games in the series, 
will appear. Symphony will please 
longtime Castlevania fans, and it 
proves once again that when com- 
paring 2D games to 3D games, less 
is sometimes more... a lot more. 

The Vampire 
Strikes Back 

Symphony is set four years after 
Dracula X, the last Castlevania 
game (for the Super NES). This 
time you play as Alucard, Drac- 
ula's rebellious son. 

Although he isn't a Belmont, 
Alucard's no daddy's boy, either. 
Loaded with special attacks, Alu- 
card can turn into a wolf, a bat, 
or mist, and he collects an arse- 



Several plot twists 
await our vampire- 
killing vampire. 



nal of weapons, spells, and other 
items. Some collectibles combine 
to make awesome attacks; others 
have secret powers unleashed by 
joypad/button combinations. 

Fright Night 

Using a side-scrolling 2D engine, 
Symphony's conducted in Drac- 
ula's huge castle filled with mon- 
sters, secrets, and fearsome 
bosses. The nonlinear gameplay 
means you can go anywhere you 
want in the castle at any time. 
Some areas, however, can be 
reached only when you've ac- 
quired certain powers. 

Of course, no Castlevania's 
complete without killer bosses, 
and Symphony delivers more 
than its share. Some bosses are 
easily defeated, while vanquish- 
ing others will require all your 
skills and spells. You'll face every- 
thing from a rotting Grim Reaper 



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Stunning 2D graphics make Symphony of the Night the best-looking 
Castlevania yet! 



Some of the tougher bosses you'll face include 
the spirits of former friends. 



to a sexy succubus, all rendered 
with excellent graphics and accom- 
panied by chilling atmospheric 
sound effects. 

Symphony is long, involving, 
and impossible to put down- 
not to mention just plain fun. It 
constantly refreshes your inter- 
est—whether it's with a clever 
plot twist or a newly acquired 
ability. While diehard Castlevania 
fans will debate if this is the best 



Graphics 

Lrifl Beautifully rendered vi- 
5 . o suals provide eye-pop- 
ping detail-front clouds blowing 
across the moon to Alucard's 
cape flapping in the wind. The 
bosses, which range from big to 
gigantic, appear in nauseatingly 
fine detail. 



Castlevania game ever, one 
thing's certain: Symphony looks 
the best and sounds the best! 

2D Is OK 

Konami uses a 2D engine in 
Symphony, and delivers one 
of the best games of the year. 
Run— don't walk— to get this 
Castlevania. It's one Symphony 
worth attending. 





Symphony has some of 
5-0 the most beautiful mu- 
sic on the PlayStation, with a 
plethora of arresting orchestral 
compositions and grinding rock 
tunes. On par with the music are 
various shrieks, grunts, slashes, 
and voices. 



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Castlevania's coming to the 
Nintendo 64. hopefully before 
the end of the year. Although 
very early in development, the 
game looks promising, with 
cool effects and what appear 
to be multiple playable charac 
ters. The game will be in full 
3D. so Symphony of the Nigh 
might be the last 2D Castle- 
vania game. 



74m 




PROTIP: When you play as 
Richter at the start of the game, 
look for the hidden switch that 
opens a secret room at the top 
of the stairs. 



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You'll collect several 
items, including 
swords and shields. 




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PROTIP: Whenever you come 
across Maria, listen carefully 
to her. She may provide some 
valuable advice. 



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PROTIP: Use the same spirit 
helper throughout the game. 
He gains power with experi- 
ence points. 



PROTIP: Alucard can do special 
attacks. For example, motion 
t In -» and press the At- 
tack button to fire one of the 
two types of fireballs. 




\m 



Control 

Although he's loaded 
5 ■ with special attacks, 
Alucard's a breeze to command, 
thanks to the perfect controls. 
Even when he's in wolf, bat, or 
mist form, the controls never 
falter or become frustrating. 




sal 



Fun Factor 

Castlevania makes a su- 
5 o perb debut on the Play- 
Station, with all the elements 
that made the series the classic 
it is today...and more! A manda- 
tory addition to any Castlevania 
fan's game library, this Symphony 
deserves an encore. 




PROTIP: To kill enemies with 
the Medusa shield, simply run 
into them. 



Castlevania: Symphony of 
the Night by Konami 

Price not available 
Available September 



1 player 

Challenge: Medium 
Replay value: High 
ESRB rating: Teen 



GAMEPRO ^^ Sep I em he r 1997 



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Jump from rocking chandeliers, 
courtesy of Mode 7 effects. 




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09 



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Simon Belmont takes on Slogra, 
one of the final bosses. 

Super Castlevania IV, one of the 
first titles for the Super NES, is still 
one of the all-time best games. In 
Super Castlevania IV, Simon Bel- 
mont, the vampire hunter, uses 
his whip to kill enemies and to 
swing across chasms. Castlevania 
IV took full advantage of the new 
16-bit system with then-eye-pop- 
ping Mode 7 visual effects and 
superb stereo sound. The U.S. ver- 
sion was censored by Nintendo of 
America, who removed the blood 
and religious symbols. 

Super Castlevania IV 
(see ProReview, November '91) 

Graphics Sound Control Fun Factor 




Castlevania fared well on the Gen- 
esis. Set in the early 1900s, Blood- 
lines has two vampire killers to 
choose from: the whip-toting John 
Morris (a Belmont descendant) 
and his friend, the lanceman Eric 
Lecarde. Lecarde's the more pow- 
erful of the two and easier to beat 
the game with. This time there's 
also a female vampire queen to 
deal with. 

Bloodlines' graphics and sound 
aren't on par with Super Castle- 
vania IV's, though the game does 



Bloodlines spans the world, in- 
cluding Versailles, France. 

have its share of cool visuals, 
including ascending a rocking 
tower, battling across a lake 
that turns to blood, and a dyna- 
mite opening cinematic. 

Castlevania Bloodlines 
(see ProReview, March '94) 



Dracula X has an added 
rescuing damsels in distress. 



\S 



40 4.5 





G AMIPRO ^fr September 1997 



Richter Belmont's final confronta- 
tion with Count Dracula 

One of the weakest Castlevania 
games, Dracula X pales in com- 
parison to Castlevania IV, and 
looks downright dismal when 
compared to the PC Engine im- 
port-only version (see "The Lost 
Masterpiece: Dracula X"). You play 
as Richter Belmont, a descendant 
of Simon. This SNES version is 
fun to play and has some cool 
aspects— like multiple endings— 
but it's too short, and the game- 
play's too limited (you can't play 
as Maria). Dracula X is a good 
game by itself; in the context of 
the other Castlevania games, how- 
ever, it definitely loses some bite. 

Castlevania: Dracula X 
ProReview, October '95) 

Sound Control Fun Factor 



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8rBlt 



Castlevania 




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Simon Belmont takes on the giant 
Phantom Bat boss. 

The first game in the series, Castle- 
vania introduced the vampire killer 
Simon Belmont of the famed House 
of Belmont and his nemesis, Count 
Dracula. It also established the se- 
ries' reputation for providing killer 
bosses: Frankenstein, Mummy, 
and Grim Reaper are some of the 
enemies you'll face. 

Castlevania features simple 
yet addictive gameplay. The con- 
trols are excellent and simple: 
One button for jumps, the other 
for attacks. Ah, the glorious days 
of 8-bit: Tinny mono sound and 
no multiscrolling! 



Castlevania on the Game Boy 



Castlevania II: 
Simon's Quest 





To restore all your health, enter a 
church and talk to the priest. 



Christopher Belmont battles 
Dracula's minions in Castle- 
vania II: Belmont's Bevenge. 



Castlevania III: 
Dracula's Curse 



Let us not forget the two 
Game Boy Castlevania ti- 
tles—The Castlevania Ad- 
venture (1990) and Castle- 
vania II: Belmont's Revenge 
(1991). These games are 
excellent additions to the 
Castlevania series and a 
must-have for vampire 
killers on the go. 




The final showdown: Simon vs 
Count Dracula 

Simon's Quest keeps the side- 
scrolling action of the first game 
and adds some RPC elements. You 
play again as Simon, who's trying 
to lift a curse put on you by Drac- 
ula. The only way to accomplish 
this is to collect Dracula's body 
parts, reassemble them, and then 
destroy him. How quickly you 
finish the game determines which 
ending you get. 

Simon's Quest is an excellent 
time-killer, and much longer than 
the first Castlevania. Its game 
scheme is similar to Castlevania: 
Symphony of the Night's. 



One of Trevor's alter egos— the 
sorceress Sypha— takes a ship 
to Dracula's castle. 




Simon Belmont's forefather, 
Trevor, vs Dracula 

Castlevania III, the biggest of the 
8-bit offerings, ranks as one of 
the best games in the series. This 
prequel takes place I00 years be- 



fore the first game, and you play 
as Simon's forefather, Trevor Bel- 
mont. One of the coolest features 
is assuming the role of one of 
three characters: Grant, a nimble 
thief who can climb walls and 
ceilings; Alucard (Dracula spelled 
backwards), Dracula's rebellious 
son who can turn into a bat; and 
Sypha, a powerful magician with 
awesome spells. 

Castlevania III had some of 
the most stunning graphics of its 
time, and Dracula's last form at 
the end of the game has to be 
one of the coolest bosses in 
Castlevania history! 6 

Castlevania III: Dracula's Curse 
(see ProReview, October '90) 




Castlevania and Castlevania II came out before GamePro's 
first Issue was published, so these two leadoff games in 
the Castlevania series were never reviewed. 



The Lost Masterpiece: Dracula X 

PC Engine, 1993 (Japan only) 




Richter or his 11-year-old relative, Maria (who resurfaces in the 
PlayStation game). Strangely enough, Maria is more powerful than 
Richter, and she uses weapons like kittens and doves! Dracula X's 
nonlinear gameplay. hidden stages, excellent anime cinemas, and 
superb music make it a standout masterpiece in the series. 



GAMEPRO ^^ September 1997 









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She'll break 

YOURHEARX 

Crush your BonES. 
Kick you irrTo 

A LAVA PIX 

Theii she'll SITEER 

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Its Mace - The Dark Age. The most graphically stunning 3D fighting game to 
ever come home. In fact, Next GcnerAtion SAy$,"Mace is well on its wag to being 
the best 3-D fighting game for Nintendo 64". There Are 10 death-seeking 
adversaries, two devilishly difficult bosses and seven hidden characters. Each one 
with a deadly weapon or two and so many moves and combos that you'll need a 
high pain threshold just to watch. A word to the wise: if you re getting your face 
kicked in, we suggest you hit the 3-D Dodge Button - it might just save your butt. 
Not to mention your life. 



EVERYTHinG'S A WEAPOI1. 



■ *~+<r J*\. 



Mace - The Dark Age"*E>1997 Alari Games Corp. All rights 
reserved Midway is a registered trademark of Midway Gameslric. 
Mace - The Dark Age and all character names are trademarks ol 
Atari Games Corp. Distributed by Midway Home Entertainment Inc. 

. under license. Nintendo. Nintendo 64 and the 3-D "N" logo are 
trademarks ot Nintendo ot America Inc. ©1997 Nintendo of 

\ America Inc. PlayStation and the PlayStation logos are trademarks 
of Sony Computer Entertainment Inc 



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Maneuver around rock slides, Hoods 
and collapsed bridges in treacherous 
weather conditions like rain and snow. 



Challenge up to (our players with split- 
screen and multiplayer link-up modes - 
or against seven CPU racers. 



I N D Y CAR 



Race 36 world-class race tracks which 
feature off-road short-cuts and stunning 
"no pop-up" graphics. 




© 1997 Eulcchnyx Limited Published and distributed by Aclivision, lnc Acuvision is a registered trademark and Grand Tour Rating is a trademark of Aliivisioii. Int tjr and Dnvct<8 is a registered iradcmark of Hjthctic I ihii.ik tin 
Magazines, Inc., used under license by Activision, Inc. All rights reserved. Licensed by Sony Computer Entertainment America for use wuh ihe PlayStation game console PlayStation and the PlayStation logos are trademarks of 
Sony Computer Entertainment lnc The ratings icon is a trademark of the Interaciive Digital Software Association All other trademarks and trade names are ihe properties of their respeclive owners www ,k ti\ tslon com 






AcIiVisioN 


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Sign Up For 
The Grand Tour! 

Pre-order now at any 

Electronics Boutique" or 

Babbages" retail store. 



■HHI^^MH^HHHMMBl 



In The World. 



Grand Tour Racing '98 takes the world by storm. 

A rally through Switzerland. An Indy-car competition in Hong Kong. 
An off-road event across the shores of Easter Island. Race the world over. 
Join one of eight international teams in the toughest racing circuits 
around the globe. Speed through six exotic locales in 40 road-gripping 
vehicles in record time. It's no wonder the #1 automotive publication 
named Grand Tour Racing '98 the official Car and Driver* racing game. 



EUTECHNYX 



THE OFFICIAL 

CAR5DRIVER 



It's A Big World. Race It. 

The Race Begins September 1997. 





SIio\a/ Stoppers! 




Ul 

ft 

III 
& 



The Electronic Entertainment Expo (E3) in Atlanta 
this summer wasn't open to the public, so the 

GamePro editors sorted through the 1500 
games that packed the show floor, bringing 

you the hot games to watch for this fall. 

By Undercover Lover 

licenses for real players and 
teams. Published by Nintendo; 
developed by Angel Studios; 
available September. 

NFL Quarterback 
Club '98 

QB Club '98 certainly had award- 
winning 3D polygonal looks, so if 
the final gameplay scores, it could 
be the football game of the year. 
Published by Acclaim; developed 
by Iguana; available November. 




StarFox 64 



I 

1(1 

M 
III 



■ 



Banjo-Kazooie EQ 

Nintendo's secret "Dream" project 
turned out to be this action game 
that's very similar to Mario 64, but 
has much more refined graphics 
and sounds. Banjo-Kazooie stars 
Banjo (a bear) and Kazooie (a 
bird). Published by Nintendo; de- 
veloped by Rare; available No- 
vember. 

GoldenEye 007 d 

This excellent first-person shooter 
with strategy was a surprise hit. 
The four-player death mode is 
outstanding. Published by Nin- 
tendo; developed by Rare; avail- 
able now. 

Bomberman 64 E3 

Bomberman's classic overhead view 
gets an awesome 3D facelift. The 



gameplay's souped up, too, with 
innovations such as circular explo- 
sion patterns and the ability to 
pump up your bombs for bigger 
blasts! Published and developed by 
Hudson Soft; available fall '97. 



5~? 



Conker's Quest 

Rare's first self-published game 
stars Conker Squirrel in an ac- 
tion/platform game that's similar 
to Mario 64 (see Banjo-Kazooie 
above). Published and developed 
by Rare; available November. 

Major League 
Baseball Featuring 
Ken Griffey Jr. O 

Griffey played very much like the 
top-rated SNES version, and the 
N64 title sports MLB and MLBPA 




Okay, the 'Fox hunt has been on 
since July, but this space shooter 
was definitely an E3 star. Published 
and developed by Nintendo; avail- 
able now. (See ProReview, July.) 




Find the <* 



See "Sneak Previews" Q 
this issue W 



i 



See "Sports Pages" ^^ 
this issue - 



See "ProReview" ^Q 
this issue ^_ 



(D 
in this issue! 



See "Role-Player's 
Realm" this issue 



WCWvs. NWO: 
World Tour 

World Championship Wrestling 
and the New World Order led 
a bruising list of features that 
included 60 wrestlers, a Battle 
Royale, Tag Teams, and four- 
player action. Published by THQ; 
developed byAsmik; available 
November. 

San Francisco 
Rush E23 

This slick racer roaring from the 
arcade to the N64 could easily 
bounce the top-selling Cruis'n 
USA off the N64 tracks. The show 
version showcased intense hot- 
rod action in two-player mode, 
and reportedly there's a four- 
player mode in the works. Pub- 
lished by Midway Home Entertain- 
ment; developed by Atari Games; 
available November. 

Legend of Zelda 64 




Here's the best 3D action/role- 
playing game not actually at E3. 
The videotape demo was enough 
to seal the Legend legend. Pub- 
lished and developed by Nintendo; 
due in Japan in January 1998. 



GAMEPRO (3lT) September 1987 




Madden NFL '98 

Madden's visuals have gone from 
polygons back to sprites, and it 
looked amazing. Madden stayed 
behind closed doors at E3. It has 
championship potential. Pub- 
lished by EA Sports; developed by 
Tiburon Entertainment; available 
September. 



Apocalypse 

Bruce Willis was on hand at E3 
to introduce this game in which 
he stars. The shoot-em-up action 
was a workout, and the innov- 
ative two-character gameplay 
was in synch. Published and de- 
veloped by Activision; available 
September. 



Final Fantasy VII 




Final Fantasy VII looked stunning, 
good enough to back up Sony's 
bid to make RPCs a genre for 
the masses. Published by Sony; 
developed by Square; available 
September. 

Star Wars: Masters 
ofTerasKasi El 

Teras Kasi is an ancient fighting 
art in this Star Wars fighting game. 
The show version had two playable 
combatants, including Luke Sky- 
walker. Plans call for eight fighters, 
including new Star Wars charac- 
ters. Published and developed by 
LucasArts; available November. 

GEX: Enter 
the Gecko 

Lizard lovers should be on the 
lookout for this action/adventure 
CD, which just keeps getting bet- 
ter and better. Published and de- 
veloped by Crystal Dynamics; 
available November. 



NHL '98 

EA Sports kept NHL '98 under 
wraps. The new game engine 
features a smarter A.I., more on- 
ice strategy, and amazingly life- 
like player animations. Published 
by EA Sports; developed by EA 
Canada; available October. 



Mortal Kombat 

Mythologies: 

Sub-Zero 





MK looks like it's making the 
jump from fighting game to ac- 
tion/adventure game right on. 
The E3 version was great. Pub- 
lished and developed by Midway; 
available November. (See 'The 
Mortal Kombat Konversation," 
August.) 



NBA Live '98 

The early version featured out- 
standing player animations, with 
smooth, fluid graphics that were 
clearly better than Live '97's. Pub- 
lished by EA Sports; developed by 
EA Canada; available November. 

Street Fighter 
EX Plus E3 

Ryu's crew looked good in 3D, 
even without all their moves. 
Published and developed by 
Capcom; available October. 

Nuclear Strike EH 

Strike looked formidable with up 
to 10 land, sea, and air vehicles 
at your command this time. You 
can also guide other units as in 
real-time strategy games. Pub- 
lished and developed by Electronic 
Arts, available September. 



Oddworld: 
Abe's Oddysee 




Outstanding graphics and deep 
action/platform gameplay starred 
in this far-out sci-fi game. You're 
an escaped E.T. slave looking for 
freedom. Published by CT Interac- 
tive; developed by Oddworld In- 
habitants; available September. 




CameDay has a new polygonal 
look, and it played great at the 
show. Published and developed 
by Sony; available September. 

G AMEPRO 



ShowStoppers! 



® 




September 1187 



R3 



PlayStation 







Elec 
tronic 1 


mm 


Sh 


mm 




Expo 1 




SpecOps 



ShowStoppers! 



Hi 



HI 



Nightmare 
Creatures Id 

Creatures was one of the creepi- 
est games at E3! It's a Tekken- 
meets-Resident-Evil 3D monster- 
masher set in eerie turn-of-the- 
century London. Published by 
Activision; developed by Kalisto; 
available October. 



if 
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III 






Frogger 



In this gorgeous 3D remake of 
the arcade classic, even smashed 
frog looked good. Published and 
developed by Hasbro Interactive; 
available September. 

Crash 
Bandicoot 2 EH 

Crash 2's makeover includes sweetly 
smooth character graphics, wider 
gameplay areas, and larger levels. 
The playable E3 demo was con- 
structed purely for the show, but 
the run-n-jump platform gameplay 
remains the same. Published by 
Sony; developed by Naughty Dog; 
available November. 

One 

One was one action-packed 
shooter! You play an unwilling 
bionic hero who's outfitted for 
mass destruction. Fun! Published 
and developed by ASC Games; 
available November. 




1997 



Mega Man Neo 

Mega Man is being prepped as a 
3D action/adventure game. This 
version had extremely limited 
gameplay that was still impres- 
sive. Published and developed by 
Capcom; available October. 

WCWNitro El 

Nitro's wrestling action was 
primo. You get all the moves of 
all the stars. Published by THQ; 
developed by Inland Productions; 
available September. 



This multi-mission action game 
is based on real-life U.S. Ranger 
operations. You guide 3D soldiers 
who use real military hardware. 
Published by BMC Interactive; 
developed by Zombie; available 
November. 

Breath of Fire III 

After Final Fantasy VII, BOF was 
the RPC of the show. Published 
and developed by Capcom; avail- 
able first quarter '98. 

The Fifth Element 

Gorgeous futuristic cityscapes 
served as the backgrounds for 
this interesting 3D action game. 
It's based on the movie, but Bruce 
Willis is missing. Publisher not yet 
announced; developed by Kalisto; 
available 1998. 



Resident Evil 2 

Evil 2 sported a different 3D look 
than the original, with larger char- 
acter graphics. The creature A.I. 
was also more aggressive. Pub- 
lished and developed by Capcom; 
available 1998. 

Slaughter & 
Mutilation 

It's the goriest, weirdest fighting 
game you've ever seen— so bizarre 
it's cool. No wonder Virgin had it 
behind closed doors. Published 
and developed by Virgin; avail- 
able 1998. 

NASCAR '98 

NASCAR '98 was jammed with a 
load of fender-banging action. 
The final version will have 24 
cars and 17 tracks. Published by 
EA Sports; developed by Storm- 
front Studios; available October. 




Metal Gear Solid Skullmonkeys EQ 




Play with clay! Skullmonkeys is 
a claymation extravaganza that 
borrows Klaymen from the PC 
action game. Published by Dream- 
works Interactive; Developed by 
The Neverhood; available third 
quarter '97. 



Wow, has it really been 10 years 
since Metal Gear? The videotape 
demo for this futuristic action/ad- 
venture blast-em-up was an E3 
eye-grabber. Published and devel- 
oped by Konami; available 1998. 

Wild9s 

Wild 9s looked like a wild 3D 
shooter. Based on the PC game, 
it's definitely worth checking out. 
Published and developed by Inter- 
play; available November. 

GAMEPRO ("40) September 1837 



Nagano 
Winter Olympics 

The ski jump, bobsled, luge, and 
more starred big-time in this solid 
follow-up to International Track & 
Field. What a workout! Published 
and developed by Konami; avail- 
able 1998. 






Last Bronx EH 

Bronx looked like another top- 
notch Saturn fighter. In keeping 
with Sega's noteworthy yen for 
realism, it's a weapons game fea- 
turing real-life armament such as 
tonfa sticks, tsais, and nunchuks. 
Published by Sega; developed by 
AM2; available October. 

Quake 

First-person blast-em-up game- 
play never looked so good. Pub- 
lished and developed by Sega; 
available September. 

Duke Nukem 3D 





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Duke looked great because it looks 
just like Duke! The translation from 
the PC game is perfect, with new 
levels exclusive to the Saturn. 
Published by Sega; developed by 
Lobotomy; available September. 




Bomberman Saturn 

Bomberman had the classic, 
bright cartoony look in all-new 
levels. Sega's promoting NetLink- 
able gameplay for up to 10 play- 
ers. Published and developed by 
Sega; available September. 

NBA Action '98 Q 

Excellent graphics were an eye- 
ful, and could make Action a 
top-rated basketball game, even 
though the incomplete show ver- 
sion had some sketchy gameplay. 
Published and developed by Sega; 
available October. 

World Series 
Baseball '98 EM 

Fast and flashy arcade-style base- 
ball will make World Series the 
Saturn champion. Published and 
developed by Sega; available now. 

Sonic R 




Sonic the Hedgehog ran wild in 
this 3D racing game. Sonic raced 
against friends and fiends from 
quick-moving behind-the-hedge- 
hog and first-person views. Pub- 
lished and developed by Sega; 
available November. 



The Lost World: 
Jurassic Park 

The Lost World put up smooth 
gameplay as you played both 
dinosaur and dinosaur-hunted in 
this action/adventure standout. 
Published by Sega; developed by 
Appaloosa; available September. 

The Lost World: 
Jurassic Park 

(Arcade) 

This arcade unit was so cool, it 
earned ShowStopper status even 
as a display. It's a gun game with 
dinosaur marauders comin' at you 




from every angle. Intense! Published 
and developed by Sega; available 
summer '97. 

Street Fighter 
Collection 

Every true fighting-game fan has 
to have a Street Fighter fix every 
now and then. This CD had all 
the Street Fighters from 16- to 32- 
bit. Published and developed by 
Capcom; available fall '97. 

Marvel 

Super Heroes EEI 

Capcom demonstrated once 
again that it knows how to 
make a great Saturn fighting 
game. Published and developed 
by Capcom; available fall '97. 

Shining 

The Holy Ark 033 

You can buy this superior 
action/RPC game now, but it 
definitely held its own at E3. 
Published and developed by 
Sega; available now. 



Elec 
Ironic 



Enter 

tain 
ment 



ShowStoppers! 



GAMEPRO 







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OT)C \h\i) 



roore torturous 



that) playit)| 




mBamMmmmmeamam 



G S T N E 







<SjrS&%*maim> 



J-^eat me,'WJkip me.*ju*sjt don t nit ibtft Quil<butto"n. 
Consider it your battle cry. I ben brin£ on tbe skeletal 
warriors, zombies and countless olber undead 
denizens, ELacb.one is anotber cbance to tjlice and dice 
line a Crinsu * Unite ^one bad. Or simply cast a spell on 



7 



■■el 



I 




f 



or piayir) 



mm 




the evil priestess who s done you wron§. Because in 
this cavernous maze ol devious traps, its all about 
cheating death at. every turn, blurrrri£ that line line 
between pleasure arid pain. And just when you thinh 
you cant labe it anymore, consider the alternative. 






INTERACTIVE 

You've been warned. 



MH 




''*%& 




WA "NA FIGHT?, r 
^^sw^^JTake it outside. Because this battle « TO BIG FOI 

MLDENRULE. """—■""-" ■ft ONLYT.ME TO REMEMBER HALE J 

SO BY ANY AND ALL MEANS, DO UNTO OTHERS. BECAUSE IN YOUR HANDS, ALMOST | 
\WWM CAN BECOME A WEAPON. JUST REMEMBER TO WASH THEM AFTERWARDS. 



V? 



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wvvv.iisMinS^"-- 00 " 1 



Jo&ti 



Banjo 



Nintendo 64 



By Major Mike 




Gameplay & Fun Factor 



M 



Banjo-Kazooie, the latest N64 offering from Rare, emphasizes team- 
work in a Mario-like setting. 





Banjo-Kazooie puts a nice twist on its action/adventure theme 
by allowing you to switch between the two characters any time 
during the game. While the gameplay engine feels "lifted" from 
Super Mario 64 (and the game may be dismissed by some as 
a mere clone), the technique and teamwork between the two 
characters quickly grow on you. 



Developed by Rare Ltd. 
Published by Nintendo 
Available Fall '97 

(L-BMa CflMPI FTP 



Graphics 



ktm& 



Characters & Story 





'■tr"-"-' 1 



A* 1 



This 128-meg game features two playable characters: Banjo, 
a honey bear, and Kazooie, a red-crested breegull. Banjo can 
punch and roll into enemies, while Kazooie (who travels in 
Banjo's backpack) can fly and can run up hills. Although you 
can control only one character at a time, the two characters share 
a total of 24 special moves, which they perform in 16 worlds 
as they try to rescue Banjo's kidnapped girlfriend, Piccolo. 






Using full 3D environments, Banjo- 
Kazooie is filled with color and de- 
tail. The images never distort (even 
at point-blank range), and the duo's 
animation is excellent, from. Banjo's 
awkward punches to Kazooie's little 
flailing feet as he runs. The polygon 
graphics are almost seamless. 



GAMEPRO ^^ September 1997 




19 



Journey to the far future to save the distant 
Battle hand-to-hand. Solve intriguing puzzle 
Wield powerful magic. Explore a huge 3D world. 
^Mrr mission: retrieve the legendary sword ^ 
Excalibur. \ / 

Featuring over200 locations, 60 different // 
characters, full speech, and incredible reaJfstic 

■ »_■-■ • r- i _ ■•■ — — — — . ■ . J . . 



.could well do for, 3D action adventures what 



f'i/ii'*ifui'iy«iiiiiii)*i'jiihiiiiiiii[HKi 



- Edge I \ 

" Excalibur 2555 is one of the most unique < 
3D games ever... a really, really cool game 

— Diehard Gamefan{ } 



SIRTEC 

Tel.: (315) 393-6633 Fax: (3*15) 393-1525 
To order, visit your retailer or call: 1 -800-447-1 230 

www.sir-tecn.com 




PlayStation^nd the PlayStation logos are trademafks of Sony ComputeV Entertainment Inc 





nil 




W '"- 


L«_ 













:0b SECONDS, 
THE COMPUTER 



PILOT IN 

ACE CONBAT E 

WILL SEND 

YOUR JET 

CRASHING 

TO EARTH. 



YOUR EGO 




Star wars: Masters 
of Terns Kasi 



r™ 



By Scary Larry 



ma iyx 




Masters of Teras Kasi is the game every Star Wars fan and fight-weary 
joystick wrangler has been waiting for. Now you can mix it up with 
some of the Star Wars galaxy's finest! 



Wookie of the Year 



en sumiut 






Although all the fighters were mo- 
tion-captured, insiders at LucasArts 
claim that they used hand-drawn 
animation to reflect different reac- 
tions to hits. The overall effect is an 
incredibly realistic and vastly enter- 
taining game. Stay tuned to GamePro 
for more on this stellar title. 



Star Swords: A New Hope 





Fans of both the light and dark side of 
the Force can fight as Boba Fett, Luke 
Skywalker, Han Solo, Chewbacca, Leia, 
a Tusken Raider, a Gamorrean guard, 
Bosch (the bounty hunter), and a new- 
comer named Arden Lyn. Each fighter 
has an appropriate weapon (blasters, 
gaffi sticks, or bowcasters to name a 
few) and showcases special moves. 
Special Power Moves can also be per- 
formed when a fighter's Force meter is 
full— a la Street Fighter Alpha 2. 



The Empire Smacks Back 




Although the version available at the 
E3 show was a very early one, Mas- 
ters looks like another winner from 
LucasArts. The game features nine 
fighters from both the Rebel Alliance 
and the Galactic Empire, along with 
hidden characters, and the fighting 
action takes place in familiar set-* 
tings— from a Tusken Raider village 
to the icy battlefield of Hoth. 



Developed and published by 

LucasArts 
Available December 



OMPLETE 



GAMEPRO 



^p September 1997 



^ 









■ 



Marvel Super Heroes 



ii ,ii 




Marvel Super Heroes is one of the most 
anticipated fighting games of the year, and 
both comic fans and fighting-game buffs A 
will want this one in their collections. This 
fighter plays as well as the Street Fighter 
Alpha series, and its 10-character lineup 
brings the star quality of Marvel's super- 
hero stable into the mix with the Hulk, 
Wolverine, Spider-Man, Juggernaut, Iron 
Man, Psylocke, Captain America, Shuma 
Gorath, Blackheart, and Magneto. Each com- 
batant possesses powerful special moves and 
fantastic super moves. Multiple-hit combos, air 
throws, and crushing finishing moves cap off 
this ferocious fighter. 

The only problem with these playable pre- 
views was the unfortunate slowdown in the Play- 
Station version. Hopefully, Capcom will optimize 
the speed, which is at a bare minimum. Some 
hits take a whole second to register, creating the 
illusion that the game is being fought underwa- 
ter. If Capcom corrects the game's minor flaws, 
this could be a huge hit. — Scary Larry Man 



,j, ■■■''f(X'^;<T *JL 


■ i 1 




P 
.1 




SUPERIOR ENEMY INTELLIGENCE 





-SiaiiflPtvl 



• The most realistic doqfiqhts ever created 
for the PlayStation game console. 

Total 3-D polygon environment - fly 
freely and unload your arsenal with 
reckless abandon. 

Advanced artificial intelligence - 
cunning and calculating enemy pilots. 

30 formidable missions - nearly 
double the missions of Air Combat. 

Awesome mission debriefings - 
dynamic diagrams and moving maps 
for surgical strikes. 

Secret planes and hidden missions - 
the better you fly, the more you'll 
reveal. 




GAMEPRO ^^ September 1997 



Sneak- Preview's 



H 



San Francisco Rush 



si.-.-1-n-:-. 



Nintendo 64 



ByAirHenririx 

















-rrrr- 



Features & Gameplay 





San Francisco Rush is like The Streets of San Francisco come to life- 
wild arcade-style racing loaded with huge jumps and other high- 
octane thrills. 



A robust port of the hit arcade game. SF Rush plays like a Holly- 
wood car-chase scene, sending you careening off crazy jumps 
and spinning into outrageous collisions. You can even land on 
your opponent's roof! Adding to the mayhem, the game's jammed 
with cool secrets like a jump onto a rooftop race course or a de- 
tour down San Francisco's famous curvy Lombard Street. 

As for features. SF Rush sails onto the N64 with the eight 
tracks and eight cars of the arcade version. Two players will be 
able to bash fenders in Single Race, Circuit, and Practice modes, 
and the analog stick will handle steering duties. If everything 
comes together as Midway completes this half-finished version. 
SF Rush should shape up into one outstandingly fun ride. 



■ - 1 /■!■ 



Graphics 






.'•\ .■ 




Developed and published by 

Midway Home Entertainment 
Available November 

(.. 5no/„ CfflUIPIFTF ) 



Mm 



Visually, this SF Rush doesn't quite 
stack up to the spiffy arcade version- 
Midway resorted to using fog to hide i 
pop-up, and some effects, such as 
the rays of light in the first track's 
tunnel, aren't as awe-inspiring. But 
living up to arcade standards is a tall 
order, and for the N64, SF Rush is 
already one sweet-looking racer. The 
eye-catching tracks are loaded with 
recognizable landmarks like the Em- 
barcadero and Chinatown, and the 
snazzy cars gradually accumulate 
mucho damage as you battle your 
way to the finish. 




G AM E PRO t ^Tfr September 19S7 



In otter pes p kill pr enemies. 
In Oild world, p make them do the killing for p. 






Got some nasties to off? Why get your hands dirty? Possess one of them and let him do the blasting for you. 

Sound Odd? Welcome to Oddworld. 






see the slig. be the slig. 



a quantum leap in gameplay. 



it's a hostile takeover. 



A.L.I.V.E. 

Aware Lifeforms In 
Virtual Entertainment 




ceo: 



^^ 



Strategy Guide 
available from 




)0 D WORLD 

NHABITANTS 

www.oddwotlrj.com 



O fjfVM 

^T ^ysoftw 

wwwuTaa 



Interactive 
Software 

wwwgtgames.com 



Oddworid WiKWanS Abe's Qddysee TM & O 1997 OrttwxM MMbfiants, Inc All RtgJiR Reserved Published and dlstrltiuted fly GT Interaeirve Software Corp. PlayStation and me PlayStation Logo are trademarks of Sony Computer Entertainment. Mc AH rxtter trademarks are property of their respective companies 




The graphics in Director's Cut aren't 
much different from the original game's 
except for some new camera angles 
and changes to Jill and Chris's attire. 
The backgrounds are still sharp and 
detailed, and some of the updated 
camera angles hide added monsters 
and provide new surprises. The gore 
level in the opening cinema and the 
rendered cut scenes has been bumped 
up a notch. 

What's New 




Gameplay & Fun Factor 



m L-r^\ 



lilUS* 





Resident Evil: The Director's Cut is a two-CD set that has three 
games: the original 1996 release version, the new Director's Cut, 
and a playable Resident Evil 2 demo. While the Director's Cut 
isn't a brand-new Resident Evil game per se, new and changed 
elements make it worth a look — even if you've played the original 
game to death. Items have been moved around, more monsters 
have been added, and it's even more violent. If you've never played 
RE, the Director's Cut is a great place to start. 



Cut's excellent controls are un- 
changed from the original version. 
Moving your character and firing 
weapons is a breeze. Although the 
game revisits familiar territory, the 
added surprises make this version 
worthwhile. A playable demo of 
Resident Evil 2 (which wasn't avail- 
able at press time) will also be in- 
cluded. This Cut should satisfy RE 
fans until the sequel is released. 



Developed and published by 

Capcom 
Available September 



GAME PRO £Tp September 




in other games enemies are evil. 
In Oddworld, they're mood], territorial, lazy* hungr 

fickle, paranoid mi evil. 




• iSv" 



■far* 



I 



If you don't know what makes other characters tick, they just might explode. 
Sound Odd? Welcome to Oddworld. 




scrabs ahoy 1 



A.L.IIE. 

Aware Lifeforms In 
Virtual Entertainment 






paramites on the prowl. 



every slog will have his day. 



RZ^P 



AGES 13* 



^m 



Strategy Guide 
available from 




ODDWORLDufb 

I NHABiTANTS 



wwwoddworltt.com 



/JfBTIm 
^7 Sattw 

www nlna 



__ Interactive 
Software 

www glBames.com 



Oddworld inhabitants Aba's Oddysee TU & 1997 OddwortO Inflabrtants, Inc All Rights Reserved Published arid distributed try GT Interactive Software Corp PlayStation and Bw PlayStation Logo are trademarks ot Sony Compuiw EntwtaWnenl. mc Al other trademarks are jxrjperty o( the* respective 



wcw Nitro 



By "The Nature Boy" Johnny Ballgame 







The best-looking wrestling game to date, WCW Nitro storms the ring 
with championship gold graphics and a ringful of features that should 
satisfy even the most diehard fans of the squared circle. 



Walk That Aisle 






*;?* 



Nitro's lineup includes the 18 bad- 
dest, buffest wrestlers from World 
Championship Wrestling and the 
New World Order. Scott Hall, Kevin 
Nash, Harlem Heat, "Hollywood" 
Hulk Hogan, Sting, the Giant, Dean 
Malenko, Eddie Guerrero, the Nasty 
Boys, Diamond Dallas Page, "Macho 
Man" Randy Savage, Arn Anderson, 
Lex Luger, Ric Flair, Jeff Jarrett, and 
Chris Benoit duke it out Nitro style, 
with some of the craziest action this 
side of Monday night. 




HOT 

■*i«s- To Be tne Man, Y ° u Gotta Beat the Man 




Each wrestler has been captured 
onscreen with an amazing accuracy 
never before seen in a wrestling 
game. Every action, from taunts to 
special moves like the Outsider's 
Edge and the Rack, bears a striking 
resemblance to the wrestler's real- 
life moves. The wrestlers are even 
sized according to their actual pro- 
portions, making life miserable for 
the 5'8" Dean Malenko against the 
7'4" Giant. 





- 




»; 




9 


^v.f*« 


IT- ^ 





- * ^ 




&f£$. 




^ss 



Nitro features singles and tag-team wrestling in three play modes- 
Exhibition, Versus, and Title Match. There's a ring announcer, 
entrance music, and a soundtrack that includes White Zombie, 
Pantera, and Helmet. Each wrestler's repertoire includes over 30 
authentic wrestling moves, with classic wrestling nuances like 
cheap shots and NWO wrestlers running into the ring to pum- 
mel you if you're about to pin one of their NWO teammates. 



Developed by Inland Productions 
Published by T-HQ 
Available November 



( Rno/nr-llMPIFTF ) 



■■■■■■■1 



G AM E PRO ^^ September 1997 




ODDWORLD: ABE'S ODDYSEE walks the 
walk and talks the talk. Communicate with other 
characters. For real. With just your D-Pad and your 
brain. It's called Gamespeak. And when you've got 
an entire race to save from the deli counter it could 
come in handy. 




To recruit your buddies. To confuse hungry 
enemies. To get your stubborn steed going. Or just 
to whistle while you work. 

For Odd's sake, do something different. Chow 
down on ODDWORLD's pure nugget of surreal, 
sensory overload gaming. 

You'll never be hungry again. 



A.L.I.V.E. 

Aware Lifeforms In 
Virtual Entertainment 




GAMING GETS ODD SEPT 19 




pmc 



AGES 13- 



Stralegy Guide 
available from 




ODDWORLD ogb> 

INHABITANTS 



www oddworld.com 



0~ 

^7 Softw 

* www ntaa 



GT interactive 
Software 



Qdftwrw Inhabitants Abes Oddvse* 1M 4 C 1997 Oddwortd Inhabitants, me AH Wonts Aesemad Published and distributed by GI Interactive Software Corp PlayStation and the PlayStation Loflo we trademarto ot Sony Comouter Entertainment, he AH Other tradamaiks aie woperty of thrtr respective companies 



Nuclear Strike 



Win 95 



By Dan Elektro 




It's a rumble in the jungle with Nuclear Strike, EA's latest military 
action blastfest and the sequel to Soviet Strike. 




Electronic Arts 
Available September 

)% COMPL ETE 



y Land, Sea, and Air 



In addition to improving the game's artificial intelligence and ani- 
mation frame rate, EA promises to enhance what is arguably the 
Strike series' most important element: the explosions! Now a gi- 
ant fireball will leave a crater, not just a black stain. The missions 
themselves are more dynamic— you'll be commanding some of 
your forces on the fly, and the action takes place in real time. Ad- 
vance planning and quick thinking are now more important than 
ever for success. 

With tougher missions come better tools at your disposal. 
A new heads-up display with a compass helps navigation, and 
a new short-range radar gives you advance warning of sneak 
attacks from behind. 



li AMI PRO ^^ September 1997 



Nuclear Strike's action takes place 
in Southeast Asia, where a madman 
has stolen a nuclear weapon and 
threatens to use it— unless you, as 
a member of the elite Strike corps, 
can stop him. No longer limited to 
airborne-only action, players now 
have a choice of 10 vehicles at their 
command, including a tank, a hov- 
ercraft, a Harrier Jumpjet, an A-10 
"tank killer," a news helicopter, and 
a classic Vietnam-era Huey chop- 
per. Look for new photorealistic 
terrain, too. 




Batman and Robin 




Acclaim knows that it has to do a better ' __ .. • fc =- O 

job with Batman. Batman Forever and . . ' . ' '" 

Batman Forever The Arcade Game were, ;..'. ,„ 

well... disappointing, to say the least. 

This time, it looks like they may have 

finally done it right! Batman and Robin 

looks spectacular, featuring Resident 

Evil-type gameplay mixed in with 

some frenzied fighting action. 

In Batman and Robin, you take 
on various missions as Batman, Robin, 
or Batgirl to hunt down the notorious 
Mr. Freeze and the sultry Poison Ivy. 
Strap in tight because you'll also be able to pilot unique vehicles like the Batmobile, Robin's 
Redbird motorcycle, or the Bat Hammer through Gotham. Access the Batcomputer, and 
open the can of Bat-whup on an endless stream of thugs. Screens from this very early alpha 
may keep you tuned to this Bat channel until November!— Scary Larry 






Z. m 



I 



am 





iiftMl»A*. '•« ■ 






■ ■ 




*}'. 


- *, -? ( 




nrjhiViV 

w w 

•"1 




■Ah 


WORK IH 








V A sSSL 



Developed by Probe 
Published by Acclaim 
Available November 

Efl M fl MPLETE 




C A M I P R ^^ September 1997 




Die Hard Arcade meets the streets in this polygonal punch-drunk 
fighter from Sega. Last Bronx looks like a good addition to Sega's 
fighting-game archives. 



Tokyo Terror 




B^^^^^*B*SI7S 


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% ** * 


""""' _F 


All the backgrounds are based on real Tokyo scenery, and although 
the game isn't as spectacular as Virtua Fighter 2 or Fighting Vipers, 
it's a great addition to the dwindling Saturn library. Let's hope 
Sega tweaks some of the choppy clipping, and smoothes out the 
annoying music. If so, it could have a fighting chance at another 
good fighter. 



Last Bronx isn't just another fighter 
—it's another AM fighter (the team 
responsible for the Virtua Fighter and 
the Fighting Vipers series). Based on 
the Sega arcade game, Last Bronx 
is a wild, 3D slugfest that looks like 
a bigger one-on-one version of Die 
Hard Arcade, featuring multihit com- 
bos and special moves galore. 

Last Blast 





Last Bronx pits eight of the toughest urban gang leaders in a I 
tournament of brute strength and weapons-based fighting — 
some use nunchucks, some use poles, and one even uses a 
giant hammer. They all put the smack-down with specialized 
hand-to-hand combat, so expect lots of throws, some small 
juggle combos, and quick, responsive fighting. 



Developed and published 

by Sega 
Available October 



80% COMPLETE 




G AMEPRO ^^ September 1997 



Nightmare 

Creatures inaystaaoni 



You are not ready for this fantastic, gory, and frightening game 
In Nightmare Creatures, you play as either the priestly Ignatius 
or the female pirate Nadia while you roam levels in a Tomb 
Raider— ish 3D world, slashing werewolves, disemboweling 
harpies, and decapitating zombies with a variety of weapons. 
The graphics, although not as detailed as Resident Evil, still 
show enough to make stomachs turn. Most of the action 
occurs when you least expect it— creatures are always pop- 
ping out of dark places, so you 
must always be on your toes. We'll f7~ 
give you more on this sure-fire hit j - 
next issue.— Scary Larry \ . , 



tt 



M 







w w> 



Developed by Kalisto 

Entertainment 
Published by Activision 
Available October 



P^\ Crash Bandicoot 2: 
££r Cortex Strikes Back 



Sony's bandicoot , 
returns for another 
round of hop-and-bop 
action in Crash Bandi- 
coot 2: Cortex Strikes 
Back. However, this 
sequel has some dif- 
ferences over the first 
game — most notably 
Crash's new sliding, swinging. 
and climbing abilities. Crash 2 
also boasts to be twice big as 
the original, with more secret 
areas to find and enemies to 
dispatch. Will this sequel be a 
hit, or will it Crash and burn? 
Find out in November. 
—Major Mike 



<**%:, 





LETE 





/ 


"■ ■ ^ .. 








^h 



w 




Developed by Naughty Dog 
Published by Sony 
Available November 



A diabolical 

product from 



film 



GAM I PRO ^^ Sen I em be i' 1997 



PlayStation and PlayStation logos are trademarks of 
Sony Computer Entertainment America, inc. 



© 



© 



cr 
©_ 

©" 

*£. 

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ike r<ret cf ctvr *vil. 




Cft>MIDWAY 



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m 



Mortal Kombat ® Mythologies: The Adventures of Sub-Zero™ 
© 1997 Midway Games Inc. All rights reserved. MIDWAY. 
MORTAL KOMBAT, the DRAGON DESIGN, SUB-ZERO and all 
character names are trademarks ol Midway Games Inc. 
Distributed by Midway Home Entertainment Inc. under license. 
Nintendo. Nintendo 64 and the 3-D "N" logo are trademarks ot 
Nintendo of America Inc. © 1996 Nintendo of America Inc. 
Licensed by Nintendo. PlayStation and the PlayStation logos 
are trademarks of Sony Computer Entertainment Inc. 





MORTAL KOMBAT MYTHOLOGIES 



fMB ' 7 " A 



L 



Bomberman 64 



m 



k'oo* 



Nintendo 64 



Boom! Shake the room! 
Bomberman's back, and 
he's set to blow up the 
N64 with all-new features. 
Bombs now blossom into 
mushroom clouds, destroy- 
ing obstacles in circular 
patterns, unlike the grid- 
pattern bombing of previ- 
ous versions. Other highlights 
include the ability to power up 
bombs with repeated button 
presses, to avoid incoming 
bombs by leaping over them, 
and to toss bombs onto the 
playfield from atop a safe 
ledge— at least until someone 
destroys your tower. It looks 
like these features, along with 
the 3D characters and adjustable 
camera angles, will make this 
da bomb.— Scary Larry 



^02 .* 00018695 



I * 




n ~[ 





Developed and published by 

Hudson Soft 
Available Fourth Quarter '97 

_fflESiiiflS»PU 




KS 



Conker's Quest 



Nintendo 64 



§• 



«•«• 



•* • 


■ 




^■^H BMM 


"""■■^™ 


< \ W 1 

Lzr=EiUS 


I 



As Super Mario 64 fades from memory, Rare's cooking 
up the next round of 3D action/adventure gaming for 
the upcoming holidays. Conker's Quest bears a striking 
resemblance to Super Mario 64, featuring that same 
youthful style of graphics and two characters that players 

can cycle between. Like Rare's Donkey Kong Country series, CQ's plot is simple: Some- 
one's stolen more than 100 house-warming presents from Conker and Berri, and players 
must guide the two through four worlds to recover the gifts. 

CQ's gameplay revolves around the classic action/adventure formula, loading up with 
puzzles to solve, obstacles to overcome, enemies to bop on, and seven vehicles gamers 
can use to score hard-to-reach presents. But CQ's most intriguing feature is an A.I. that 
makes the game's characters respond "emotionally" to — 
game events, pointing out missed secrets or hinting at 
upcoming obstacles through facial cues.— Air Hendrix 



urOPU") 



WH 





Developed and published 

by Rare 
Available December 



t RIM/., PflMPI FTF ) Vt. 



GAMEPRO ^^ September 1997 



Sneak Previews 



^ Street Fighter 
g£r ex Plus 

It was bound to happen. The big boys on the 
block, Tekken 2 and Vidua Fighter 3, 
are 3D. so why not Street Fighter? 
Well, it's here— Street Fighter EX 
Plus features longtime series stars 
Ken, Ryu. Chun Li. and others 
battling it out in 3D. Eighteen y 
characters grace the lineup, 
including new fighters Hokotu, 
Cracker Jack, Skullomania, and others. 
The familiar half- and quarter-circle special 
move motions have been retained from the 2D entries, and are com- 
plemented by a new 3D combo system similar to Tekken 2's rapid 

button-tap sequences. 

—Major Mike 






T 4 





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D * i 


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t pa * 

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Developed and published 

by Capcom 
Available Fourth Quarter '97 

( Knonrni^ PiFTF ) 



(OOTi 



Skullmonkeys 



Klaymen, the hero from the PC 
title The Neverhood. is back for 
more claymation platform ac- 
tion in Skullmonkeys. Klogg is 
the enemy again, and this time 
he's allied with the evil Skull- 
monkeys. Like The Neverhood, 
Skullmonkeys will feature side- 
scrolling action, clay characters, 
over 100 levels, and plenty of 
brain-twisting puzzles. Mixed 
in with the action sequences 
are several cinematic scenes 
that will flesh out the story. 
The Skullmonkey business 
starts this fall.— Major Mike 






itff^^^^ 




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Developed by The Neverhood 
Published by DreamWorks 

Interactive 
Available Third Quarter '97 




GAMEPRO ^^ September 1S97 



GamePro 's 




Guide to 










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4 - '997/ 

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ny PlayStation acci 



£*AM£PJiO Available at newsstands everywhere on November 4! unofficial 

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© 1997 YANOMAN GAMES © 1997 CLIMAX. All rights reserved. ASCII Entertainment Felony 11-79, and the Felony 11-79 logo are trademarks 
of ASCII Entertainment Software, Inc. PlayStation and the PlayStation logo are trademarks of Sony Computer Entertainment Inc. All other 
ENTERTAINMENT brand and product names are trademarks or registered trademarks of their respective holders. 




REVIEW 



Win 95 

By Rob Smith 

Senior Reviews Editor , 

PC Barnes \GMES 



PROTIP: Defend this Dungeon Heart by 
building workshops to create doors and 
traps, which halt the heroes' progress. 



flC VIC Yf After lon 9 delays. Bullfrog has shipped 

w . Dungeon Keeper, its action/strategy game r ■ "— 

that turns the traditional heroic good-guy 
, nonsense on its head. This time, you're 
i the chief bad dude and, man, does that , 

PC Barnes [GAMES] mean y0lJ . re in for some f un 

■Y". : * 
In this world-building strategy game, you're the Dungeon Keeper, \* * ° * 

, controller of a labyrinth that houses, feeds, ' "rUr ■ _ jj 

and trains evil denizens. Spiders, trolls, ' PRom Defend this Dungeon Heat 
| beetles, dragons, and ores are just some building workshops to create door 
of the creatures lured into your service traps, which halt the heroes' prog, 
by your wealth as a small army of imps 
dig out the dirt, mining gold as they go. 

Typically, heroes come sniffing after your gold, and once you 
-^ defeat them, the Lord of the Land is alerted and soon arrives on 
v your doorstep, ready to get hammered by your minions. As the 
I levels progress, up to three other Dungeon Keepers vie for re- 
' sources and creatures. 

DK's multiplayer action isn't radically different from other real-time 
| strategy games. You compete for resources, build your dungeon, and man- 

— age troops— but it's the subject 
matter that makes for great fun 
J- as, for example, an enemy's star 
creature is thrown, whining miser- 
ably, into your torture chamber 
and turned to your side. 

^ ' protip: as you buiid rooms, See All Wat You Create 

don't fill every square-it's Thirty levels are augmented by 

h atmsjr d tttr^ tin ^ 

f J suit your creatures' needs. dUC f the Vaned Creatures - rooms < 

spells, and strategies. As you 

P /.t,o „ ,.. „ ., ' advance - tne hi 9 ner levels maintain the challenge with five hidden 

ROUP: Use the Hand icon to worlds to uncover 



IOI 




PROTIP: Training is 
vital for success. Re- 
member that you can 
train imps, too— they 
tunnel faster at j» 



higher levels. 



PROTIP: Ruild rooms of at least 
nine tiles to attract creatures. 
The bigger the room, the greater 
the attraction, so design dun- 
geons with a mind to increase 
their size. 



■*> 



PROTIP: Use the Hand icon to 
grab and move creatures. A 
right mouse click gives them a 
swift backhander to motivate 
them to work harder. 




A Lord of the Land surveys a trea- 
sure mound. You can also see 
this from the viewpoint of one of 
your minions (and hack the Lord 
in the back). 



You can rotate the 3D isometric view to see every angle, but it 
takes practice. Small menu tabs use icons to represent room types, 
spells, and the number of each type of monster under your control.' 
As each individual creature can be trained up to the tenth level, there's 
plenty of information and action to follow. You can even enter each 
monster's head to view the dungeon from a first-person perspective. 
Blocky graphics in low-res don't help, so playing on a machine powerful 
enough to run DK in hi-res (Pentium 133) is highly recommended. Strong 
audio with both atmospheric music and the clanking sound effects of 
battle is pretty effective. 

It's Fun To Be Bad 

Dungeon Keeper has tremendous depth that will easily keep you 
locked away for hours on end. Little humorous touches, the way 
creatures suffer varied torture, and the sheer fun of being the bad 
guy for a change add up to a hugely entertaining game. 

6AMEPR0 ^^ September 1917 



PROTIP: Use the map in the top 
left comer to watch the white 
dots which represent heroes. . . 
then send your army of minions 
to crush them. 



Dungeon Keeper 
By Bullfrog Productions 



40 45 40 



$48.95 Multiple views 

Available now Challenge: Intermediate 

Action/strategy Replay value: High 

4 players ESRB rating: Mature 
30 levels 

Minimum System Specifications 

• Pentium • DirectX3-compatinle 
■16 MB RAM sound & video cards 

• 65 MB on hard drive * Quad-speed CO- 
ROM drive 





$10 



Fantasv.VII 






\M 




^£^y. 



W 



^ 



mflUEi 



'iffiii 1 



iiiiiHtTisinl 




Pre-purcha 



FREE! 

While supplies last 



WE HAVE TM! LOTS OF THEM! 



Offer valid 9/1 to 9/15/97. To receive $10 rebate gift certificate you must mail this 
coupon along with your register receipt showing purchase ol your Final Fantasy.VII at 
any Babbage's or Software, Etc. store. Coupon and receipt must be received by 
September 30, 1997 Upon receipt, you can redeem certificate to receive $10 toward 
any purchase at any Babbage's or Somvare Etc. store. Allow 46 week lor delivery of certifi- 
cate, limit 1 coupon per customer. No photocopies of coupon or receipt accepted. Mail this 
coupon and your register receipt to: 

Babbage's Etc. Marketing Department 
2250 William D. Tate Avenue 



Nome (Please print) 



Addn 




City / State / Zip 



{Grapevine, TX 7605 1 ^^^^^^ 

t ware ® Babbage's 

The Sony Computer Entertainment logo is a trademark of Sony Corporation. PlayStation and the PlayStation logos are trademarks of Sony Computer Entertainment Inc. 
Final Fantasy VII © 1997 Square Co., Ltd. Ail rights reserved. Final Fantasy ® and SquareSoft are registered trademarks of Square Co., Ltd. 




An action/strategy/sim- 
ulation game about over- 
throwing imperial forces, 
Uprising puts you right 
in the thick of it and 
leaves the planet's future 
in your capable hands. 
From your fully equipped 
Wraith, which you drive in and out of battle across 
varying terrain, you control not only your guns but 
the many citadels that you've built. These are crucial 
to your success as you need to use them and plan 
your strategy wisely in order to destroy the opposing 
troops and citadels. 

Players will spend much of the game in a first-per- 
son perspective from inside the Wraith, but can easily 
shift to an overhead map. This satellite view will provide 
the locations of enemy citadels and Command & Con- 
quer-style citadel-building options. The graphics need 
a little fine tuning, but the butt-kicking action and strat- 
egy are going to take this up-and-comer straight into 
the hearts of serious gamers. — Leah Reich 
Developed and published 
by Studio 3D0 
Available September 



il- ft 
♦ . - 














1,11 ' — —J 




1 


. 1 








in. HST 





M-ffm 


H 







I 









MageSlayer 





?>' 



If Diablo didn't fulfill 
your need for swords 
and sorcery action, 
MageSlayer just might 
do the trick. This top- 
down fantasy-action 
game boasts more 
than 30 levels, five 
unique 3D environ- 
ments, Quake-style multiplayer options (head-to-head, coopera- 
tive teamplay, and Capture the Flag), vicious enemies, and spells 
and magic. The perspective may be disconcerting to some, but 
fans of old-school fantasy games like Gauntlet will revel in both 
the overhead view and the speedy switch between viewing angles. 

n Players can choose between four distinct characters- 
Warlock. Arch-Demon, Inquisitor, and Earthlord— to search 
for five lost relics needed to overthrow the evil LoreThane. 
If this game overcomes its current limitations, such as 
. the annoying lack of a save-game feature and the un- 
changeable command configuration, look for it to become 
a modern-day fantasy-action classic— Leah Reich 
Developed by Raven Software 
Published by GT Interactive 
Available September 









GAMEPRO ^^ September 1997 






HT 










, 10% of 
weapons-gra d e 
nuclear material 



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outfit U. S. officials d e 



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NUCLEAR i 



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UlrUKUJ iHjJ-i 



An International 
View on Video Games 



Parasite Eve and Cyberbots 

Square's making history with Final Fantasy VII, but its next 

title, Parasite Eve, looks even better! Here's a glimpse at 

that game and a preview of Capcom's Cyberbots. 

By Major Mike and Ken Ogasawara 




Although it currently has a monster hit with Final Fantasy VII, 
, Square has a new title in the works that looks like another 
winner. The game's called Parasite Eve, and the team behind the 
project brings together a formidable combination of Hollywood 
special-effects knowhow and game-design talent. With Square's 
production and epic storytelling expertise, Eve could be one of 
this year's biggest PlayStation hits. 



A New Fantasy 

Parasite Eve's original sce- 
nario and game design are 
by Takashi Tokita, who was 
the director of Final Fantasy 
IV (in Japan) and Chrono Trig 
ger, and a designer for Final 
Fantasy VII. Steve Cray (who 



A 




worked on True Lies and 
Apollo 13) created the com- 
puter-generated graphics. 
In Eve, you play as Aya 
Brea, a rookie NYPD detective. 
The story is about a strain of 
virus that turns people into 
monsters. Most of the action 
takes place on Manhattan Is- 
land as Aya battles for the 
*\ human side against the 
evolving virus. 

1 Eveot 
| Destruction 

W If these screens are any 
indication of what the 
finished game will look 
like, then Square may well 
have another blockbuster 
on its hands. Stay tuned 
to CamePro for more on 
this promising title. 



©1997 Square. Character design/Tetsuya Nomura 



GAMEPRO 




YOU SEE A NEW 
ADVENTURE HERO. 








f 



imetoeJavsIbto 



tiPBESS 




What? Another Capcom 
fighting game? That's 
right— Cyberbots, an almost- 
forgotten Capcom mech fight- 
ing game in the arcades, re- 
cently resurfaced overseas as 
a Saturn-only title. It's a 2D 
fighting game, but with ar- 
mored machines.. .MechWar- 
rior meets Street Fighter! 

Metal Melee 

Cyberbots uses a simple four- 
button scheme: Attack I, At- 
tack 2, Turbo, and Weapon. 
While it isn't a combo machine 
like Street Fighter Alpha 2, 
Cyberbots does offer some 
limited combos. However, 
some of the attack mechs are 
more powerful than others, 
and you can easily sail through 
the game using the same at- 
tack. It's also easy to corner 
an opponent and pound them 
into scrap. 

Rather than human fighters, 
you pick from 9 pilots and 12 
different machines. Anyone 
who's played Street Fighter 
will recognize the gameplay 
engine immediately (one of 
the pilots even looks like Ryu), 
as most of the special moves 
are quarter- and half-circle 
motions and charge moves. 




Mechs have four functions: two 
attacks, a weapon, and a dash. 






TOWN-3 



bj^ l. >m ^; i 



If you play In arcade mode, you'll 
face the bosses and maybe even 
the hidden fighter, Akunta! 

However, a few unique as- 
pects—like the fact that you 
can tear off an opponent's 
arm, thus taking away some 
of his special moves— add 
spice to the game. Addition- 
ally, super moves can be exe- 
cuted when the power bar at 
the bottom of the screen is 
full. Performed by doing two 
quarter-circles on the joypad 
and pressing an attack button, 
these supers inflict massive 
damage and fill the screen 
with some splashy visuals. 




The Saturn ver- 
sion of Cyberbots 
also boasts a hid- 
den fighter— a ro- 
bot version of 
Akuma! You can 
fight Akuma in the 
one-player game, 
but he's playable 
only with a code. 
Akuma has his 
signature special 
moves, including 
the fireball, Dragon 
Punch, and Hurri- 
cane Kick. 



Mech Maul 

Cyberbots is cur- 
rently available in 
Japan, but for now, 
Capcom has no 
plans to release the 
game in the U.S. 
Maybe the revived 
interest in old arcade titles (like 
Namco Museum and Midway's 
Arcade's Greatest Hits collec- 
tions) will bring this robot bat- 
tle to U.S. shores. □ 



Developed and published by 

Capcom of Japan 
Available now in Japan 



Cyberbots has 9 pilots and 12 mechanical 
monsters to choose from. 




The mechs employ 
to destroy opponents. 







U.S. gamers should recognize Devilot—she 
was a hidden character in Super Puzzle 
Fighter II Turbo! 



Cyberbots uses familiar Street Fighter 
moves like Dragon Punches. 



EAMEPR1 (jr8) September 1 




INTRODUCING 

A COLLECTION OF GAMES 

THAT LAUGHS IN THE FACE OF 

TECHNOLOGY. 




Alas, video gaming technology, 
t keeps getting updated and 
outdated faster and faster. 
Who'll stop this madness? Namco 





and the Museum Collection, Volume 4. 

Five state-of-the art (well, maybe ten years 

ago) games based on the principle that fun never goes out 

of style. pac-land - a wild and crazy pac-man adventure. assault 

the tank warfare classic. ordyne - an intense, rapid fire 

shooter from the arcades. plus, the return of 

ishtar, and the genji and the heike clans. each 

one an absolute blast. go ahead and play it for 

YOURSELF. Just don't be surprised if you're soon 

LAUGHING IN THE FACE OF TECHNOLOGY, TOO. 

-*— (GREAT GAMES HAVE NEVER HAD TO BE HIGH-TECH TO BE HIGH-FUN.} 




|0Sirt 

■ ■ 




n 




e NBA Jam teamX/ takes to the 
gridiron for Its next game. 

By Johnny Ballgame 

GamePro recently talked to NBA Jam and Hang Time cre- 
ators Mark Turmell and Sal Divita and the rest of their cre- 
ative team (Jeff Johnson, Jennifer Hedrick, Louis Mangubat, Ja- 
son Skiles, Dan Thompson, John Carlton, and John Root) about 
their new arcade sports title, NFL Blitz. Here's the exclusive first 
look at the most anticipated gridiron game of the fall. 



Ve're trying fo 4o for the Nft franchise , 
what we did for the Ndk franchise." 



Are you ready for the most Intense game of football 
to ever Blitz the arcades? 



Wi1 

S sp 

foe 
ha 

M)0 



GanfiPro: What's NFL Blitz? 

Mark Turmell: We're trying to 
do for the NFL franchise what 
we did for the NBA franchise — 
create a fun, arcade-style game 
with faster gameplay and more 
spectacular moves than other 
football games. It's on a new 

rdware platform that's all 3D- 
polygon based— and we have 
the NFL license, of course. 

Football is a big segment 
in the home market, but in the 
arcade there have been very 
few football games and even 
fewer successful ones. We 
think that's primarily because 
the typical football game is 
more strategy-oriented and 
slower-paced. Those qualities 
don't apply well to the arcade 
experience. What we're doing 
is speeding things up by chang- 
ing some of the rules. In Blitz, 
you can't run out of bounds. 
We've reduced the number of 



players to seven-on-seven (in- 
stead of the usual eleven-on- 
eleven). There are no penalties, 
no substitutions, and fewer plays 
to choose from. We make it 
easier to complete passes than 
in the home football games. 

Since it's seven-on-seven, 
how will the offensive forma- 
tions be aligned? 

MT: We have about 50 to 60 
plays, and they're broken up 
into multiple formations. Typi- 
cally on offense you have three 
linemen in front Of you, you're 
the quarterback, and you have 
three players that we call 
"weapons." These players 
might be three wide receivers, 
two wide receivers and a run- 
ning back, or three running 
backs. On defense you have 
three linemen that you can't 
move at the beginning of a 
play. Mainly you switch back 




i! 



77i/s is just a taste of the extreme violence found In NFL Blitz. 



and forth between the line- 
backers and defensive backs. 

GP: Will there be any injuries 
in the game? 

MT: This is the most violent 
football game ever designed. ^ 
We've taken the idea of at- 
tached moves, like what you 
see in Tekken, and transported 
them to the football field. Line- 
men lift other linemen over their 
heads and slam them down. 
Players get picked up by the 
facemask, suplexed, drop- 
kicked, and elbow-dropped. 



Saf Divita: There'll be some 
broken limbs, but nobody's 
gonna get carried off the field. 




1 many plays in the 
10 are selectable? 

PfJohnson: Nine on defense, 
nine on offense. 

MT: We have a grid of nine 
plays you pick from, but those 
nine plays are chosen from a 
much larger set of plays. So 
it's a subset for that specific 
situation. 

JJ: A lot of people don't like 
picking plays so we give them 



"This is the most violent 
foottall game ever designed." 



GAMEPRO (jjo) September 1817 









the option of a "hurry-up" of- 
fense. With this scenario, the 
computer just lines you up for 
what the computer thinks will 
be a good play. 




get there, pick their play, then 
bam!— they're hiking the ball. 
The action's very fast-paced, 
and very different from other 
football games. 



GP: Will there be trick plays? 

SD: After you pick a play, you 
can do special joystick-button 
combinations to get Statue of 
Liberty plays, crazy college 
plays, and so on. >^ 

F: Yeah, the whole idea of 
bypassing the play-select 
screen will be a big part of the 
game. Also, at the root of the 
game is statistical bookkeeping 
similar to NBA Jam's. So you 
keep your record in statistical 
categories as you play. 

What's the button layout 
of the game? 

SD: The button layout's exactly 
like NBA Jam's: You have one 
turbo and two action buttons. 
We're using something similar 
to the Nintendo 64 analog stick 
with Blitz, so you don't just 
move in eight directions like in 
a typical game. In Blitz, you 
have more resolution on your 
stick as in Super Mario 64. 
We've also included lateraling. 
When you're running down the 
field, your drones will try to get 
into position for a pitch-back 
so the play can go beyond a 



"I thinK Blitz is going to te the 
numter-one arcade game, and it's going 

to sell more units on the home side 
than AAadden and GameDay combined." 



guy simply running and get- 
ting tackled. 

GP: What can you tell us 
about the new arcade engine? 

MT: We call it the Seattle Sys- 
tem. It uses the 3Dfx chipset 
and is going to be the first ar- 
cade game on this hardware. 

Who's the announcer? 

MT: The same guy who did 
NBA Jam, Tim Kitro. 




Blitz blows by Its competition with the unbelievable speed of 60 frames 
per second. 



GP: How many players can 
play at a time? 

MT: Two players. 

SD: We chose two players in- 
stead of four because in a foot- 
ball game, there just isn't enough 
gameplay between the quarter- 
back and the receiver to make 
it fun. It's not like NBA Jam, 
where teamwork can really be 
a factor. 

GP: Do you play the home 
football games like Madden or 
GameDay? 

MT: The people here at Mid- 
way are primarily arcade fans. 
When we sit down to play the 
home football games, all we do 
is cuss and swear because it 
takes so long to get to the ac- 
tion. When it's time to pick a 
play, a lot of the people just 
whack the buttons. We under- 
stand there are a lot of fans 
of those football games, but 
there's another market— people 
who just want a fun arcade ex- 
perience. With Blitz, we don't 
want people to spend more 
than two seconds on the play- 
select screen. They're gonna 



GP: What else can you tell us 
about the game? 

MT: There will be plays where 
you don't have to go to the 
play-select screen, and we're 
doing things to really promote 
that. You just get into a man- 
to-man defense or a hurry-up 
offense where your players go 
out and get open, basically 
putting the emphasis back on 
the quarterback to make the 
decisions. That's not to say 
that play selection won't be 
critical, but if we had to do a 
game like GameDay where you 
have 2000 plays, coaching 
tips, and all that, we wouldn't 
do it. It just doesn't make 
sense for this experience. I 
think Blitz is going to be the 
number-one arcade game, and 
it's going to sell more units on 
the home side than Madden 
and GameDay combined, p 

GP: When will NFL Blitz hit 
arcades? 

MT: We don't have an exact 
date yet, but it'll be in time 
for the NFL season. □ 




The amount of character 
detail is amazing. 



KAMEPRO (VT) September 1997 



;> 



intendo 64 




GoldenEye 007 

(By Nintendo) 

By Johnny Ballgame 



$69.95 96 megs L 

Available 4 players 

, now First-person 

Corridor view 
shooter 

NOTE: This review is based on a 
90% complete version ol the game. 




oldenEye 007 blasts 
its way onto the N64 
with a bullet barrage 
of features and intense, wickedly 
wild gameplay that makes it 
the best console corridor shooter 
out there. 

Bond, James Bond 

Playing as secret agent James 
Bond in a first-person, Turok- 
like perspective, you have 
more gameplay options than 
Q has gadgets. In the one- 
player mode, the violence is 
extreme as you tackle terror- 




ists in 18 

pistol-packin' 

missions 

that are 

based on protiP: If enemies are hiding behind 
the block- crates, blast the crates to blow 'em up. 

buster 

movie, while three skill levels group of charac- 
provide varying mission ob- ters featured in the 
jectives like rescuing hostages movie GoldenEye 
or placing a tracking device to play in a variety 
on a villain's helicopter. of modes, includin 

Also included are Bond- "every man for hirr 

flavored four-player death 
matches. You select from a 




»uV 



PROTIP: After escaping from prison using 
your watch magnet, you must guard Natalya 
at all costs. Keep moving forward as fast as 
you can; if you're caught in a shootout, she 
might be hit in the crossfire. 



uiic and Capture the 
You can place a numl 




special weapons like sniper 
rifles and proximity mines in 
the different stages, and you 
can even select special Bond- 
themed games like "The Man 
with the Golden Gun," where 
the player who finds the gol- 
den gun kills their opponents 
with one shot. 

On the Money-Penny 

Controlling Bond and his host 
of weapons and gadgets is 



PROTIP: Use the pistol to kill ene- 
mies in closed locations, prefer- 
ably with one shot. Any loud 
ruckus will bring more enemies. 



!*•- 



PROTIP: There are no ethics in the 
PROTIP: In the four-player death spy game. Shoot enemies in the 
matches, set proximity mines back before they can shoot you. 
on top of weapons to destroy 
your unsuspecting opponents. 



GAMFPRO ^fr September 1997 



Hostage executed 1 



LV^N 


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ColdenEye gives you a license to kill, and what better way to use it 
than to blast your friends in a four-player death match. 

every wannabe spy's fantasy play to learn how to accurately 
come true. Whether you're side- aim your weapon. 



stepping out from behind a __ . .. .. 

barrier to blast a bad guy or man wim We 

using your watch to detonate Golden Graphics 

explosives, everything you've The levels are based on blue- 
ever wanted to re-enact from prints from the actual movie 



the movie is in the game. 



set, which lends incredible de- 



The game's only problem tail to each mission as you 

is when you attempt to aim ™ n around ruthlessly killing 

your gun using the cross hair, everyone who gets in your 

The slightest touch seems to wa V- Blood soaks the clotnin 9 

shoot your sights out of whack, of V° ur dead victims ; bMe [ 

,„j :» .,i,„, i , „t „, holes are visible on the wall 



and it takes hours of game- 



for the entire level, and ene- 
■ mies flop 



around violently 
after being shot, 
showing differ- 
-.| a « \ ent reactions to 

ik being hit in the 
limbs, body, 
and head. You 
can even shoot 
an enemy's hat 
off his head if 

PROTIP: Shoot the wall to mark where you've ne ducks from 

been in the level. The game lacks a map mode, an oncoming 

so this is sometimes the only way to tell when bullet. 
you've been in a room. 





It you're using the Rumble Pak, 
Bond will be shaken— not 
stirred— when he's shot. 



1 PROTIP: When rescu- 
ing hostages, blast 
the guards as soon as 
you enter rooms. Any 

J hesitation, and the 
hostage is dead. 



7,- 



PROTIP: When inside the tank, 
use your missiles to destroy any 
cars in your way. If you merely 
run over the cars, you'll lose 
some life in the fire. 

The sound is also spy-in- 
spiring as the classic Bond 
theme song plays in the back- 
ground, getting you pumped 
up to save the world from ter- 
rorism and the sinister 006. 
The gunshots and explosions 
blasting through the air sound 
like they're straight from the 
movie soundstage. 

Game Galore 

Play ColdenEye one time and 
you'll be jonesin' for James 
harder than Grace Jones on 
a lonely night. It's one of the 
best movie-to-game transla- 
tions ever, and it's definitely 
an early favorite for the game 
of the year. Q 




Bond's chillin' after 
killin' his way through 

another mission. 



Bond creator Ian Fleming would be proud. 



PROTIP: Use your sniper 
rifle to take out unsus- 
pecting enemies from 
high places. 



Fun Factor 

Challenging missions, 
s . o insane violence, and 
four-player death matches that 
will have you shooting your friends 
for the rest of the year combine 
to deliver a sensational thrill- 
ride unmatched in other corri- 
dor shooters. 



Graphics 

From richly detailed sur- 
5 . roundings to cinematic 
cut scenes showing the essence 
of the Bond mystique (James 
fixing his tie after killing a hun- 
dred villains), GoldenEye's graph- 
ics exemplify the best of Bond. 



Authentic-sounding gun- 
5 . shots, base alarms blar- 
ing your arrival, and possibly 
the best theme song in movie 
history provide your ears with 
memorable morsels usually re- 
served for the silver screen. 



Control 

The coolest control ele- 
4 . 5 ment is zeroing in on 
an enemy's face with the high- 
powered scope of the sniper rifle. 
The shooting sights definitely have 
a learning curve, though. 



CAMEPRO ^^ September 1997 




$79.95 2 players 

96 megs 3 tracks 

Available now 8 cars 

Racing Multiple views 



PROTIP: Take the inside line oi 
trying to pass CPU cars— this 
every time. 



i turns if you're 
tactic works 



I 



ts goofy name aside, Multi 

Racing Championship is 
good news for N64 race 
fans as it finally provides an 
alternative to Cruis'n USA. This 
arcade-style racer suffers from 
some shortcomings, but deliv- 
ers enough white-knuckle ac- 
tion to merit a lengthy look. 

Starting off with the bad 
news, MRC offers a meager 
three courses, which drasti- 
cally limits the game's replay 
value. But the good news is 
that they're cool tracks filled ^^^ 

excellent two-player split 



with on-road and off-road ac 
tion. Each one branches off 
three or four times, sending 
you burrowing through un- 
derground tunnels and skid- 
ding across icy fields. The 
fun comes from sorting out 
the right path and car setup, 
then slamming your oppo- 
nents out of the way as you 
blaze toward the finish. An 




PROTIP: When heading down the left fork 
on the snow portion of the Mountain course, 
stick to the far left as you merge onto pave- 
ment You'll often pass a few CPU cars that 
go straight out 




^wW07W»; Rocket through hairpin turns by lay- 
^k Ing off the gas until you're halfway through, 
^^L then gunning it as you exit 




Nothing about MRC's 
workmanlike visuals 
will generate much excitement, 
but they keep you moving with 
good game speed and minimal 
pop-up. Solid, well-varied tracks 
and some slick cars complete 
the package. 



screen mode provides the 
finishing touch. 

With a little more polish 
and depth, MRC would've 
redlined your engines. As it 
stands, it ranks as an excel- 
lent rental for most and a 
good buy for racing fiends. Q 



joins Wave Race 
and Mario Kart as the 
N64's only solid racing games, 
delivering fun, competitive ac- 
tion. But with only three tracks 
to choose from, drivers will 
quickly run out of things to do, 
other than bumping fenders in 
the awesome two-player mode. 




P "0"P: The fastest path through 
the Downtown course is to turn 

Mat the first three forks, then 
tun right at the last one. 




I's sound finishes in 
the middle of the pack 
with forgettable tunes and an 
announcer who's just plain stu- 
pid. The engine noises, shrieking 
tires, and other in-car effects 
pass inspection, but won't im- 
press you. 



Control 



Arcade racers will 
_ appreciate the smooth 
Ridge Racer feel of MRC's con- 
trols, which don't challenge you 
with sim-style technicalities. 
The analog stick handles like a 
dream, nicely displaying each 
car's unique traits. 




PROTIP: This car offers the best 
overall handling and speed for the 
Sea Side and Mountain courses 
Tune its settings for off-road 
Performance, and you'll scream. 



PROTIP: For a good jump off the 
starting line, tap the accelera- 
tor so the RPMs hover just 
short of the red on the tach 




GAMEPRQ (m) September 1997 



PROTIP: On the Mountain course 
turn left at all the forks to find 
the fastest path to the finish line. 



ADMIT IT. 



.<i««*w»4a»tt*a!j***^-" 









**»*».>» 



,**"• «j 



Sometimes you'd feel 
|r better if you could just shoot 
every damn thing in sight. 



^IH 



*-fl* 



(BUT THEN THERE'S THAT DEATH PENALTY THING.) 

Time to lock and load, pal. Straight from arcades 
everywhere, here comes Maximum Force. It's you against- elusive 
terrorists and you control the body count. You'll board helicopters, ATVs, 
underwater vehicles and shoot literally everything in sight. Gun down slimebafls on 
three completely different missions. Blast your way into more than 35 secret rooms 
(three times as many as Area 5 1 ) and blow everything away with extreme preju- 
dice. With Maximum Force, there's no such thing as too much firepower. 
Go ahead; pull the trigger. And check out the Maximum Cool 
,. Sweepstakes at your nearest arcade. 






PULL THE TRIGGER 



intendo 64 



Tetrisphere 



f 



Wm (By Nintendo) 



By Dan Elektro 



$69.95 Available Puzzle 

64 megs AuQust 8 players 



[TETRISPHERE] 
lElRISPHERE * 



Rescue _ 373300 .. 

I J.-jJi ^tf 7 30D W 

lit' -5&' Y 



PROTIP: In two-player games, combos are 
key— take the time to set them up and sur- 
prise your opponent. 




PROTIP: Keep an eye out for your magic 
items to appear in the lower right, and use 
them as soon as you get them. 





MQi^A 


PROTIP: You can 
create new bricks 
out of the neutral 
boxes on the play- 
field with Button 
B. Sometimes this 
is faster than drag- 
ging around exist- 
ing pieces, and it 
increases your 
bonus multiplier. 


Brick 


HK*M 







PROTIP: Go low in the puzzle and manipulate 
the blocks below the top layer to unlock 
large combos. 



Q S.,» 

\F) Disappointing. The mu- 
sic sounds like outtakes 
from Wipeout-low-dose electron- 
ica that packs little punch. Still, 
when you play this game, you'll 
it to concentrate, not dance. 



Fun Factor 

Tetrisphere is the long- 
overdue next step in 
the Tetris series' evolution, and 
the two-player mode sends the 
replay value through the roof. 



you've seen Tetris with bombs 
and Tetris down a well. Put 
Tetris on a globe, however, 
and you have something entirely 
different. Tetrisphere, the first 
puzzle game for the Nintendo 
64, forces you to change the 
very way you think about Tetris. 

As the name implies, the 
puzzle pieces in Tetrisphere 
are stacked in multiple layers 
around the surface of a large 
orb. Players can rotate the 
sphere in all directions, drop- 
ping new bricks to eliminate 
sections of the existing ones. 
The more bricks you can re- 
move through combination 
moves, the higher your bonus. 
Combos also earn you magic 
items like bombs and magnets 
that remove large chunks of 
bricks from the playfield at 
your command. 

At first, Tetrisphere looks 
like it's the same old falling- 
blocks puzzle, but it actually 
requires a completely new men- 
tal discipline— which is just what 
the aging Tetris franchise needs. 
Games that force you to think 
in new and complex ways don't 
come around too often, so if 
you're a puzzle fan at all, don't 
miss Tetrisphere. G 



Control 

Three buttons to play a 
Tetris game? Blasphemy! 
Navigating the layers is tricky 
at first, but the controls are re- 
sponsive and soon make sense. 





PROTIP: Don't be misled by the PROTIP: If you start a combo with Spend 10 minutes or so going 



white light— make sure you're 
uncovering the small gray pieces 
of the core to win. 



a bright brick, the pieces being through the game's Train 

removed will move slower, giv- mode— it's well worth it 
irtq you the chance to add more 
to the chain. 

G AM E PRO ^^ September 1997 



Graphics 

Smooth rotation, 1 
renderings of the puz- 
zle pieces, and some excellent 
lighting effects make Tetrisphere 
more impressive-looking than 
you might expect 



This review was based on a 90°, 
complete version of the game. 



LOCK ON 
TARGET 



3M> 



If you're holding a 

piece of crap... 

Get EagleMAX for PlayStation: 

It's loaded with 

Analog-Wheel-Digital 

modes and 16 HYPER 

Programmable functions. 




Drop the load. 




/ — r. i a rrc 



http://www.actlab.com 
1-800-980-9997 



' 




THE EAGLE HAS LANDED 




Available at: Electronics Boutique, Babbage's, Software Etc. 

© 1997 ACT Laboratory Ltd. All rights reserved. EagleMAX and ACT LABS are the trademark of ACT Laboratory Ltd. PlayStation is a trademark of Sony Computer Entertainment Inc. 



The only NFL game good enough 
to put my name on it." 



-Jimmy Johnson, Miami Dolphins 



Ask Jimmy. 

Motivation, game tips, personnel 

assessment and post-game analysis 

from jimmy Johnson. 



Coach's Clivboard!' 



Create your own custom 

plays and save them 

on memory card. 



One-Step Play Calling. 

Choosing your play is as simple 
as pressing a button. 



3-D Passing Interface. 



An innovative interface 

provides precise control 

of passes and kicks. 




Fully Licensed. 

Real NFL teams, logos and 

players with authentic play 

books and formations. 



Plus Customize Players and 

Teams, General Manager Mode, 

and Adjustable Real-Time Camera 

Movement Before the Snap. 

"There is so much more in my 

game. ..so get a move-on and 

eheck it out for yourself!" 

-Jimmy Johnson 





L 


ikitau^ii^ J 


l^^p 






-P Q 






SE Eldfl 


■igl" i ijSj <gjT7gi ^t 






/} 


PLAYERS 


s/ 


"M "in- — ^^a= 


% 


— snoots* — 


1 


, 







my 




PlayStation 



■.'m 



SJ*Oi*TS 



© 1997 Interplay Productions. All rights reserved. VR Sports. VR Football and The Difference Is Real are trademarks of Interplay Productions. All rights reserved. Exclusively licensed and distributed by Interplay Productions. 
Developed by Padded Cell Studios, a subdivision of Game Tek, Inc. Jimmy Johnson is a trademark of Golden Cane Enterprises. The NFL shield design is a registered trademark of the National Football League. TM/© 1997 NFLP. 



Back-to-Back Super Bowl Championships 

Four -Time NFL "Coach of the Year" 

36 Consecutive NCAA Victories 





Start Taking Notes. 
October 1997 



Team names, nicknames, logos and other indicia are trademarks of the teams indicated. Officially Licensed Product of the NFL Players. © 1997 PLAYERS INC. The PLAYERS INC. logo is an official trademark of the National 
Football League Players. PlayStation and the PlayStation logo are trademarks of Sony Computer Entertainment Inc. All rights reserved. All other copyrights and trademarks are the property of their respective owners. 




The Lost World: 
Jurassic Park 

(By DreamWorks Interactive) 

By Scary Larry: Dinosaur Hunter 



Price not 
available 

Available 
now 



Action/ad- 
venture 

1 player 

Semi-3D 



ttt: 







B! 



y the time you've read this review, the movie The Lost 
World will probably have made over a gazillion dollars 
'and the merchandising may have made its way into 
your home via cereal boxes, toys, or maybe even toilet paper. 
Well, get ready, because the video game is here, and it's bring 
ing dino-mania back full force! 




Something 
Has Survived 

In the Lost World, you work 
both sides of the prehistoric 
coin. Starting off as the lowly, 
lethal Compsognathus, you 
scamper through beautifully 
detailed backgrounds like a 
forest, a rocky mountainside, 
and even an underwater tidal 
cavern. Your mission in these 
early stages is basically to stay 
alive in a traditional 2D side- 
scrolling venue (some points 
do allow you to venture from 



the main road, but you have 
to go back to exit the level). 
The slow-paced, methodical 
action varies slightly in some 
stages, such as the Aisle of 
Giants, where you must avoid 
the deadly lumbering footsteps 
of a herd of Brachiosaurs. 

n-e-x-P-e-c-t 

The tediousness of these early 
levels in no way reflects the 
excitement or tension of the 
next four stages, where you 
play as a hunter, a Raptor, 
a T. rex, and Sarah Harding, 



the paleon- 
tologist, respectively. 
In the hunter levels, you 
gun down dinosaurs like a 
postal worker with a dizzying 
arsenal of weapons that in- 
cludes machine guns, explo- 
sive rounds, and more. You 
can also swing from rocky 
ledges using a piton. 

As the Raptor and the T. 
rex, you're placed in the role 
of a ravaging dinosaur set 
loose upon human intruders 
on the island. They'll try to 
take you down with the afore- 
mentioned weapons, so you 
must leap, claw, bite, and 
tear your way to the exits. 



te 



iWrTWIa*^ 





PROT1P: Large patches of burnt 
ground will hurt the T. rex. If a 
Raptor is sitting on the patch, 
back up (use the Triangle but- 
ton—don't turn around!) and 
lure the Raptor off the patch, 
then eat him. 

GAMEPRO (90 September 1897 



The slow-moving but 
extremely detailed Rex is the 
true joy of the game, and every 
nuance, from his roar to the 
way he snaps up hunters in 
his mouth and gobbles them 
down, is incredibly realistic. 
As Sarah, you're trying to 
stay alive by 
staying ahead 
of a rampag- 
ing Rex. ^ 





_ 



_1 



PROTIP: Although it's fun to toss 
around hunters, you should first 
make sure you eat enough to 
keep your life bar full. 




PROTIP: Hunters play dead when 
the T. rex tuns over them. Use 
the Lunge (hold Down on the 
directional pad and press O) 
to grab hunters who are play- 
ing possum. 




Get Lost 

Unfortunately, the game does 
not enable you to pick which 
character you want to play — 
you have to progress through 
the food chain, slowly build- 
ing your way up to the final 
confrontation. This can be 
quite a chore as the game's 
challenge sets in. Compys can 
be seriously injured or even 
die from small falls off ledges, 
the hunter levels are seriously 

Graphics 



I The smooth movement 
, of the dinosaurs is a joy 
to watch, and the sparse back- 
grounds add tension. 



lacking in power-ups, and 
the Raptors and T. rexes die 
too easily. 

Still, that's the challenge 
of the Lost World, where sur- 
vival of the fittest is the rule 
and not the exception. If you 
get past your initial frustra- 
tion with the game, you're re- 
warded with fun, realistic, and 
enjoyable gameplay that will 
keep you at your PlayStation 
for hours. 




Control 



Moving between the 
1 2D-ish foreground and 
background is confusing, and 
the sprites are sometimes un- 
responsive to quick movements. 



too slowly.) 




Fun Factor 



Although the game is 
incredibly hard even on 
the easiest setting, dino fans will 
have a blast watching and play- 
ing as their favorite saurs. The 
Lost World will keep you explor- 
ing for hours. 



PROTIP: Although most boxes 
contain contact mines, you 
should break them open any- 
way (and dash away to avoid 
the explosions). Some boxes 
contain 1-ups. 



PROTIP: Leap in the air when a 
hunter tires a gas canister at 
you, then charge him. He will 
turn his back on you and run, 
making him an easier target 



GAMEPRO (9?) September 1997 




AceCombat2 

(By Namco) 

By Bro Buzz 



$49.99 

Available 
September 

Jet combat 



r^l^M 


i!IIIJ!"ll 


P 





1 player 
30+ missions 





hen Air Combat 
came flying onto 
the scene with the 
PlayStation, it set a standard for 

32-bit jet combat. AceCombat 2 carries that standard forward with a 
little more flair. 

AC vets will find that this is basically more of the same, with slick 
behind-the-jets or cockpit-view gameplay, eight real-life aircraft, and 
a vicious A.I. You're the ace of an elite mercenary fighter 



PROTIP: The Russian Su-35 does It all. Once 
you can buy this guy, you can build cash by 
selling everything you flew before. 




PROTIP: During fighter escort 
in Sledgehammer, you must 
quickly assist any bombers 
with bogies on their tails. 
Listen forMugHste&s call. 



PROTIP: Keep money in the bank 
to replace downed aircraft Use 
the Arsenal's Buy/Sell to man- 
age cash Row. 





PROTIP: If ant 
locks onto you, turn 
by hitting Left or Right and 
jamming R1 to acct 



squadron that tries to 
to foil a coup d'etat by 
blasting the bad guys 
in over 30 missions. 
Ace 2's gameplay 
is definitely aces, with 
smooth, supersonic jet 
action. The controls work 
effortlessly whether you soar 
after bogies in a dogfight or 
hug the ground for low-level 
rocket attacks. Your arsenal is 
limited to vulcan cannons and 
homing missiles, however. While 
the cannons are useless, the 
missiles, rock if you can out-fly 
the enemy jets, which are smart 
and ferocious. 

AceCombat 2 is solid and 
clean to the point of being al- 
jjnost Jtweptic, but it's still 
fun. It certainly deserves a spot 
among the elite of the Play- 
Station jetfighter squadron. 



PROTIP: Your best missile shots will come 
from behind your target Hold □ to display 
the radar as you position your fighter. 




Graphics 

Although there's very 
4 • 5 little difference in air- 
craft-performance characteris- 
tics, the animation's quick and 
the jets look cool. The visuals for 
the environments are sometimes 
stunning as you fly through can- 
yons or under bridges, but the 
explosion effects are too tame. 
The mission-strategy screens 
and cinemas are impressive. 



Fun Factor 

1 Flyboys and flygirls can 
4 . 5 really lose themselves 
in this CD. There's good variety 
and challenge in the missions, 
and the combat's wicked at the 
Hard skill level. AceCombat 2 
makes it fun to fly and die. 



Control 

i| Clean, crisp controls 
4 ■ will make you master 
of the skies in no time. The easy- 
to-read radar is really the se- 
cret: Once you mind-meld with 
that...you're deadly! 



PROTIP: In Mission: Last Resort, you must 
accelerate up to the cruise missile before 
firing your missiles— they will not lock on. 

GAMEPRB (jjT) September 1997 



Sound 

The sound gets sucked 
3 5 into the jet wash. The 
effects are bland, although the 
blaring missile-lock tone can 
really amp your adrenaline. The 
music has plenty of energy, but 
it still sounds dull. 



COT A m M AT M 




Good for one FFVII t-shirt and $10 off single Sears Funtronics Dept. regular purchase price. Valid 
9/2/97 - 10/15/97 only. Offer not good on layaway balances, gift certificates or credit card payments. Not 
redeemable for cash. Not valid with any other coupons or offers. Limit one coupon per transaction, one per cus- 
tomer. Void where prohibited by law. Cash value 1/20C. © 1997 Sears, Roebuck and Co. Satisfaction guaranteed or 
your money back. 

Sony Computer Entertainment logo is a trademark of Sony Corporation. PlayStation and the PlayStation logos are trademarks of Sony Computer Entertainment 
Inc. ©1997 Square Co., Ltd. All rights reserved. Final Fantasy and Squaresoft are registered trademarks of Square Co., Ltd. 



PROTIP: One power punch 
will take out a column or a 
rock pile. Hold the triangle 
button until you hear a bell, 
then let loose. 



■neys 
1 animated 
feature may be dis- 
appointed by the film's 
side-scrolling PlayStation adap- 
tation, but gamers nostalgic 
for 2D action won't be. 



haracter's Air-Hercs for 
after level of repetitive 
irm-style action. Here 
les rocks! Here swings 
is! Here slays street thugs! 
long the way, you'll discover 

B weapon power-ups, col- 
lea coins and letters, and 
travel in and out of back- 




A 



Control 



3 s basic-jump, punch, 
per punch, and sword are all 
all you have to worry about- 



ground layers as you prove 
yourself a true hero. 
The main problem is that 



we vi 

fore, just with different dress- 
ings. Disney's Aladdin comes 
to mind first, but pretty much 
any movie-tie-in game where 
the lead character runs to the 
right, takes out baddies, and 
collects things will do. And 
like Donkey Kong Country, 
once you've found all the se- 
n paths and items, this game's 
cient history. 
The Hercules feature film 
2 a blockbuster, but the 
jame version of this fa- 
s short of Olympus. 



ers—you can't finish the level 
without exploring them, and 
they're full of goodies. 



%& 



PROTIP: Watch your speed when 
you're undertaking the Gauntlet. 
Don't run flat out or your timing 
will be off for the traps. 



Graphics 

Characters pixelate 
4 d pretty severely wh 
get close, and the game 
2D than 3D, but the hand- 
awn animation is s 



Sound 



4 . o have been tra 
traight from the flick. 
fl jaunty and humm; 
ing overly a 



PROTIP: Stomp on uneven ground 
three times to uncover secret 
caverns full of power-ups. 



Fun Factor 

It's nice to see 
elements come 
movie, but the . 

nal gameplay really holds , 

m back. 



SAMEPRO ^^ September 1997 



The Warriors of the Shu King< 
dare vou to do battle with the\n. 



Guaii Tu 






Zhang Fei 






Only on 
I'lavStation 



Zhuge Liang 



a 



Zhao Tun 








tf 









PlayStation 

Av 



DYNASTYj 

The fighting game with real history behind it. 

L& I) KOEj 



Available at retailers nationwide. To order, call 415-348-0500. 



l**mm 



I 



Lnw 









/» r 





y& ^orry, We don't have any juys with 2- letter names (ike 
' f-yu or Ken. ' Also, none of us are name differ some 

<<we-o jam* developer. 

W/< sot coo(*P Breakthrough Environ****- Th « f 



WWMT7Wt\+Wl 



f« window and then kick it *3*m on 
the other side. 

We have 1Z- kick- ass day 
c ijhters, jV environments, 
ree-fioatins camera angles. 
hut do the others jot? 

W/e don't have any f>Mette- 
iw«f>f>ed ninja*, no 
>orind hum<an^ neither. 



>W 



^^ We h*Ve secret characters so famous they can't he 
s^£ named due to a strict licensee aaa order. 






**tNG 




*E* 




V-' 




NINTENDO 



* 



64 




BY GAMERS. FOR GAMERS?^ 

*J*J*J.inte.rf>(*y.coM 



^^^■jfctions All rights reserved. Clay Fighter 63 1/3, Clay Fighter Extreme and Interplay are trademarks 
Mducltons. All Rights Reserved. Nintendo, Nintendo 64, 3-D 'N' are trademarks ot Nintendo of Amern 
4, PlayStation, the PlayStation Ipgo and the PS logo are trademarks ot Sony Computer Entertainment. Inc., 
.ed. All other copyrights and trademarks are property of (heir respective owners. 






A 




f* fireball is 
W* *-,<-, HP. 



!ontrol 



' Besides the slow recov- 

ery from blocking, the 
controls arc quite responsive. 
and combos and special moves 
arc lasily completed. The longer 
button commands, however. 
take iome practice. 



Graphics 



J While MK Trilogy's 
graphics aren't as 
| good as the Nintendo 64 ver- 
sion s : they're comparable to 
the PlayStation's. The dark 
backgrounds and excessive 
blood remain intact. 







Fun Factor 



J There s never a dull 
moment when you 
have a game that takes the 
word brutality" to a new 
level With its many features. 
MK Trilogy has a little some- 
thing for everyone 



W Tap + Tiff** oppo- 
me an- as well. 







The wait's over for Sat- 
urn MK fanatics! Mortal 
Kombat Trilogy has ar- 
rived with all the moves and 
gore of earlier MKs and more. 

Zttp Up 

MK Trilogy has all the fighters 
from previous MK games and 
some new kombatants for a 
total of 32 fighters. Further- 
more, additional combos and 
dynamic new moves create 
more varied attacks for quick, 
spectacular gameplay. 

Another new feature is the 
Aggressor meter. As you per- 
form a barrage of attacks, the 
word "Aggressor" is spelled 
out. When it's completed, your 
character moves faster and ; 
inflicts more damage. Trilogy 
also features a new kind of 
finishing move called a Brutal- 
ity that requires button taps 
unique to each character. Round- 
ing out the additions are new 
codes and kombat stages. 
Trilogy has its share of 
problems though. Delayed re- 
covery from blocking and slow- 
down plague the game when 
the action gets fast and furious. 

Deficiencies aside, MK Trilogy 
is the best Mortal Kombat since 
UMK3. With a larger lineup of 
fighters, modified moves, and 
new secrets to uncover, MK 
Trilogy will leave you blood- 
soaked and knocked out with 
a smile on your face. D 



Sound 



I While the sound effects 
are loud and r' 
screams, kicks, and punches 
echoing through every level, the 
music's drowned out and almost 
nonexistent. 




PROTIP: As Kung Lao, tap <-, -», LP to 
perform his Hat Throw. 

BAMEPRO (sT) September 1117 



PROTIP: As Rayden, tap HP, HP, HP, HP, BL, 
HK, HK, LP, HP, HP, and HP to perform his 
Brutality in the deciding round. 



When Gameplay Alone Was King, 
Three Titles Ruled Thfi^Arcades. 
Mow, They'll Rule T oun S aturn. 4 



1 



m 




p9& 



m 




,». 




3 Hot Games on a Single CD: 









Twitch Games 
Nothing Else! 



J 'Manufacturer Suggested Retail Price. Mwriiuij wm 

SEGA AND SEGA SATURN ARE TRADEMARKS OF SEGA ENTERPRISES. LTD. ALL RIGHTS RESERVED. 'SEGA AGES - is a trademark of SEGA Enterprises. LTD Distributed by Working Designs. Original 
Game © SEGA 1997. 'Working Designs" is a registered trademark of Working Designs. Inc. All rights reserved. "Spaz" is a trademark of Working Designs. Inc. All rights reserved. AMtastic' For a dealer near 
vou. call (9161 243-3417. Call 1-800-771-3772 for Game Raima Information. 



S_ 
I ■■■ »M ■■ «■ «. ■ A. 



Mm 



Warcraft II: The Dark Saga 

(By Electronic Arts) 

By Air Hon fin x 



Price not 1 player 

available .. , 

52 missions 

Available now , , 

Top-down 

Real-lime view 

strategy 




PROW: The slow-moving ballistas do plenty 
of damage, but have little defensive ability, 
so be sure to support these valuable struc- 
tures with infantry. 



Ineof PCgaming's most 
J popular titles finally rolls 
onto consoles. While Warcraft II: 
The Dark Saga didn't squeeze 
onto the Saturn without a few 



uiwutj, mc Ljai i ic -> navvi uuni 

interfere too greatly with its clas- 
sic real-time strategy gameplay. 

WCII involves an absorbing 
swords and sorcery battle be- 
tween ores and humans. Play- 
ing as either side through 52 
missions, gamers build up 
units— mages, catapults, bat- 
tleships, dragons, and more— 
and maneuver them into bat- 
tle using a top-down point-n- 
click interface. The vast selec- 
tion of units and missions, 
along with 90 user-customiz- 
able maps, gives this game 
serious staying power. But 
WCII's problems (which in- 
clude no two-player action, 
lousy load times, mediocre 
graphics, and vexing controls) 
will scare off all but the most 
understanding strategy fans. 

If possible, play WCII on the 
PC instead. But if a Saturn's your 
only option, this ore-bashing 
version stirs up a battle frenzy 
that warrants wading through 
the game's flaws. Q 



'«* Bl«2S 




PROTIP: Peons forget 
what they're doing 
pretty often, so cruise 
by regularly and keep 
them working. 



PROW: In ground battles, build a blacksmith 
as soon as it's feasible in order to upgrade 
your armor and weapons— this really pro- 
vides an extra edge in combat. 



Graphics 



T^? The visuals compare 
3 o poorly to the PC ver- 
sion, but for a Saturn game, 
they're not half-bad. The bland 
terrain could've been more 
striking and realistic, but lively 
character animations will hold 
your interest 



Control 

EA blew it by failing to 
3 o support the mouse con- 
troller with this cursor-intensive 
game. After too much practice, 
the D-pad responds decently when 
guiding the cursor and navigating 
the awkward pop-up menus, but 
you'll still long for a mouse. 



Sound 

The units' vocal re- 
3 s sponses ("We're under 
attack!") fully inform you of im- 
portant events, but they grow 
repetitive after a while. Appro- 
priately stirring music paces 
each battle with operatic flair. 



Fun Factor 

Warcraft lis addictive 
4 a strategy gameplay 
overcomes the sizable flaws of 
this PC conversion. The heavy 
focus on resource management 
and tactics will keep pure action 
gamers at bay, but patient (and 
forgiving) players will uncover 
serious fun. 



PROW: If the mines 
ests near your original i 
hall are depleted, colonize a 
new location and build another 
town hall there to keep your 
flow of supplies steady. 




PROW: When starting a 
sion, your first priority should 
be establishing steady supplies 
of gold and lumber. 




PROW: When heading into bat- 
tle, mix up your forces so the 
group has a sampling of every 
unit you have. 



EAMEPRO £ffi % September 1997 




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lent Inc. RAYSTORM is a trademark ol Taito Corp., licensed by Working Design 
— emark of Working Designs. Inc. All rights reserved. "SPAZ* is a trademark ol Workm 
1-800-77 1-3772 for Game Rating Information 




1-88B-VIE-COM1 
COisney All right; 

: 



) tjy Sony Compuu I 'ertafnment America for u 
The rating icon is a ttadamt ■ . * - o Interactive Digital " 
THE NTSC U/C DESIGNATE'. AND FOREIGN 




Action Game 

Zeus has answered your prayers. And now, it's time to take your 
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fects and music. Mangle monsters like Hydra and the Cyclops. 

rminate the Titans. Save Thebes from a hostile takeover. Hey, 

§ game can make you immortal! 






4i» *-> i Real-time 3-D landscapes 
and special effects are 
cool when you're 
protecting Mt. Olympus 
from a fire-breathing 
Titan attack. 



4k: 



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Defeat your enemies 
with your Power Sword. 




Survive the Hero Training 6auntlet. ' '' 





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Think fast or the Cyclops will get you. 



Includes special five-color disc. 









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Sony Hits the PlayStation Big League with MLB '98 
Major League Baseball '98 




By The Rookie 
pbiiPI-aHnn Son y S 068 dee P tnis vear witn Ma J or League Baseball 

nop 01 iuii - 98 _ offering hardballers an they cou i d want out of m 

arcade-siyle baseball title. Not only does MLB make the jump to a 
more realistic polygonal look, but it also offers faster gameplay than 
the front-running Triple Play '98. 

Welcome to the Show 

Get ready to sharpen those cleats and cork that bat to take prime-time 
cuts in Exhibition, Season, or Playoff modes. If you want, bring on 
the attitude and compete in the All-Star game or Home Run Derby. 

All the major league teams are here, including the two expansion 
teams, replicated stadiums, and lineups stacked with big-time players 
like Piazza and Griffey. To round out the experience, MLB '98 also 
throws in authentic uniforms, realistic pitching and batting motions, 
trade and create-a-player options, stat tracking in 50 categories, and 
interleagjue v>l»V 

Remember the Alomar 

MLB '98 comes to the plate featuring excellent graphics and superla- 
tive control. Players are rendered in crisp polygonal fashion, exhibit- 
ing extremely smooth, lifelike movements, from Nomo's windup to 
Palmeiro's batting stance. The best part is the lack of slowdown, mak 
ing for fast and fun gameplay. 

The control in MLB '98 is solid. On defense, you can 
switch to the player closest to the ball more quickly than 
in other games, while speed bursts and diving for the ball 
make for some exciting action. The pitching interface is 
also user-friendly: Pick a pitch, pick the spot you want to 
throw it, then fire away. At the plate, MLB '98 uses a cur- 
sor-based interface similar to the one in Bottom of the 9th, 
and also features the ability to give the batter an open or 
closed stance, enabling gamers to hit with more accuracy. 

The sound serves its purpose, using the same an- 
nouncer as GameDay and Shoot Out. In-game effects like 
the crowd, the cracks of bats, and the snapping leather af- 
ter a fastball give gamers that ballpark feeling. 

Look Out, Lofton! 

MLB '98 is an excellent game that looks great and plays fast. While 
Triple Play '98 may offer more sim aspects, MLB gets rookies into 
the action right away and can definitely keep the most seasoned veteran 
hooked for an entire season. If you like your baseball served up arcade- 
style. MLB '98 is the only game you need to order. □ 




CROUP: The trick to batting is to 
start your swing while you're moving 
the cursor to the pitch iocation. 



GAMEPRO (Tm) September 1997 



Polygonal graphics separate MLB '98 from last 
year's title. 



1 



• 



NHL Powerplay '98 Makes a Run for the Cup 

NHL Powerplaij '98 



By The Rookie 

PlrHllfflNnn ^'' tn a y ear ' n ^ e k'§ s a ' reac 'y under its skates, Virgin 

brings home the first hockey offering of the season with 
NHL Powerplay '98. In its sophomore season, Powerplay comes back 
with a fast hockey sim that displays some impressive features that will 
give the competition a run for their pucks. 

Stick It to Me 

PP '98 hits the ice in Exhibition, Season, and Playoff modes. Puck- 
heads also have the option of playing in a World Tourney with 16 
international teams that feature real players like Jagr for the Czech 
Republic and Hull for the U.S. And, of course, gamers will find all 
26 NHL teams and rosters stacked with real-life players. 

PP '98 has all the right features, including last year's breakthrough 
line-changing capability which enables gamers to mix and match their 
offensive and defensive lines on the fly. There's also an extensive list 
of 18 strategies that covers everything from attacking and defending the 
zone to determining how your players will react during power plays 
and penalty killing. New to this year's PP is the addition of fighting, 
player trades, and authentic uniforms, including alternate jerseys. 

Czech This Out 

PP '98 brings a fast and fluid game to the rink with nice graphics, solid 
control, and authentic sounds. Lifelike players are depicted in the polyg- 
onal style and glide smoothly down the ice, crossing over and skating 
backwards, while goalies make mad scrambles diving at slap shots and 
leaving the crease to retrieve pucks. Unfortunately, even though more 
camera angles have been included in this PP, the view is still too far re- 
moved from the action and the puck still looks very small. 

The control in PP '98 is pretty tight: Players respond to your com- 
mands by delivering hard hits, crisp passes, and smokin' slappers. The 
sound fares just as well: Gamers will enjoy effects like sticks hitting 
pucks, pucks hitting posts, and players 
hitting the boards. The rink announcer 
is right on with his recounting of goals 
scored and penalty infractions. Gamers 
will also find cool tunes playing, in- 
cluding organ and rock music, right 
before face-offs. 

Through the Five-Hole 

Since it's still early in the hockey season, net-minders may want to 

wait and see what will be wrap- 
ping around the post in the coming 
wnths. But for fast and furious 
ockey action with a nice selection 
f features, NHL Powerplay '98 
definitely scores. □ 




NHL Powerplay '98 
By Virgin Interactive 

EBSM 



^1 



m /. /. /. i 



40 40 40 



Price not available Challenge: Intermediate 

Available September Replay value: High 

Hockey ESRB rating: Kids 
8 players (with adapter) to Adults 




PROTIP: Start a slap shot, then press the pass button before your stick makes 
contact with the puck to hit the man closest to the net for a one-timer. 







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Choose the strategy 
that best fits your team. 



NHL Poujerplaq 98 Tips 





PRO 1 1, 
puck, lake w 
net to swing tL_ 

inn >"'"" center open for a clear shot. 




I IP: When playing uiih a hard- 
hitting leant like < olorado, aggrcs- 
si\cl\ lorecheck In create a good 
scoring opportunity. 



^W 



posting up in from ■» mi ■■«, men 
hit him with a pass lor a one-timer 



\er PKOTIP: II 'you're going nne-on-onc 
i against the < 'Pi near your net, don'l 
r. I>i' loo anxious In throw n body check; 

if you miss, you could gel burned lor 

a goal. 



GAMEPRO (l05) September 1997 



Sega Swings into 3D with Its Best World Series Title 

if World Series Baseball '98 



By The Rookie 

SflfUITI Wor 'd Series Baseball '98 is stepping up to the Saturn 
plate to take its crack at the competition. Unlike the two 
World Series games before it, WSB '98 hits the diamond in full 3D 
with beefed-up polygonal players, but still retains the fast arcade-style 
gameplay Saturn owners expect. 

Bombing in the Bronx 

WSB '98 takes the field in Exhibition, Pennant Race, and Play- 
off modes. For added fun, WSB also features the ever-popular 
Home Run Derby, where hardballers get a little extra batting 
practice. Gamers will also find all their favorite MLB teams 
and players, including the two new expansion teams, and fully 
rendered 3D stadiums. 

Disappointingly, the trade and create-a-player features 
were left out, but WSB does enable gamers to call up players 
from the minors to replace injured players. 

Stepping Up To Bang One Out 

The big improvement this year was to the player graphics, 

while the control and sound are also pretty solid. Gamers 

can now find every player yoked out in polygonal splendor, 

exhibiting fluid, lifelike movements at the plate and in the 

field. The camera angles have also been changed to make it 

seem like you're watching a televised broadcast. As cool as 

this is, though, the field view is a little slow to pop up when 

you're playing defense, making it hard to tell where the ball is going to 

land. The bats also look more like two-by-fours than Louisville Sluggers. 

Controlling your players on defense is a breeze once you adjust 
to the camera angle, and a cool, new wrinkle has been added to the 
batter controls. Players can now try to predict where the next pitch 
will be by choosing a section of a strike-zone grid placed next to the 
batter. If the right quadrant is picked, a batting marker will lock onto 
the ball, improving the batter's chances of getting a hit. You can't ad- 
just the position of your batter in the box, but this doesn't detract from 
the gameplay. 

The sound in WSB really hits the mark: The in-game announcer 
recounts all the action accurately, though he is very repetitive, while the 
crack of the bat and cheers from the crowd add to the ballpark atmos- 
phere. The only downside is the umpire, who still has the same annoy- 
ing voice from the previous two games. 

Batting in the Clean-Up Spot 

WSB '98 certainly delivers a fast and fun round of good arcade-style 

baseball that Ail-Star Baseball Fea- 
turing Frank Thomas and Grand 
Slam lack. If you must choose one, 
this is definitely your game. Q 




PROTIP: Learn a pitcher's tendencies toward each batter 
in order to better guess where the next pitch will go. Then 
choose your quadrant and knock the pitch into the stands. 




lump a lot of pilches in the same aumu i 

area. At the beginning of each al-bal. batting cursor just a touch under the 

look to the balling quadrant to see pitching cursor lo suceessfulh fill a 

what the CPU's tendencies were in single lo the outfield. 

yaw previous appearance. 



-.'^''.'o"; 




Price not available 
Available now 
Baseball 
2 players 



Challenge: Adjustable 
Replay value: High 
ESRB rating: Kids 
to Adults 




$M& 







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PRO IIP: Work the insi 
wilh off-speed pitches to I 
batter out of his rhwlun. 



PROTIP: With speedsters like 
Lofton, bunt jour way onlo first, 
then look to stt ' 



MMEPRO (Taj) September 1887 




Calls average three minutes in length and cost $1.29 a minute. Be sure to get your parents' permission to use GamePro's Hot Tips Hotlir 
if you are under 18 years of age. Messages subject to change without notice. A service of GamePro Media Group in San Mateo, CA. 



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HONE 

pas! wir.r.srs 

Grand Prize 

Kenny Reisman 
Turnersville. NJ 
4 minutes, 12 seconds 



A D V E B 

Honorable 
Mentions 

Adam Morrison 
Greenwood, IN 

5 minutes, 28 seconds 

Andy Quesada 
Sugar Land. TX 

6 minutes, 19 seconds 



Tony Ryan 
Tyson. FL 
6 minutes. 23 seconds 

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Chico. CA 

6 minutes. 26 seconds 

Chris Parker 
Charlotte. NC 

7 minutes, 24 seconds 



W I N 
PRIZES 



(1) Grand Prize Winner: 



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of your choice! 



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Receive an 

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Scary Larry's joined the navy! 

But he's booked himself ontoa haunted 

shipfull of seafaring ghosts, hidden traps. 

fearsome villains, and other soggy surprises! 



]-7()C-\wJ-JJJZ> Canada (Only $1.49 per minute) 



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Calls cost SI. 29 a minute and average six minutes in length. Available to touchtone and rotary phones. Be sure to get your parents' permission to call 
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CA. Entries without complete name, address, and phone number will be disqualified. 







I 
ademarks and copyri 
MIRPA www 
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WRIGLEY FIELD ON A SATURDAY AFTERNOON, 
THEN DEATH WOULDN'T DE SUCH A DAD THING. 



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MLB 






PROPERTY OF PLAYSTATION 
ATHLETIC DEPT. 




Gaming's most popular football series is back for its second year of 32-bit 
action. As the '98 season heats up, will Madden have the gridiron guts to 
blast past GameDay? 



1 O-i 










Rosier Revisions 



& 



•»v-ow 



ck off with its usual solid selection of features, including more 
nd historical teams, new offensive and defensive playbooks, ad- 
justable penalties, ami all the current pro players and stadiums. On the control side, 
the retooled play-calling interface sports "built-in" Muffing, while gamers can switch 
to play as any player at any time. 

Managers are equipped with trades, drafts, and create-a-player (all under a salary 
cap), and when the season concludes. Pro Bowl selections are made based on player 
performance. Of course, Madden and Summerall return to the commentary booth. 
while down on the field. EA reports that new motion-captures will heighten the real- 
ism of player movements. 



To stand out from the ever-ti 
petition. EA's touting three new de 
ments in Madden '98. This year's game 
operates with a "liquid A. I.." which, ac- 
cording to EA. means that CPU players 
will read developing plays and adjust 
their response to stop it. instead of staving 
locked in preset patterns. The A.I. will 
also track the gamer's patterns, so if you 
run the same play repeatedly, it'll shut 
you down. 

Also new. touch passing will allow 
you to lob or rip a bullet depending on how 
hard you nail the Pass button. Finally, the 
graphics supposedly combine sprite-based 
and polygonal visuals to optimize game 
speed while polishing up the players. 



Developed by Tiburon Entertainment 
Published by EA Sports 
Available September 






GAMF.PR0 (no September 1917 




KIDS TO ADULTS 




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Sports Insider Previews 



Major League Baseball 




^~ 



Featoring Hen Griffey Jr. 



Nintendo 64 



By Air Hendrix 




Major League Baseball's E3 unveiling drew raves from showgoers. The N64's 
first baseball game sure seems headed for a season as outstanding as Griffey's 
potentially record-breaking run with the Mariners. 




Ballparh Sighrs & Sounds 



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MLB's d 
frames c. 

ism as fielders make diving catches and pitchers wind up and 
deliver. At the plate, batters swing in their real-life styles— Grif- 
fey's trademark stance is of course painstakingly duplicated. Fi- 
nally, the "smart" crowd reacts appropriately to the umps' calls 
and the home team's feats and blunders. 





uespite our Dest guesses to the con- 
trary (see "Sports Pages," June), 
Nintendo's putting the finishing 
touches on a much-needed dose 
of N64 baseball just in time for a 
season-end September release. 
Major League Baseball Featuring 
Ken Griffey Jr. will poke balls to- 
ward the fence in Season, Exhibi- 
tion, World Series, and four-player 
Home Run Derby modes. 

However, the best news for fans 
of the Super NES series is that the 
game has both the MLBPA and 
MLB licenses, so gamers will find 
all the pro teams and players, as well 
as all 30 pro stadiums rendered in 
3D. As for controls, the yellow ar- 
row buttons will represent the dia- 
mond for fielding and running, while 
players will use the analog stick to 
position a cursor for pitching and 
swinging. 



EAMEPI9 (U2) September 1997 



H u /\f can you take a few minutes to answer some questions for us? Please fill 
out the following survey and fax, e-mail, or snail mail it (or a copy) back to GamePro 
by September 30, 1997. You'll be entered into a contest to win the prizes listed. 

YeYR. NAJv\E \£A 

AJ7PK.ESS 

C7TV STATS lr? 



O Please indicate whether you read and/or how useful you found each of the fol- 
lowing articles from this issue of GamePro. Circle "All" if you read the entire 
article, "Some" if you read part of the article, and "None" if you did not read 
the article. If you read any part of the article, please let us know how useful it was by 
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The game 
of your choice 



2nd Prize! 

An original video game 

character sketch of 

your choice by Dr. Zombie 

y^9 What game systems do you currently own? 



Ten Runner'up 
Prizes: 

A GamePro 
T-Shirt 




G3D0 


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G Game Boy 


G Nintendo 64 G Saturn 


G Game Gear 

G Genesis 

G Macintosh computer 


G PC G Super NES 

□ Windows 95 

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□ CD-ROM 


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997 



Sports Insider Previews 





NBA Live '98's hitting the hardwood 
this season with a sturdy set of additions 
and improvements. The graphics facelift 
focused on the players, imbuing them 
with a more muscular, athletic appear- 
ance and eliminating that cheesy "skat- 
ing" as they run. Some star players like Stockton even 
sport recognizable faces. 

On the features side, Live '98 delivers killer addi- 
tions like player-defined dunks and layups, icon passing 
a three-point shootout mode, and an A.I. that makes 
trades between CPU teams during seasons. The game 
also offers new dunks 
and new moves like 
crossover dribbles, 360- 
degree spins, leaning 
drives, and defensive 
slides and pivots. Fi- 
nally, Live packs in all 
the pro players includ- 
ing Barkley and Shaq — 
except, of course, Jor- 
dan. — Air Hendrix 



If the behind-doors showing at E3 was 

any indication, NHL '98 has secured 

an early lock on the Stanley Cup. The 

vastly improved 3D polygonal graphics 

depict sleek arenas and players that move with mouth-watering realism. 

But the most arresting addition was the new coaching feature, which 

enables on-the-fly play calling for power plays, penalty killing, and a 

huge array of offensive and defensive situations. 

Beyond the usual lineup of pro players and teams, NHL also packs 
in 14 international teams, a new Tournament mode, two-man commen- 
tary (like that of Triple Play '98), trades, and player creation. Other 
sharp touches include checks and slap shots that break the glass, and 
player numbers on jerseys. Finally, EA's promising to improve the 
game speed over last year's somewhat-sluggish showing. — Air Hendrix 




GAMEPRO (114) September 1S97 







Dark Rift brings out ihe best in people. Eve v\orks her butl off lo turn Gore into a meaty pin cushion. Gore busts his gut to 
move Eve into the path of his axe. And you'll need your best, because Dark Rift gives it up. Dark Rift delivers more fight, more 
often with more speed than you have ever seen before. Check out Dark Rift for N64 or Win 95 and get flesh scorching 
projectiles, hyper quick ten hit combos, blazing frame rates and some very unpleasant surprises for the competition. 



NINTENDO' 



Nintendo and N64 are trademarks ot NINTENDO OF AMERICA INC 

Dark Ritt IM . Kronos™. their logos and characters are trademarks ol and ® 1996 Kronos 

Digital Entertainment. Inc. All rights reserved. Distributed by VIC TOKAI INC. 



■Ef?"iyp^ :»■■ 


1 fT| '■"^KOTTI 




J 


N64 N64 

Available 1997 «»c" 


N64 

' 1 11 



VIC TOKAI INC 

22904 Lockness Avenue 
Torrance. CA 90501 
(310)326-8880 








Descend into the all new psychotic world of Pandemonium 2 and twist 
reality inside out. Explore a whacked-out psychedelic landscape with 
Nikki's insane double jump-then dominate with Fargus' maniacal attacks 
by hurling his viper-tongued side-kick Sid for skull crushing good times. 
Navigate the undulating 3D hyper-kinetic backgrounds 'till it turns your 
brain to puddin! Hey.. .it's a twisted new world of furious gameplay 
that'll devour you before you truly understand it. So have a good trip. 



Pilot a giant mech through 
warped 3D tunnels. 



Taste the pulse of 
primal soundtrack and 
sound effects. 



Nikki-equipped with power 



that only big bad girls have. 




I 




DYNAMICS 



" 



« "I *. -rr 

Sports Insider Previews 



NBA HcMon '98 





It's time to take it to the rack as NBA Action '98 
makes a fast break onto your Saturn. Following 
up last year's solid title, Sega has addressed all the 
shortcomings that kept it from being the ultimate 
basketball experience, adding more camera angles, 
better graphics, and icon passing. 

Hit the hardwood in Exhibition, Season, and 
Playoff modes, or brush up on your skills in a new Practice mode. On the features side, NBA 
Action sports all the pro clubs; East and West All-Star teams; an extensive list of offensive and 
defensive plays; and most of the hottest stars in the game. You also have the choice of trading 
and creating players. Combine these elements with polished player graphics and extremely real- 
istic motion-captured moves, and NBA Action '98 could vault itself into the upper echelon of 
sports titles. — The Rookie 




EAMEPRO (m) September 1997 




"Autograph 

mi s t e r ? " 



Ki / 


HL*-4B^M 


IL. 


•v • 


. . . 


1 ^w. 




fcifl ^\ ^ — — — 




\ /^ 





s. 




*^tf\, 






**•■ ■ -v 








ROUERBM 



Ten players in 
spiked battle armor. 
One rule: stay alive. 
Rollerball. Coming soon, 



IN 11 RAt 





OCKt B0TTLB 



LlttffW EPfTION 

THE MARCH Of THE BLACK QVEEN 





PROTIP- Place your squad leaders in the 
back of their formations so they're better 
protected In battle. 



PROTIP: When all of the Empire's 
armies on a map have been de- 
stroyed, send your troops to all 
ends of the map to search for 
hidden items and clues. 

As the rebel leader, you 
have detailed and in-depth 
control of your troops. You 
can rearrange their formation, 
change squad leaders, recruit 
new characters, and even pay 
off monks to resurrect your 
dead comrades so you can 
send them back into battle. 

Wounded in Battle 

The only thing holding Ogre 
Battle back from overall game 
greatness is its graphics. Al- 
though certain spells have been 
enhanced and fill the screen 
with coolness, the animation 
of the fights and the pace of 
the action can't stand 
up to the new breed 
of RPCs like Wild Arms 
and Final Fantasy VII. 
OB's classic mu- 
sic resonates with a 
roar from the speak- 
ers. Unfortunately, 
though, the screams 
and shrieks of battle 
aren't as aggressive 
as the music. 



Ogres Make the 
World Go Round 

With 13 endings, engrossing 
gameplay, and a wizard's bag 
full of secrets, Ogre Battle is a 
must-buy for RPC fans, whether 
or not you played the 16-bit 
version. There's just too much 
good gameplay here that you 
shouldn't miss, even if it's your 
second time around. Q 



^TV-Save the most powerful Tarot cards 
for the boss or to protect your base from 
heavy fire. You'll need as many good com- 
bos as you can get to win, especially In 
the later levels. 



THE MONTHLY GUIDE TO THE WORLD OF ROLE-PLAYING GAMES • SEPTEMBER '97 

By Johnny 
Ballgame 

One of the 
PlayStation most addict- 
ing RPCs of 
the year, Ogre 
Battle: Limited Edition casts 
a spell on the PlayStation, in- 
toxicating gamers with a deep 
story line, impossible-to-put- 
down gameplay, and a movie- 
like musical score that's been 
remastered since the game's 
16-bit cult-classic days. 

The Ogre Strikes Back 

Limited Edition's gameplay and 
story line are identical to those 
of the original Ogre Battle on 
the Super NES. You fight as 
the Rebellion army, trying to 
reclaim land the evil Highland 
Empire has stolen. You move 
your troops along a number 
of maps and missions as you 
conquer enemy territory, liber- 
ate cities, collect Tarot card 
power-ups that help you in 
battle, and discover a host of 
hidden characters, spells, and 
weapons. Adding to the replay 
value are 13 possible endings 
that vary depending upon what 
type of leader you are, what 
path you take, and what char- 
acters and items you uncover 
on your journey. 




PROTIP: When some of your troops 
die, head to a Roshan Temple. Here 
you can pay monks to resurrect 
your soldiers. 




PROTIP: Always leave one of your 
most powerful armies back at 
your base for protection. If the 
Empire conquers your base, the 
game's over. 




PROTIP: At the name-entry screen, 
enter the word "Flreseal" to jump 
your power to level IS, acquire 
seven new armies to fight at your 
side, and bathe In a special level 
for control of the world's dragons. 



PROTIP: Don't just liberate cities 
then leave them behind for the 
Empire to reclaim. Leave an army 
in the city for protection. 



Ogre Battle Limited Edition: The 
March of the Black Queen by Anus 



35 40 4 5 4 5 



Price not available 
Available now 
RPG 
1 player 



Challenge: Intermediate 
Replay value: High 
ESRB rating: Kids 
to Adults 



BAMEPRO (120) September 1987 



Rdle-Player'sRealtii 




By Johnny 
Ballgame 

Shining The 
Holy Ark's 
hypnotic game- 
™ play, supernat- 
ural story line, and spellbind- 
ing fun will pleasantly en- 
trance you. It's wondrous to 
watch and cool to play; it's 
just that Ark's a tad too easy 
for seasoned RPGers looking 
for a lengthy adventure. 

Holy Surrealistic 

You play as a mercenary hired 
with your two partners to de- 
feat an evil ninja named Rodi. 



But after you beat him, the 
cave you're in collapses and 
you're all unconscious. Evil 
spirits then possess one of 
your partners and kidnap him. 
Good spirits inhabit you, your 
remaining partner Melody, 
and Rodi. Now you must work 
together to find your friend. 



H I N I N T „ 

T I [ ■ H I L I ■ i i I [J 



u£lH 








lected. This makes life too easy 
for the advanced RPGer. 

Graphically, Shining's 
crisp, colorful sprites com- 
bine with creepy creatures 
and eye-catching spells to 



PROTIP: Use Melody's Heal spell 
to make sure your strong fighters 
stay healthy during battle. 



PROW: Melody's spells are more 
powerful than her regular attack. 

You move around in a first- 
person, Doom-like view as your 
party collects money, gains ex- 
perience points, and acquires 
wicked magical powers. The 
only problem with the game- 
play is that when you die, you 
don't lose anything you've col- 




deliver a visually appealing ad- 
venture. Unfortunately, the au- 
dio gets annoying quickly, es- 
pecially the jabberwocky sounds 
during text conversations. 

Aureole Ark 

As Saturn RPGs go, Shining 
The Holy Ark is a standout 
offering. Gamers looking 
for a new adventure should 
definitely hop on this Ark 
before it passes them by. Q 



PROTIP: Search all dead ends. 
You may discover pixies that'll 
help you In your quest 

PROTIP: After you find the Abo- 
rigine key under foe castle, 
simply die to get back to the 
save point 




Price not available 
Available now 
1 player 
RPG 
First-person view 



Challenge: Medium 
Replay value: Medium 
ESRB rating: Kids 
to Adults 




Saturn 






Although Al- 
bert Odyssey 
materializes 
on the Saturn with a fun cast 
of characters, a soothing 
soundtrack, and a compelling 
story line, the lack of solid 
gameplay and overall short- 
ness of the adventure banish 
this RPG to the realm of rentals. 



Pike's Piqued 



You play as Pike, a young 
hero who must find a priest 
powerful enough to save his 
sister from an evil spell that 





Price not available 
Available now 
1 player 
RPG 
Third-person view 



Challenge: Medium 
Replay value: Medium 
ESRB rating: Kids 
to Adults 



PROTIP: Pike's magic Lecture 
and Lees's magic Molotov Cock- 
tall are a deadly combination 
for almost any adversary. 

has turned her into stone. The 
story line's loaded with twists 
and turns as you find new 
friends to join your quest and 
learn how your life is con- 
nected with your enchanted 
sword, Cirrus. 

The rich, engrossing origi- 
nal score accentuates the in- 
volved story line, lending at- 
mosphere to the environments. 



The graphics are sharp and 
detailed, and though the char- 
acters seem a little cartoonish, 
they add color and flair to the 
overall game. 



Fast Albert 



Unfortunately, Albert Odyssey's 
downfall is its gameplay. Once 
you master the basic controls 



to learn magic, buy new weap- 
ons, and find items, the lack 
of any puzzle-solving or differ- 
ent paths to choose from makes 
the game easy to conquer. 
Albert Odyssey is worth 
trying, but you'll probably 
finish it during a weekend 
rental. For a little more involv- 
ing gameplay, sheath your 
sword and move on to Shin- 
ing The Holy Ark. □ 




PROTIP: Use the Barrier and Recover 
spells to defend against Radoria's 
Icicle Bomb. 



PROTIP: When facing Va- 
lerian, use Pike's attack, 
Eka's Wind Arrow, and 
Leos's attack. 

PROTIP: Fully explore Tomarl 
to resolve the rift between the 
Birdmen and the Beastmen. 



GAMEPRO (12T) September 1987 



The Fighter s Edge Presents: 



Ityftrift 



a 



DYNASTY 

4 

Koei kicks butt in its first fighting game. Learn some of the moves and how to fight as the hidden 
characters in the historically correct fighting game that's beating a sweat out of PlayStation owners. 

By Johnny Ballgame and Major Mike 

Basic Arts 






Controller Legend 



rVTv 



'% , i 




D = High Slash 
A = High Thrust 



Motion = Move the joystick in one smooth, con- 
tinuous motion. 

Tap = Tap the buttons and directions indi- 
cated in sequence. 

( ) ■ Execute commands in parentheses 
simultaneously. 

Note: All techniques are described under the assumption that your character is facing to the 
right. If they're facing left, reverse any -> and «- directions. 



Sidestep 



To sidestep away from an 
attack, tap (x 0). 

Back Away 



To quickly back away from 
an opponent, tap «■, «-. 

Getting Up 

After being knocked down, 
tap x to get up quickly. 



Lunge 



To lunge at an opponent, 
tap -»,-». 



Beat Em When 
They're Down 




Tap(t 1 J), or tap (t A) 
to pounce on a downed 
opponent. 

Rolling 

When on the ground, tap 
to roll. Tap x and to roll 
quickly. While rolling quick- 
ly, tap -» to roll behind your 
opponent. 

Timing is 
Everything 



Blocking is essential in Dy- 
nasty Warriors. One trick to 
help your timing is to play as 
Zhuge Liang and continually 
perform his Blink Teleport. If 
you master that move, you'll 
be successful blocking at- 
tacks using the same timing. 



September 1997 



Final Three 

The following hidden char- 
acters can be accessed 
only after finding the three 
bosses, Zhuge Liang, Cao 
Cao, and Lu Bu. 

Nobundsfd 




At the title screen, after 
defeating the 1P Battle 
with Lu Bu, press Up, A, 
Down, 0. You'll hear the 
sound of swords clashing 
if you did the trick correct- 
ly. Nobunaga's moves are 
identical to Lu Bu's. 

Toukichi 



















* M 4 v* 
















*_? 



At the title screen, after 
defeating the 1P Battle 
with Nobunaga, press 
Down, Down, Right, Up, 0, 
A, R1.R2. If you did the 
trick correctly, you'll hear 
the sound of swords clash- 
ing. Toukichi's moves are 
identical to Cao Cao's. 

Sun Shang 
jl Xiang ^ 




At the title screen, after 
defeating the 1P Battle 
with Toukichi, press Left, 
Left, Up, Down, A, U, L1, 
R1. If you did the trick cor- 
rectly, you'll hear the 
sound of swords clashing. 
Sun Shang Xiang's moves 
are identical to Zhou Yu's. 



Note: To play as Cao Cao, win 
the 1P Battle with Xiahou Dun, 
DianWei, andXuZhu. 

High Slash 

Tap 

High Thrust 

Tap A 

Quick Upper 

Tap(*D) 

Quick Stab 



iiii in ijm in 



Low Slash 



IIII IIII ■■■ I 



Hold *, tap D 

Low Thrust 

Hold 4, tap A 

Reverse Slash 



HI I VI III? || 



With your back to the 
opponent, tap ], or tap 



Reverse Low Slash 

With your back to the op- 
ponent, hold -Map , or 
hold 4, tap A 

Death Calls 

Hold t, tap n, or hold t, 



Swift Execution 

Tap (D A) 

Dancing Sword 



i:::*h\ . 



Motion «- X i * ■* D 

Oracle Sweep 

Tap □, {I D) 

Oracle Blade 

Tap □, □, □, □ 

God of War 

Tap □, □, A, (4- □), □ 

Sun Tzu Strike 

Tap (-»D), □,<>□) 

Hell Sweep 

Tap(-»0),A,(*n),n 

Deadly Strike 

Tap (<-□),□ , 

Deadly Blade 

Hold4-,tap(-»A),D 

Screaming Blade 

Hold4-,tap(-»A),(*-A 

Hell's Gate 



Moon Slash 

Motion 4- tf «- □ 

Eunuch Strike 



lllllll^MllVlVlll^ 




»"" i ft 


M 


$ 




I 


t 


WB**!$^3._ 



Motion -» * 4- * «- D 
Deadly Stroke 

Immediately after the 
Eunuch Strike, tap 
(+D) 

Deadly Fury 

Tap (* D), D 

Dioo Chan 



II m< 



Tap (* A), A, D 

Karmic Strike 

Tap(*A),A,(«-D) 

Black Hand of Fate 

Tap -»,(-» A) 

Diabolical Thrust 



Mill 



Motion 4 ^ -» 1 



High Smash 

TapD 

High Thrust 

Tap A 

Mid Smash 

Tap (* D) 

Double Mid Smash 

Tap(*A) 

Low Smash 

Tap («!.□) 

Low Thrust 

Tap (4- A) 

Reverse Swing 

With your back to the 
opponent, tap 1, or tap 

Reverse Sweep 

With your back to the 
opponent, tap (I A), 
or tap (4- D) 

Falling Rain 

Tap(t :.),ortap(TD) 



Fall From Grace 

Tap (DA) 

Rippling Pond 



Tap □, □, □ 

Deep Pond 

Tap D, D, (4< D) 

Sky Dance 

Tap(*D) 

Lotus Wheel 

Tap ->,(-» Q) 

Lure 

Motion -» 4- * □ 
Peacock Sweep 

Immediately after the 
Lure, tap □ 

Enchanted Triplet 




Motion 4- * «- □ 

Peacock Bow 

Tap A, («- D), D 

Flair Wind 

Tap(*A),0 

Wheel Smash 



Tap (-» A) 

Screw Attack 

Immediately after the 
Wheel Smash, tap D 

Ballerina 

Tap(-»A),(4,Q) 

Pirouette 




Motion 4 * -» A, tap 1 



GAMEPRO ( ftp September 1997 



The Fighter's Edge Presents: Dyi 



Willow Kick 

Motion •* 4 Vi A 

Willow Sweep 

Tap-»,«- 

Willow Dance 



— ■-*« 



Tap ->,(«- D) 
Lure Strike 

Tap ->,(«- A), D 

Deadly Lure 

With your back to the 
opponent, tap □, □ 

Encore 

Immediately after the 
Deadly Lure, tap □ 

Curtain Call 



Tap -»,(■* A) 

Curtain Finish 

Immediately after the 
Curtain Call, tap D 

Dian Wei 



'ft/a^Pk 



Mid Slash 

Tap (Vi D) 

Gut Smash 

Tap (Vi A) 

Low Smash 

Tap (4 □) 

Low Punch 

Tap (4 A) 

Forearm Bash 

With your back to the 
opponent, tap A, or tap L" 

Low Forearm Bash 

With your back to the 
opponent, tap (4 □), 
or tap (4* A) 

Executioner 

Tap(t D),ortap(t A) 

Triple Head-Butt 



Chaos Axe 

Motion ■* Vi 4 * «- D, tap 

□, □, D, D, □, D, (-» A) 

Ankle-Breaker 

Tap (tf D), A 

Shield Axe Combo 

Tap A, [ 

Shield Slash 




Tap A, (-» □) 

PoKirer Tnrifsf 

Tap («- A) 

Evil Wei Slash 

Immediately after the 
Power Thrust, tap D 




Triple Chain Axe 

Tap □, D, □ 

Hunter Strike 

Tap D, A, □ 

Hunter Slash 




Tap (* A), D 

Clobbering Time 

Tap -»,(-* A), A 

Evil Comes 

Motion 4 Vi •* A 

Skull Crush 

Immediately after Evil 
Comes, tap A 

Hellraiser 



I Tap D, A, (-» □) 

Hunter Digger 

Tap □, D, (I □), A 

Evil Dance 




Motion ■* 4* Vi [ 

Maelstrom 

Motion -» Vi 4- X *- D, tap 

D, □, D, D, □, D, (■* D) 



isty Warriors 

■ 

GlIGfl Yll Reverse Back Swipe 



%t^ 



High Slash 

Tap 

W/gn Tftras/ 

Tap A 

ff/s/iio ff/atfe 



Tap (Vi D) 

Mid Thrasf 

Tap (Vi A) 

Low Slash 

Tap (4 □) 

Low Thrust 

Tap (4- A) 

Leaping Justice 



Tap(t [J), or tap (t. 
Judgment Day 



Motion 4 -» vi a Judgment Da\ 



Evil Shock 

Tap(-»A),A 

Evil Chop 

Tap (4 A), 

Evil Below 

Tap (4 A), (4 D) Tap (DA) 

Ooi/We 5/a$n 

Tap □, D 

G AMIPRO (Q) September 1997 



With your back to the 
opponent, tap D, or tap < 

Reverse Back 
Low Swipe 

With your back to the 
opponent, tap (4 □), 
or tap (4 A) 

Justice Slash 

Tap D, D, hold «■ 

Crescent Slash 

Tap D, (4 D), □,□,«- 

Divine Vengeance 



Motion 4 Vi -*, D 

Circle of Light 

Tap(->D),n 

Leg Sweep 



Motion 4 * «• u 
Flash Attack 




Tap A, D 

Catapult Lunge 

Motion -* 4 Vi A 

Hand of Justice 

Tap («- □) 

/Vote: Do the following moves 
alter the Hand of Justice. 

Immortal Dance 

Tap D, □, A, 

Hand of God 

Tap(4D),(4D), 

(4- □),□,□,□ 



The Fighter's Edge Presents: DYNASTY WARRIORS 



LuBu 



Reverse Low Swing 

With your back to the 
opponent, tap (4 ), 
or tap (I ) 

Halberd Strike 



an. 
Note: To play as Lu Bu, win 
the 1P Battle with every se- 
lectable character, including 
Zhuge Liang and Can Cao. 

High Pole 

Tap 

High Thrust 

Tap 

Pole Uppercut 




Mid Thrust 

Tap(* ) 

Low Slash 

Tap (4 ) 

Low Thrust 

Tap (4 ) 

everse Swing 

Jith your back to the 
opponent, tap , or tap 

Solar Eclipse 




or tap (t 



Tap( ) 




Tap , , 

Halberd Dance 

Tap , , , 

Crescent Attack 

Tap , 

Rising 
Crescent Strike 

Tap(* ), 

Double Moon 



■ JL ttf 



Tap(* , ) 

Crescent Sweep 

Tap ->,(-> ) 

Victory Dance 




Motion I ^ -» .tap , 

Inferno Spear Thrust 

Motion A * -» , tap , 

Power Sfr/fce 

Tap(<- ) 

Death Strike 



Motion 4 •* -» 

Sun Down 

Jfli After Death Strike, tap 

(<" ) 

Tota/ Ec/jpse 

Motion -» * 4 tf «- 



LuXun 






tf/g/j Slash 

Tap 

W/g/i r/irwsf 

Tap 

Mid Slash 

Tap(* ) 

Mid Thrust 

Tap(* ) 

low S/asA 

Tap (4- ) 

Low Thrust 

Tap (4 ) 

Reverse Slash 

With your back to the 
opponent, tap , or tap 

Reverse Low Slash 

With your back to the 
opponent, tap (4 ), 

or tap (4 ) 

Slash Flip 

Tap(t ), or tapCT ) 

Phantom Rising 




Triple Slash 

Tap(* I) 

Showering Dlades 

Immediately after the 
Triple Slash, tap 

Deadly Chop 



Showering Death 

Tap(<- ) 

Slash Play 

Tap •*,(•* ), ■(* ) 
Spin Slash 

Tap -»,(-» ) 

Phantom Razor 




Motion 4 ^ ■» , tap 

Twirling 
Rlade Harmony 



11 



Motion 4 * <- , tap 

Twirling Rlades 

Motion 4 * -» ■ , tap , 



Double X 




Phantom Surprise 

Motion ■> 4 ^ 
X Throw 




Ta.shi Chi 

High Strike 

Tap 

High Thrust 

Tap 

Uppercut Slash 

Tap (* D) 

Mm/ 77fn/s/ 

Tap(* ) 

Low Slash 

Tap(4D) 

Low Thrust 

Tap (4 ) 

Reverse Slash 

With your back to the 
opponent, tap , or tap 

Reverse Low Slash 

With your back to the 
opponent, tap (4 ), 
or tap (4 ) 

Driving Phoenix 



Tap(t ),ortap(t ) 

Touch of Death 

Tap ( L D) 

low Phoenix Oracle 

Tap (* Q), D 

War Slash 

Motion 4 * ■+ D 

Dancing Rlade 

Motion 4 tf «- D 

Rise of the Phoenix 



Motion ■» ^ 4 nT «■ , tap 

i » ) 

Dancing Razor 

Motion ->^4/«- , tap 
.H 1 



Dancing Razor Finish 



Motion -* 4 ^ 




Tap ■»,(■* ), , 



GAMEPRO j£% September 1997 



The Fighter's Edge Presents: DYNASTY WARRIORS 



Oracle 

,□,□ 

Divine 
Phoenix Oracle 

Tap (4 D), A 

Razor Blade 

Tap(«- ) 

Super Move 



Invincible Phoenix 

Motion 4- * «- _, tap A, A, 
(«■ ), motion 4 * -» 

Xiahou Dun 




Motion 4 * ■* A 

Cutting the Tree 

Tap -»,(-» A) 

Pommel Slash 

Immediately after Cut- 
ting the Tree, tap 

Pommel Sweep 

Tap-»(-» ),(«- ), motion 
4 *-»A 

Rising Sun 

Motion * * * A, tap A, A, 

A, A 

Setting Sun 

Motion 4 *-»_,tap(-» ) 

Phoenix Stance 

Immediately after the 
Setting Sun, tap C 

Phoenix Spin 






Motion 4. **■ ,tap(-» ".), 
motion 4 * -* A 

Phoenix Strike 

Motion 4 tf «- , tap 

A,A,(-»A) 

Phoenix 
Power Strike 



High Slash 

Tap 

/// ffft 77/r ust 

Tap_ 

Uppercut Slash 

Tap (* □) 

M/d 77»rusf 

Tap(*Z) 

Low Slash 

Tap (id) 

low Tftrwsf 

Tap (4- A) 

Turn Slash 

With your back to the 
opponent, tap , or tap □ 

Turn Low Spin 

With your back to the 
opponent, tap (4 ), 
or tap (4 _) 

Doom Strike 

Tap(t ),ortap(tA) 

Tiger's Roar 

When in close to the 
opponent, tap (Z A) 

Slash Thrust Combo 

Tap Z, A 

Tiger's Fierce Claws 



Epic Slash 

Tap Z, D, □, D 

Tiger Pass Slash 

Tap A, [ . 



Killer Cut 



WA 



Tap(*Dj 

7/ger S/asA 

Immediately after the 
Killer Cut, tap Z 

Kirin Circle 




Motion 4- * ■* _ 
Note: Perform the following 
moves in succession imme- 
diately after the Kirin Circle. 

Kirin Strike 

Tap! 

Kirin Fury 

Tap I 

Overhand Slash 

Tap -*,(-» Z) 

Serrated Fist 




Stalking the Prey 
Tap(«-A),q 

Tiger Pounce Chop 




Motion 4 * «-. , tap A, A, 
(-» .1). □ 



Tap ..,(■* ) 



Tap -»,(■* ). 

Tiger Pounce Slash 

Tap -»,(-> -),-,= 



Saoer Too W» 



Motion 4 * ■» A 

fp/'c Throw 

Motion 4 * -» _, tap p A) 
Tiger Descends 
the Heavens 

Immediately after the 
Epic Throw, tap (t Z) 

XuZhu 



- 4 
High Smash 

Tap I 

High Thrust 

Tap_ 

Uppercut Smash 

Tap(* ) 

Mtf Smas/i 

Tap(* ) 

Low Smash 

Tap (4 I) 

Low Thrust 

Tap(4_) 

Rear Smash 

With your back to the 
opponent, tap _., or tap 

Rear Sweep 

With your back to the 
opponent, tap (4 _), 
or tap (4 Z) 

Tap(t_),ortap(tZ) 
Spine Breaker 

Tap (t _),{-»_), 
or tap (t !),(«-_) 



Hammer Lift 



'^^*^W> ^ 



When in close, tap (_ AJ 

Cannonball 

Tap q, Z, (t Z) 

Cannonball Dive 

Tap , A.A 

Toe Smasher 

Immediately after the 
Cannonball Dive, tap ! 

Thunder Smash 




Tap(4Z),_ 



Iron Fist 

Tap A, Z, Z 

Below the Belt 

Tap A, . 

Overhand Bash 

Tap (*_),_ 

Passionate Destroyer 



Tap (-» Z) 
Thunder Axis Spin 

Tap(<-Z),(-»Z),(<-Z) 

Thunder Axis Sweep 

Tap («-Z),(-*Z), motion 
4 *-»z,tapZ,Z 

Earth Strike 

Tap («-Z), (-»!), motion 
4*-*Z,tapZ,(4Z) 

Earth Breaker 



■~JL~ 



Motion 4 * -» . 



GAMEPRO ( £% September 1997 



The Fighter's Edge Presehts: DYNASTY WARRIORS 



Sidestep Mid Thrust 

Motion -» * 4- tf «- D Tap (* A) 

Low Slash 

Tap (4 Z) 

Low Thrust 

Tap (4- A) 

Reverse Shaft Stab 

With your back to the 
opponent, tap □, or tap A 
Motion 4 WA,tap(tD) ^^^ 



Dragon Strike 



Dragon's Claw 



10,000 Bites 



Body Buster 



to^s 



Motion «- tf 4- * ■» D, 

tapd.D 

Wrecking Ball 

Motion -» * 4 tf «- D, 
tapD,(4D),D,D 

Super Pogo 

Motion «- * 4 * ■» D, 
tapu,(4D) > D,(4.D) 

Charging Bear 



Tap -M-> A) 
Note: Perform the following 
moves in succession alter 
the Charging Bear. 

Bear Hug 

Tap (D A) 

Ferocious Bear 

Motion 4 * ■» □ 

Zhao Yun 



High Slash 

Tap D 

High Thrust 

Tap 

Lifting Swipe 




Shaft Stab 

With your back to the 
opponent, tap (4 ), or tap 



Flying Dragon Swipe 

Tap (t I), or tap (t A) 

Shadow Strike 

Tap (C A) 

Rainbow Spear 



Tap(*A),D 

Water Spear 

Tap(*A),(4D) 
Waterfall 

Immediately after the 
Water Spear, tap . A 

Dragon Rainbow 

Tap A, A, □ 

Reaping Spear 

Tap^,(4n) 
Dragon's 
High Melody 

Immediately after the 
Reaping Spear, tap C, L 

Dragon Flight 

Tap (4 A), □ 



.<*- 



Tap □, A, A, I 

Dragon's Fury 

Tap □, A, A, (4 D) 

Ultimate Dragon 




Tap -»,(*□), 

Tornado Strike 

Motion «- * 4 * -» Z, 
tap D, D 

Tornado 
Strike Finale 

Immediately after the 
Tornado Strike, tap Z,. 



.* cJL 



Immediately after the Drag- 
on's Fury, tap D, A 

Dragon's Spiral 

Tap {*□),□ 

Dragon's Spiral Bite 

Tap (* □), □, A 

Dragon Bite 



Tap •*, (-» A), A 

Dragon Bite Revenge 

Tap ■*, (•» A), then motion 
4 *■*£ 

Dragon's Spell 
Tap ■*,{*□), A, A 

Dragon's 
Spell Savage 

Tap -»,(-» I), .:., motion 
4 *-*A 

Dragon's Claw Swipe 

Motion 4 * «■ □ 

/? i Mm Dragon 



High Slash 

Tapn 

H/g/j 77/r wsf 

Tap_ 

Backhand 

Tap I*!) 

Md Thrust 
TappiA) 

low S/as/i 




»::';-V 



Immediately after the Drag- 
on's Claw Swipe, tap Z 

Pommel Blow 

Motion -» 4 * 



Tap (4 D) 

Low Thrust 

Tap (4 A) 

Tail Whip 

With your back to the 
opponent, tap (4 _), 
or tap (4 Z) 

Cobra Smash 

Tap(t ),ortap(t _] 



When in close, tap (□ A) 

Coiled Snake 

Tap D, 0, A 

Mirrored 
Coiled Snake 



Tap Z, 0, 

Venomous Bite 

Tap(*a),r 

Snake Rhapsody 

Tap ■*, {■» Z), □, D, D 

Snake 
Rhapsody Fang 

Immediately after the 
Snake Rhapsody, tap 

Headache 




Motion 4 * ■+ D 

Cobra Wheel 

Motion 4 * *■ _, tap _ 

Shoulder Smash 




Tap -»,(■*-, 
Baff/e Cry 



Motion -» 4 V 



GAMEPRO { ^k September 1997 



The Fighter's Edge Presents: DYNASTY WARRIORS 



Snake Mill Diving Phoenix 

When in close to opponent, Tap ( t _ ), or tap ( t 



motion ♦.-& 4> t? * I 
Hang Over 

Motion 4 * «■ 1 

Bleeding Snake 




Motion 4 * -» 



Zhou Yu 



tf/gn Ihrasf 

Tap_ 
Uppercut Slash 



Ji *■*% 



Tap(* ) 

Afi'tf Thrust 

Tap (* ) 

Low Slash 

Tap (I ) 

Tap (4 ) 
Reverse Slash 

With your back to the 
opponent, tap , or tap 

Reverse Low Slash 

With your back to the 
opponent, tap (I Z), 
ortap(4 ) 



Touch of Death 



Divine Oracle 



Tap D, □, □ 

Divine 
Phoenix Oracle 

Tap , Z, I, hold «■ 

£oiv Phoenix Oracle 



Tap (4- ), I,hold«- 



Ivar S/as/i 

Tap(* .),hold«- 

Dancing Blade 

Tap(<- ), 

ff/se of fhe Phoenix 



Tap^nj,D 
/?«i/or ff/aoe 

Motion 4 * -» Z 

Supernova 

Tap A, D, A 

Pommel Slash 



Tap(-»A),Z 



Cutting the Tree 

TapZ,(>Z) 

Pommel Sweep 

Tap (-»_),{* I) 

ff/s/og Son 

Motion -» 4 * L 

Setting Sun 

Immediately after the 
Rising Sun, hold «- 



Tap(«-Z) 

Note: Do the following moves 

after the Phoenix Stance. 

Phoenix Spin 

Tap □, D, □ 

Phoenix Strike 

Tap Z, Z, A 

Firebird 

Tap(*Z),Z 

Invincible Phoenix 

Tap (if!),:, hold «- 

Zhuge Lian 



Note: To play as Zhuge 
Liang, win the IP Battle 
mode using Zhao Yun. Cuan 
Yu. and Zhang Fei. 

High Swipe 

Tap 

High Thrust 

Tap^ 

Lofty Feathers 
Tap{*D) 



Mid Stab 

Tap(*_) 

Low Slash 

Tapf^Z) 

Low Stab 

Tap (4 ) 

Reverse Slash 

With your back to the 
opponent, tap Z, or tap _ 

Reverse Low Slash 

With your back to the 
opponent, tap (4 Z), 
or tap (4- _) 

Feather Strike 



I L~ 

Tap(t _), or tap (t 

Thunder Palm 



Tap( 

Whirlwind Throw 

Tap(«-ZZ) 

Fan Strike 

-, □, =, z 

Dancing Fan 

Tap Z, Z, (-» Z), Z, Z 

Advancing 
Fan Thrust 

Tap ... , 

Mystic Strike 

TapZ,(-»Z) 

Mystic Slash 




Dancing Fan Melody 

Tap(-»Z),(-»Z),Z,Z 

Sacred Stab 

Tap (-» Z), A 



Sacred 5/asn 

Tap(*Zi),n 

High Bolt 



Motion 4 * -» .. 
Low Bolt 




Motion 4 <i <- . . 

Spirit Fan 

Motion ■» 4 * Z, tap Z 

tfpper B/3de Barrier 
Motion fr.* 4> *-»□ 

lower 0/arfe Barrier 




Motion-* * 4 tf «-u 

Feather Spear 

Tap A, _ 

Shooting Star 

Tap(<-_) 

Heaven and Earth 

Motion ■» 4 * A 



When hit by the opponent, 
tap(- ) 

Enchanted Fan 

Tap(«-Z) 

Note: Perform the follow- 
ing moves after the 
Enchanted Fan. 

Swooping Fan 

Tap_ 

HeartAttack 

Tap_ 



GAMEPRO tfT% September 1997 



POB 234 DEPT 10923 ROCHESTER, VT 05767 JaQU 3 * 

INT'L 802-767-3033 FAX 802-767-3382 Bf ' 



300 a n 



VWJJMi llbil* JiHiuiKliium 



or call 1-800-600-4263 

Source Code 10923 











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IK 



MAGIC THE GATHERING: BATTLEMAGE' A devastating 
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quest of land itself. 
Acclaim 
Release Date: NOW PSX $50 



.AKSE 



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Nintendo 
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Capcom 

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Electronic Arts 
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Lethal 
Enforcer 
I &2 



STAR TREK FLEET ACADEMY' Before Captain Kirk, Commander 
Chekov and Captain Sulu were legends, they were cadets at the most 
celebrated school in the universe, the Star Reel Academy. Testyour 
ingenuity, leadership and courage and determine if you have what it 
takes to graduate 1 si in your crass. 
Interplay (Adventure) 
Release Dale:NOW PC CD $55 

'ALBERT ODYSSEY' Legend of Eldean. Masquerade of the 
Impostor. In this fantasy role playing game, there are up to 
five characters in your party, you never know what's going 
to happen. The only way to find out is to play it through. 
Working Designs 
Release Date: NOW SAT $52 



'AXIS & ALLIES' Decide the fate of a nation and the 

destiny of the world. The Balkans have fallen. Pearl 

Harbor has been attacked. Wake Island is in 

Japanese hands and Rommel has the British on 

the run! 

Milton Bradley 

Release Date: NOW BG $33 



MAGIC THE GATHERING 5TH EDITION' This deck contains 
60 tradable game cards, randomly assorted, plus a rule 
book. Each player must have a deck. This deck may be 
enhanced with more cards sold in booster packs. 
Wizards of the Coast 
Release Date: NOW CG $7 



'STAR WARS' This roleplaying game plunges you into the breakneck 

thrills and pulse-pounding excitement of the greatest space fantasy 

of all time! Face overwhelming odds and impossible challenges. 

May the force be with you! 

West End Games 

Release Date: NOW RPG $21 



I "'"•STAPiFLG'E" 
— I ACADEMY 



jIMKr 



Visa. MC and Discover accepted Checks held 4 weeks MONEY ORDERS UNDER J200 SAME AS CASH COD $8 Price, availability, offer subject to change at any time. Release 
schedules and shipping limes are approximate, not guaranteed, and subject to change at any time. Hardware orders may require additional shipping and handling charges. 
Detectives replaced with same product- All sales final Call for details Shipping and handling charges calculated on a per order, per shipment, and per item basis The "per 
order" charge is charged once per order placed and the "per item" charge is charged once for each item ordered and the "per shipment" charge is charged once for each ship- 
me ntwemaketoyou. 

eiM7CHIPSA8ITS. INC 



Per Order 

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Wi 




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Uldau Lliinid •)'r/('^-//^W^J>U#j|//>l/?yg/)g1 



Wing Commander IV: The Price of Freedom 

Level Select and Power Laser 



I win conuiAnDn 

THE PBICC Q9 FSEESQM 



..... fngN WW 
Ongm SyMems, i 




Level Select: At the copyright screen, press Up, Down, Down, 
Up, R2. This takes you to a level-select screen. Press R1 to 
advance a level, or press R2 to go back a level. 




Power Laser: After entering the level-select cheat, simulta- 
neously press LI, L2, and □ during battle. This will enable 
I you to fire a laser that kills all onscreen enemies. 




ManxTT 

Ride the Sheep 




At the Transmission Select screen, press Up, Up, Down, 
Down, Left, Right, Z, Y. If you entered the code correctly, 
you'll hear a sheep bleat. Start the game, and you'll ride a sheep 
instead of a motorcycle. 




Tlirok: Dinosaur Hunter 
Ultimate Cheat 







Enter the password nthgthdgdcrtdtrk at the Enter Cheat 
Code screen. This password opens up a menu with invincibility, 
a level-select option, and other cheats. 



PlayStation 

Descent Maximum 

All Keys, Invincibility, and More 




GAMEPII 



Enter the following cheats during gameplay, but not while the 
game is paused. 

All Weapons, Energy, and Shields: Press □, A, O, □, A, □, 
x.D.O.A.D, x. 

All Keys: Press □, A, x, a, O, a, x, a, x, a, □, x. 

Invincibility: Press A, x, A, O, x, A, □, x, A, x, O, A. 

Cloak: Press x, a, O, □, O, A, □, x, a, x, a, O. 

Full Shields: Press A, x, o, □, □, x, o, A, □, x, O, □. 

Go Wingnut On/Off: Press A, □, O, A, x, □, A, O, □, 
A, X.O. 

Turbo: Press A, □, O, x, □, x, o, □, A, O, x, x. 

Extra Life: Press A, x, □, o, A, x, □, x, o, x, a, O. 

Robots Move Fast, But Fire Slow: Press A, x, □, □, a, O, □, 
x.O, D.A.O. 

Colors: Press A, x, O, A, □, O, x, a, x, a, O, x. 

Acid Mode: Press □, A, O, □, A, □, x, a, x, a, O, x. 

All Keys and Open All Levels: Press A, □, O, x, a, □, A, x, 
A.D, x.O. 

All Accessories: Press □, A, O, x, x, A, □, x, O, □, O, x. 

Hello Minnie!: Press x, O, x, O, x, o, x, O, x, O, x, O. 

lltmkir 1117 



Video Game Strategies, Weapons, 




Nintendo 6a 

War Gods 

Play as the Bosses and Earn Free Play 



y~h' 



Play as the Boss Exor: At the character-select screen, quickly 
press Left, Down, Down, Right, Left, Up, Left, Up, Right, 
Down. Exor is now a playable character. 

Play as the Boss Grox: At the character-select screen, quickly 
press Down, Right, Left, Left, Up, Down, Right, Up, Left, 
Left. Grox is now a playable character. 

Free Play: At the title screen, quickly press Left C, Left C, 
Right, A, B, Top C, Right C. If you did the trick correctly, you'l 
hear "All too easy." Highlight Options, select Continues, and 
you can now choose the free-play mode. 



Bug Too! 

Invincibility, Level Select, and Flying Mode 

Enter any of the following cheats while the game is paused. 




Invincibility: Press R, Right, A, L, Right, A, Down, Y. 




Level Select: Press L, A, Z, Y, Left, Right, A, Down, Right, L. 

If you did the button presses correctly, a Cheat Screen will 
appear with a level-select option, character change, sound test, 
and other cheats. 



PlayStation 



MechWarrior2 
Cheat Passwords 




Enter the following passwords to enable the following cheats: 

Cruise Throttle: #axo/a4yya 

Elemental Chassis: t/xo/az<# 

Extra Heat Sinks: #xxo / A4 > y+ 

Extra Variance: t#xo/<ax<< 

Heavy Mechs: #oxo/a>>o/ 

Invincibility: ##xo/a><uz 

Jump Jets: # yxo / a> yol 

More Ammo: toxo / ax . tu 

Open Missions: t<xo/axa< = 

Tarantula Chassis: #/xo/a4<ly 



Flying Mode: Press L, A, Left, L, Right, Down, Down. Unpause 
the game, press and hold Y, and then use the control pad to 
move Bug around the level. 





Die Hard Arcade 

Harder Version of Deep Scan Game 




At the title screen, put the cursor by Deep Scan and simultane- 
ously press and hold X, Y, and Z. While holding these buttons, 
press Start to play a more difficult version of Deep Scan. 



GAMEPft D 



'"131) liptlllir 1117 



rT « 



Video Game Strategies, Weapons, and Tactics , 



. mm 



I 



Maximum Force 
Secret Rooms 

Mission 1: Pain in the Glass 



Mission 2: Rotor Rotor 







Shoot the four oxygen tanks on the Easter Island beach after 
you come out of the elevator. Make sure you have a shotgun in 
order to get the maximum bonus. 

Mission 1: Bachelor Pad 




Shoot the nine vents on the bank's roof to go to the Lollibot 
room (which is also in Mission 3). In this mission, the room 
contains a robot with targets. 

Mission 3: Bachelor Pad 




Shoot the 1 1 yellow tractor lamps in the underground bunker. 
Mission 2: Bone Daddy 



it j*^/ 6 * 


HSBKSH1 



Shoot the six papers attached to the bulletin board in the Jun- 
gle. Doing so takes you to a cockroach shooting gallery. 

Mission 3: Carnival 



Shoot the six windows as the camera pans up the outside of 
the building after you see the gazebo. This is easier to do using 
the shotgun, especially as the camera zooms toward the gaze- 
bo. When you're in the Bone Room, you'll go into Bone mode 
I where all the terrorists along the rooftop turn into skeletons. 
This room appears only once in the game. 

Mission 2: Head Room #2 




Blast the two headlights on the moving truck that comes out of 
the garage. You'll go to a carnival-like shooting gallery. 

Mission 3: Card Room 





Shoot the guy who peeks out from behind the AC unit on the 
bank's roof. If you do this correctly, you'll go to a goofy room 
where the Atari team's heads are falling. They're worth 100 
points each. 



Shoot the 1 5 blue barrels in the laboratory segment. To score 
points in the Card Room, you must match the pictures by 
shooting two like ones in a row. This room appears only once 
in the game. 




(AMEPII (132) September 1117 




Funco Mail Order 



> 

Nintendo 


2 




SNES 


9 




SEGA 


5 t 


PlayStation 


M GameBoy 


s 


10 Yard Fight 


2 


Melal Gear 


7th Saga 

Act Raiser 2 


29 


NBA Jam 


After Burner 2 


25 


NFL QB Club 96 


iir Combat 


25 


NBA Shootout 19 Alleyway 


9 


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1943 


9 


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7 


15 


NBA Jam-Toum 19 


Aladdin 


13 


NHL All-Star Hockey 95 


5 Alien Trilogy 


35 


NBA Shootout 97 46 Baseball 


9 


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13 


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2 


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7 


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25 


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9 


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5 


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3 Andretti Racing 


39 


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13 


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25 


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9 


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3 


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19 


NBA Live 96 25 


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29 


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3 Battle Arena Tsh 


15 


Need For Speed 39 BatUeloads 


13 


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17 


AdvOfLcJo 


9 


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9 


Aliens/Predator 


19 


NBA Live 97 48 


Batman Forever 


13 


NHL Hockey 95 


7 Battle Arena Tsh 2 


25 


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9 


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29 


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3 


Ms Pacman 


15 


Batman Forever 


15 


NCAA Basketball 


2 


Batman Returns 


13 


NHL Hockey 96 1 


5 Beyond the Beyond 


45 


NFL Game Day 97 35 Bugs Bny 
NFL QB Club 97 15 Caesar's Palace 


18 


Play Act Ftbl 


7 


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15 


NFL 


3 


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15 


NFL QB Club 96 


9 


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13 


NHL Hockey 97 45 College Slam 


13 


19 


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4 


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5 


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19 


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Big Hurt Baseball 
Bill Walsh Fibi 


15 


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2 Crash Bandicoot 


■18 


NHL FaceOff 15 Casino Fun-Pack 


29 


Power Rangrs-Mowe 


29 


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3 


Ninja Gaiden 2 


5 


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19 


NHL Hockey 96 29 


2 


Pat Rily Bsktbl 


3 D (3CDs) 


35 


NHL FaceOff 97 45 Castlevania Adv 


8 


Qbr 


B 


Bad Dudes 


3 


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3 


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Breath of Fire 


9 


NHL Stanley Cup 


7 


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2 


PGA Tour Golf 19 Dark Forces 


39 


NHL Hockey 97 45 Donkey Kong 


19 


Ren & Stimpy-SC 


15 


Baseball 


2 


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3 


29 


Paperboy 2 25 


Bubsy 


13 


PGA Tour Golf 2 29 Dark Stalkers 


29 


Off World Extreme 15 Donkey Kong Land 


29 


Simpsons-Escape 


22 


Baseball Stars 


19 


Pac-Man 


M 


Breath of Fire 2 


65 


PGA Golf 45 


Bulls vs Blazers 


2 


PGA Tour Golf 3 45 Descent 


IS 


PGA Tour Golf 96 35 Double Dragon 


13 


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8 


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3 


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9 


Bubsy 


29 


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Bulls vs Lakers 


3 


Phantasy Star 3 25 Destruction Derby 


M 


Protect Overkill 25 Dr Mano 


13 


Solar Sinker 


9 


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4 


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7 


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3 


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Buster Douglas Bxg 


7 


Phantasy Star 4 35 Destruction Derby 2 


45 


Rayman 35 Duck Tales 


15 


Solitaire Fun Pack 


35 


Bases Loaded 3 


7 


Pinball Quest 


3 


Castlevania 4 


13 


Populous 


2 


Capt America 


13 


Pitfall Harry 15 Die Hard Trilogy 


-19 


Resident Evil 45 Empire Stnkes Back 


29 


Space Invaders 


19 


Batman 


4 


Pinbol 


5 


Champ Pool 


35 


Power Rangers 25 


Coach K Bsktbl 


9 


Pitfighter 


5 Discworld 


29 


Ridge Racer 25 F 1 Racer 


9 


Spiderman 


15 


BatOatoads 


7 


Play Act FIN 


2 


Chessmaster 


35 


Pnmal Rage 15 


College Ftbl 


3 


Power Rangers 13 Doom 


39 


Ridge Racer Revltn 35 Final Fant Adv 


37 


Star Wars 


28 


Bionic Commando 


7 


Pro Am Raang 


7 


Chrono Trigger 


49 


Ren A Stimpy-Vdte 19 


College Ftbl USA96 


5 


Power Rangers-Mov 15 ESPN Extreme Gms 


35 


Road Rash 45 Final Fant Leg 


35 


Supr Mano Lnd 


19 


Black Bass 


19 


Pro Wrestling 
Punch Out-MT 


5 


College Slam 


13 


Robo Trek 25 


College Ftbl USA97 


19 


Pnmal Rage 13 Fade To Black 


25 


Sim City 2000 45 Fortress Fear 
Soviet Strike 45 Game & Wtch Gallery 


7 


Supr Mano Lnd 2 


24 


Blades Sleet 


S 


5 


Contra 3 


25 


Samurai Shodown 13 


College Slam 


13 


Pnme Time NFL 


5 FIFA Soccer 96 


19 


19 


Supr Mano Lnd 3 


29 


Blaster Master 


4 


QBert 


3 


Death Valley Rally 


15 


Secret Of Evermore 29 


Columns 


19 


Quackshot 


7 Final Fanlasy 7-Dmo 


15 


Star Wars-Rebel Asfl 2 45 Gargoyle's Qsl 


12 


Supr RC Pro Am 


15 


Bubble Bobble 


15 


Had Racer 


7 


Desert Strike 


29 


Secret Of Mana 39 


Comix Zone 


15 


RBI Basbl 4 


7 Gex 


29 


Street Fighter-Alpha 19 Hetanko Alien 


7 


TecmoBowl 


9 


Bugs Bny Bday 


9 


RadRacer2 


9 


Donkey Kong Cly 


19 


Separation Anxiety 19 


Contra Hard Corps 


15 


RBI Basbl 93 


4 Hardball 5 


15 


Tekken 29 Home Alone 


12 


Tennis 


9 


Bugs Bny Castle 


15 


Rambo 


2 


Donkey Kong Cty2 


35 


Shadowrun 25 


Cod Spot 


15 


Ren & Stimpy 15 If* Track & Field 


25 


Tekken 2 46 Home Alone 2 


12 


Terminator 2 


13 


Catif Games 


5 


Rampage 
RBI Baseball 


9 


Donkey Kong Cty3 


55 


ShaqFu 


4 


Desert Demolition-RF 


13 


Revenge Shinobi 


S Iron 5 Blood 


19 


Time Commando 19 Jungle Slnke 


29 


Tetris 


9 


Capt Skyhawk 


2 


2 


Doom 


25 


Sim City 25 


Desert Strike 


25 


Risk 18 Jet Moto 


48 


Tobal No. 1 35 Jurassic Park 


24 


Tetris 2 


25 


Castlevania 


7 


RBI Baseball 3 


9 


Earth Bound 


39 


Simpsons-B Ntmr 19 


Earthworm Jim 


25 


Road Rash 25 John Madden 97 


29 


Tomb Raider 45 Kid Icarus 


17 


Tetris Attack 


27 


Castlevania 2 


S 


Renegade 


2 


Earthworm Jim 


25 


Soulblazer 29 


Ecco The Dolphin 


13 


Rockel Knight Adv 


7 Kileak-DNA Impertv 


7 


Top Gun 29 Killer Instinct 


17 


Tetris Blast 


28 


Castlevania 3 


9 


Rescue Rangers 


7 


Earthworm Jim 2 


29 


Spawn 1 


5 


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13 


Samurai Shodown 


) Kings Field 


19 


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Twisted Metal 45 Kirbys Drmlnd2 


19 


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19 


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15 


Ring King 


7 


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13 


Star Fox 


9 


Eternal Chmpm 
Evander Hlyfld 


5 


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7 Legacy of Kain 


45 


35 


Tiny Toons/Mnlna 
TMNT 1 FFC 


24 


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5 


River City Ransom 


9 


Fatal Fin I 


15 


Star Trek Next Gen 1 


5 


7 


Shadowrun 1 5 Loaded 


19 


Twisted Metal 2 49 Kirbys Pinball 


18 


9 


Contra 


9 


RoboCop 


4 


FIFA Soccer 


n 


Star Wars 15 


F 22 Intercptr 


13 


ShaqFu 


4 MLB Pennant Race 


29 


War Hawk 25 Mega Man 1 


M 


TMNT 2 


15 


Defender 2 


7 


Rush N Attack 


4 


FIFA Soccer 96 


25 


Street Fir 2 % j 


i 


FIFA Soccer 


7 


Shinobi 3 13 MLBPA Bottom of 9th 


19 


Wing Commander 3 19 Melroid 2 


15 


WWF Superstars 


13 


Dig Dug II 


15 


Sesame St 123 


7 


Final Fantasy 2 


48 


Street Ftr 2-Trb 


7 


FIFA Soccer 95 


13 


Skilchm' 13 Mortal K-Trilogy 


45 


Wipeout 19 Mortal Kombat 


13 


Yoshi 


17 


Donkey Kong 3 


19 


Sesame St ABC 


3 


Final Fantasy 3 


55 


Stunt Race FX 19 


General Chaos 


25 


Sonic & Knuckles 


9 Mortal Kombal 3 


19 


Wipeout XL 39 Mortal Kombat 2 


19 


Yoshi's Cookie 


17 


Donkey Kong CIs 


19 


Silenl Service 


2 


Final Fight 


7 


Sunset Riders 


9 


Golden Axe 


9 


Sonic Hdghog 


5 NBA In The Zone 


19 


WWF Wrestlm-Arcd 19 Molor Cross Mmac 


15 


Zelda Lmk 


19 


Double Dragon 


5 


Simpsons-B vs SM 


5 


Final Fight 2 


25 


Supr Battletank 13 


Golden Axe 2 


9 


Sonic Hdghog 2 


5 NBA In The Zone 2 


45 


X-Com UFO Defense 19 Ms Pacman 


35 






Double Dragon 2 


5 


Simpsons-B vs Wrtd 


5 


Flashback 


9 


Supr Double Dragon 15 


Greatest Hvywts 


15 


Sonic Hdghog 3 25 NBA Live 96 


19 




NBAAII5lar 


13 


Game Boy 


29 


Doubie Dtagon 3 


9 


Skate Or Die 1 


4 


Gradius 3 


5 


Supr Empire Strks 25 


Hard Drivin" 


13 


Sonic Spinball 


7 NBA Live 97 


48 


Playstation Deck 138 


28 


Game Boy Pocket 


55 


Double Dribble 


3 


Sptderman-Sin 6 


5 


Griffey's Baseball 


15 


Supr Mark) AKstars 15 


Hardball 


3 


Spiderman 13 
















Dr Mario 


5 


Spy Hunter 


5 


Gnffey's Winning Ru 


39 


Supr Mario RPG 45 


Hardball 3 


3 


Spiderman/X-Men 15 
















Dragon Wan 
Dragon Wart 2 
Duck Tales 
Excitebike 
Fester's Quest 
Final Fantasy 


4 

35 
5 
7 


Spy vs Spy 

Supr Contra 
Supr Dodge Ball 
Supr Mano 2 
Supr Mario 3 
Supr Mano/Dk HI 


9 
5 
S 

s 

5 
1 


Home Alone 
Home Alone 2 
Illusion of Gaia 
Incredible Hulk 
lnd Jns Great Adv 
John Madden 92 


13 
13 
15 
15 
19 
2 


Supr Mano Wrld 7 
Supr Metroid 9 
Supr Off-Road 25 
Supr Play Act Fb 1 
Supr Punch Out T* 


Incredible Hulk 
Joe Mntna 
Joe Mntna 2 
Joe Mntna 3 
Joe Mntna 94 
John Madden 92 


13 


Sports Tlk Bsbl 
Star Trek Next Gen 
Street Ftr 2 SCE 
Streets Rage 
Streets Rage 2 
Subterrama 


3 
5 

7 i 
9 1 

3 
















2 

2 
2 


Saturn 


W Game Gear 




19 


Supr R Type 


5 


2 


7 
















Friday 13Bi 


3 


Supr Off Road 


9 


John Madden 93 


2 


Supr Return Jedi 35 


John Madden 93 


2 


Supr Street Ftr 2 


9 
















Galaga 


25 


Tag Tm Wrest 


2 


John Madden 94 


2 


Supr Scope (6in1) 




John Madden 94 


2 


Taz-Escape frm Mars 19 
















Gauntlet 


5 


TecmoBowl 


3 


John Madden 95 


5 


Supr Street Ftr 2 


5 


John Madden 95 


3 


Tazmania 13 Area 51 


39 


NHL Powerplay 96 25 


17 


PGA Tour Golf 


7 


Ghosts A Gbtns 


5 


TecmoBowl 2 


7 


John Madden 96 


13 


Tecmo Supr Basbl 13 


John Madden 96 


7 


Team USA Bsktbl 


4 Asia! 


13 


Night Warriors 35 Batman Returns 


B 


Power Rangers 


8 


Gofl 


4 


Tetns 


9 


John Madden 97 


35 


Tecmo Supr Bowl 


5 


John Madden 97 


25 


Tecmo Super Bowl 


3 Bttle Arena Tsh-Rmx 


15 


Nights 19 Beavis 4 Butt-Head 


18 


Power Rangers-Mov 


15 


Goomes2 


5 


Tetris2 


5 


Jurassic Park 


25 


Tecmo Supr Bowl 3 25 


Jungle Strike 


25 


Tecmo Super NBA 


7 Black Fire 


15 


Panzer Dragoon 19 Clutch Hitter 


4 


Pro Baseball 


2 


Hogan's Alley 


9 


Tiger Hell 


3 


Justice League 


13 


Tetris 2 35 


Jurassic Park 


15 


Terminator 2-Arcd 


7 Bug 


25 


Panzer Dragoon 2 29 Columns 


9 


Ren & Stimpy 


12 


Hoops 


3 


Tmy Toons 


3 


Killer Instinct 


9 


Tetns Attack 35 


Kid Chameleon 


7 


TMNT Hyperstone 19 Bug Too! 

Toe Jam 4 Earl 29 Clockwork Knight 


39 


Rayman 35 Desert Strike 


19 


Road Runner 


15 


Ice Hockey 


5 


TMNT 


1 


Lagoon 


15 


Tiny Toons Buster 15 


Lakers Celtics 


2 


19 


Robotica 


Earthworm Jim 


33 


Shining Force-Swrd 


15 


Iron Sword 


2 


TMNT2 


3 


Lemmings 


15 


TMNT 4 19 


Lethal Enforcers 


13 


Toe Jam 4 Earl 2 25 Corpse Killer 


25 


Sega Rally Champ 29 Ecco The Dolphin 
Sonic 3D Blast 29 Ecco Tides of Time 


13 


Shinobi 


9 


Jackal 


5 


TMNT 3 


7 


Lethal Enforcers 


13 


Top Gear 29 


Lion King 


15 


Tom Lasorda Basbl 


2 D 


25 


12 


Shinobi 2 


9 


Jaws 


5 


Top Gun 


4 


Lion King 


29 


Top Gear 2 48 


Maximum Carnage 


9 


Tony La Russa 


3 Dark Savior 


N 


Street Fighter-Movie 15 Evander HolyfieW 


5 


Sonic Chaos 


12 


Jeopardy 


13 


Top Gun 2 


5 


Lufia 


48 


Toy Story 45 


Menacer Game 


1 


Toy Story 39 Daytona Champ 


29 


Street Ftr-Alpha 25 Fred Couples Golf 


7 


Sonic Drift 2 


24 


Jeopardy 25lh 
John E aback 


7 


Town & Country 


1 


Lufia 2-Rise 


65 


Ultimate MK 3 45 


Mickey & Donald 


25 


Triple Play 96 19 Daytona USA 


7 


Tomb Raider 49 G Loc 


9 


Sonic Hdghog 


9 


1 


Track 8. Field 


4 


Magical Quest 


15 


UN Squadron 13 


Monopoly 


19 


Triple Play Gold 35 Double Switch 


15 


Ultimate MK 3 35 George Frmn 


5 


Sonic Hdghog 2 
Sonic Spinball 


4 


Jordan vs Bird 


4 


Track & Field 2 


3 


Mario Is Missing 


15 


Uniracers 15 


Mortal Kombal 


7 


Ultimate MK 3 45 


IFA Soccer 96 


N 


Virtue Cop 


GP Rider 


19 


19 


Joust 


7 


Vegas Dreams 


g 


Mano Kail 


29 


Vegas Stakes 29 


Mortal Kombal 2 


9 


Vector Man 13 


ighling Vipers 


29 


Virtue Cop 2 35 Joe Mntna 


4 


Sonic Tnple Trouble 


IS 


Karate Champ 


2 


Wheel Fortune 


13 


Mario Paint Game 


2 


Wing Commander 


3 


Mortal Kombat 3 


a 


World Series Bsbl 


7 


m 


2'} 


Virtue Fighter 


John Madden 95 


9 


Streets Rage 


8 


Karate Kid 


3 


Wheel Fortune Fam 


9 


Mano Time Machine 


15 


Wizardry 5 


3 


Ms Pac-Man 


25 


Work] Series 95 


9 


ShenWar 


9 


Virtua Fighter 2 


Jurassic Park 


15 


Streets Rage 2 


9 


Kid Icarus 


19 


Wheel Fortune Jr 


9 


Maximum Carnage 


13 


Wolfenslein 3D 29 


Mutant Lg Ftbl 


9 


World Senes 96 29 


3uardian Heroes 


29 


Viriua Fighter Remix 


Lion King 


13 


Supr Columns 


13 


Kirbys Adv 


15 


Wizrds S Warrs 


5 


Mech Warrior 


19 


Wolvenne 


3 


NBA Action 


7 


WWF Raw 25 John Madden 97 


39 


Vidua Racing 1 


Mega Man-Besl Of 
Mickey Ms CstJ 


35 


Supr Monaco GP 


17 


KungFu 


4 


Wrath Blk Mnla 


2 


Mega ManX 


25 


WWFRaw 25 


NBA Action 95 


7 


WWF Royal Rumble 


3 


egend of Oasis 


35 


Virtual On 3 1 


15 


Tazmania 


13 


Litl League Bsbi 


2 


Wresllemania 


3 


Mega Man X2 
Mickey Mania 


49 


WWF Royal Rumble 19 


NBA Jam 


5 


WWF Sup Wrstmnta 


9 


M 


15 


World Senes Bsbl 29 Mickey Ms Land 


12 


VR Troopers 


12 


Litl Nemo Dream 


4 


WWF Challenge 


4 


25 


WWF Wresdm-Arcd 19 


NBA Jam-Toum 


9 


WWF Wrestlm-Arcd 25 


JBA Action 


39 


World Senes Bsbl 2 45 Mickey Ms Legend 


17 


World Series 


5 


Major Lg BsW 


1 


Yoshi 


9 


MLBPA Baseball 


13 


X-Men 15 


NBA Live 95 


7 


X-Men 


7 


»JBA Jam-Toum 


25 


Worldwide Soccer 


Mortal Kombat 


13 


World Senes 95 


9 


Marble Madness 


5 


Yoshi's Cookie 


7 


Monopoly 


59 


Yoshi's Island 35 


NBA Live 96 


19 


X-Men 2 


3 


ft 97 


25 


WWF In Your House 45 Mortal Kombal 2 


17 


WWF Steel Cage 


15 


Mega Man 1 


ft 


Zelda 


6 


Mortal Kombat 


5 


Zelda 3 9 


NBA Live 97 


45 






sIFL Ob Club 96 


13 


WWF WrestJmna-Arc 29 NBA Jam 


15 


X-Men 


9 


Mega Man 2 


13 


Zetda2 


9 


Mortal Kombal 2 


13 


Zombies Ale Nghbr 


9 


NBA Showdown 


5 


Sega Genesis 1 Deck 29 


MFL Qb Club 97 


25 


X-Men-Child Atom 39 NBA Jam-Toum 


IS 


X-Men 2-Legacy 


9 


Mega Man 3 


19 






Mortal Kombat 3 


II 






NFL 95 


2 


Sega Genesis 2 Deck 29 


vHL Allstar Hockey 


13 




NFL 95 


5 






Mega Man 4 


19 


Nintendo Deck 


25 




NBA Give & Go 


29 


Super NES Deck 48 


NFL QB Club 


3 


Nomad Unit 99 


Ml Hockey 97 


29 


Salum Deck 99 Pacman 


24 


Game Gear 


*A 



We Accept: 



<M^ « M 



Personal Checks and Money Orders 
Are Also Accepted. 

RUSH 
DELIVERY! 

is available on all in stock items. 

These are Partial Lists 
More Titles Available! 

We also offer: Sega CD & 
Nintendo 64 

Want Something? Can't 

Find It? 

WE'VE GOT IT! 

We Sell Previously Played 

Video Games and 

Accessories at Great Prices. 

We also Sell New Product! 

CALL FUNCO TODAY! 

612-946-8101 



Funco Order Form 

Name 


Address 














Phone {_ 
System 

1. 




) 




Title 


Qty 


Price 


2. 


3. 


4. 



Tax 

Shipping 
Handling 
Total 



$4.00 



To purchase: Call for Current Prices, send check, 
money order, or credit card number to Funco. Inc.. 10120 
West 76th Street, Mpls. MN 55344. Add $1 99 per item 
($3.99 per control deck) lor shipping and $4.00 handling 
charge. For Canada, Guam, Puerto Rico, and Virgin 
Islands please double the per item charges. CA, CT.lL, 
IN, KS, MA, MD, Ml. MN. MO, NJ, NY. OH. PA. TX. VA, 
WA & Wl residents please add applicable sales tax. All 
prices based on US funds. WE DO NOT CHARGE YOUR 
CREDIT CARD UNTIL YOUR GAMES HAVE BEEN 
SHIPPED Most games delivered within 7-10 business 
days Whenever possible games come with boxes and/or 
instructions but this is not guaranteed Rush delivery is 
available. All sales are final Defectives replaced with 
same item. All prices are subject to change. {We reserve 
the right to refuse any purchase or sale ) PR 



All Games Come With a 90 Day Warranty! 

ONE YEAR Warranties are Available 
Hours: Mon-Fri 9:00am to 7:00pm Central 

612-946-8101 



c 



Look for us on the World Wide Web! 
http://www.funcoland.com 



rWinVs^S^uncoGh^lfertificate!"! 



1. Zelda takes place in the 
kingdom of . 

2. Swagman Twins Zack and 



2 

* I I 

5 I I 



& 



3. Boogerman is a 

and Flick adventure. 

ACROSS 

4. Producer of the Final 
Fantasy Series. Hironobu 

5. In N64 Mission Impossible 
you can play as Hunt. 



Contest Rules: No purchase necessary to enter. Complete the crossword puzzle, cut it out and then 
mail, along with your name address and phone number to 

September Mail Order Contest. Funco. Inc.. 10120 West 76th Street. Mpls, MN 55344. All correct 
■ entries will be entered in a drawing. Entries must be postmarked no later than September 30. 1997. ■ 



Video Game Strategies, Wea. 




Powerslave 

Level Skip, All Weapons ami Hems, 
and Restore Ammo and Health 

Start a game, go to the map screen, and enter any of the follow- 
ing cheats. 




Level Skip and All Weapons: Press Y, Y, Z, Z, X, X, Z, Y, X, Z, 

Y, X, Y, X, Z. This cheat opens up all the areas, including the 
last level, Kilmaat Haunt, and gives you all the weapons and 
artifacts. 




All Ammo and Full Life Meter: Press Down, Right, Left, Up, 
Down, Right, Left, Up, Down, Right, Left, Down, Up, Left. 

| To use the cheat, pause the game at any time during play and 
press X. Unpause the game and your health and ammo are 
restored. 




'Note: These cheats vlbrked on pre-prod 
Japanese versions of the game and may be differe 
the final American version. 



Castlevania: Symphony of the Night* 

Advanced Intelligence, 

Play as Richter, and Axe Lord Armor 

Finish the game, then start a new game and enter any of the 
passwords below. 




Advanced Intelligence: Enter the password x-xivq and 
start the game. Your intelligence will be boosted, but your 
strength will be weak. 



a * «.< i> t i .* n 

1 J K 1 H U i> r 

«-K S I M V W X 

SHE A f - . .Q 




Play as Richter: Enter the password richter and start the 
game. You can now play as Richter Belmont. 



/flluj.rd j^ord SIR II* 1 B-^TSi 
"•> fflluurd ah,«:j CON 16* >'■ Villi- ^>'-~i- 



5-18 i tullight cloak ATT 49» 4 

OEF 39* « 



esists fire, light n i 



Axe Lord Armor: Enter the password axearmor and start 
the game. You'll find a cool new suit of armor in your inventory. 





Do You Have a Secret Weapon? 

If so, send it to SWAT and, if we publish it, we'll send you a 
free GamePro T-shirt! Send your best tips and secrets to: 

GamePro Magazine 

Secret Weapons 

P.O. Box 5828 

San Mateo, CA 94402 



E-mail us your tips and tricks through America Online 

at Keyword: GamePro or at this Internet address: 

swat.gamepro@gamepro.com 



GAMEPRO (134; September 1997 



« i\. 



W\'*%£j 




THE WORLD'S LARGEST MULTIPLATFORM GAMING MAGAZINE 



Advertising 
Sales Offices 



N 



(For advertising sales calls 



V P/ Associate Publisher 

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TEL: (415) 349-4300 
csandortg gamcpro.com 

(jwen Rambis 
Executive Assistant 

TEL: (41 5) 286-2523 
FAX: (41!,) 349-1598 
grambisft/ (jamepro.com 



Marketing Director 

Elaine Starling 

IH : (415) 286-2590 
(•starling ft/ tjamepro.com 

Erin Gaffaney 

Marketing Manager 
TEL: (415) 286-2598 

egaffaneyft/gamepro.com 

Sara Wood 

Marketing/Advertising 

Coordinator 

TEL: (415) 286-2516 
FAX: (415) 349-1598 

swoodftKjamepro.com 



951 Mariner's Island Blvd. Suite 700 
San Mateo, CA 94404 



West Coast 

Craig D. Lee 

West Coast Sales Manager 

TEL: (415) 286-2583 
FAX: (415) 349-1598 

dec ft/ gamepro.com 

Christopher M. Kobran 
Account Executive 

TEL: (41 5) 286-2524 
FAX: (415) 349-1598 
ckobran ft/ gamepro.com 

Deep Dhillon 

West Coast Sales Associate 
TEL: (41 5) 286-2591 
FAX: (415) 349-1598 
ddhi I Ion ft/ gamepro.com 



only, please.) 
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Karen T. Keavey 
Regional Manager 

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New York. NY 1001 7 

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Customer Service: 
Margaret Samojlowicz 
(415)286-2507 



INDEX OF ADVERTISERS 



This index is provided as an additional service. 
The publisher does not assume liability for errors 
or omissions due to last-minute changes. 



Acclaim Entertainment, Inc. ... 4th Cover, 7 

Act Laboratories 87 

Activision 14, 15,36, 37 

American Softworks 13 

ASCII 66,67 

Babbages 69 

Chips and Bits 129 

Crystal Dynamics 116, 117 

Electronic Arts 71, 72, 73 



Eidos 42,43,44,45 

Fox Interactive 75, 76, 77 

Funco, Inc 1 33 

GT Interactive 53, 55, 57 

Interact Accessories, Inc 136, 3rd Cover 

Interplay Productions 88, 89, 96, 97 

Koei 95 

Konami 4, 5 

Malofilm Interactive 59, 61 



M&M/Mars 11 

MGM/UA Interactive 21, 118, 119 

Midway Home 

Entertainment, Inc 6, 35, 62, 85 

Nameo 48,49,51,79 

Nintendo of America 2nd Cover, 1 

Playmates 19 

Psygnosis 23 

Sega of America 27, 28, 29 



Sir Tech Software 47 

Sony Computer Entertainment 2, 3, 

93,108,109,111 

UBI Soft 25 

VlcTokai 115 

Virgin Interactive 8, 9, 102, 103 

Working Designs 99, 101 



>5 



1 



Nintendo 64 



1 . StarFox 64 

2. War Gods 

3. Dark Rift 

4. Multi Racing 
Championship 



6. Turok: Dinosaur 
Hunter 

7. Blast Corps 

8. Mario Kart 64 

9. Doom 64 

10. FIFA Soccer 64 



1. VMX Racing 

2. War Gods 

3. Battle Arena 
Toshinden 3 

4. Thunder Truck Rally 

5. Here's Adventures 

6. Code Name:Tenka 

7. Rage Racer 

8. WCWvs The World 

9. Test Drive: 
Off-Road 

10. Triple Play '98 



Saturn 

1 . Fighters Megamix 

2. Independence Day 



3. World Series 
Baseball II 

4. All-Star Baseball '97 
Featuring Frank 
Thomas 

5. Road Rash 

6. Command & 
Conquer 

7. ScudiThe Disposable 
Assassin 

8. Die Hard Trilogy 

9. Tomb Raider 

10. NBA Live '97 



I World Series 
Baseball '98 

2. Road Rash 3 

3. Toy Story 

4. Bass Masters 
Classic Pro Edition 



6. Urban Strike 

7. Triple Play Gold 

8. The Simpsons: 
Virtual Bart 

9. ESPN Speedworld 



10. Scooby Doo 
Adventures 



Super NES { 

1. Brunswick's World 
Tournament of 
Champions 

2. Ken Griffey Jr.'s 

Winning Run 

3. Super Mario Kart 

4. Disney's Timon and 
Pumbaa's Jungle Games 

5. Mega Man X3 

6. Street Fighter Alpha 2 

7. Sim City 2000 

8. DirtTrax FX 

9. Donkey Kong 
Country 3 

10. Looney Tunes B-Ball 



y Larry's 

* Can't Miss 
List 



1. GoldrnEye 007 

Nintendo 64 

2. Dynasty Warriors 

3. Triple Play '98 

4. Starfox 64 

Nintendo 64 

5. Ken Grifle/s Winning Run 

Super NES 

6. World Series Baseball '98 

Saturn 

7. Dark Rift 

Nintendo 64 

8. Fighters Megamix 

Saturn 

9. The Lost World: 
Jurassic Park 

10. Hercules 




1 

C5rarTEgf-(RR« 






TM 



[gggg 



Obtain the latest codes from: www.gameshark.co[m1.900.773.SHARK (Call costs $1 ,29/minute. You must be 18 years ot age or have parent's permission to call.) Dangerous Waters Newsletter 




(For mote inlo call 410.238.24241-Gaming Mags"GameShark available lor PlayStation™ and Sega Saturn™ Coming soon tot Nintendo"64. ©1997 InterAct Accessories. Inc. A RECOTON COMPANY. All rights reserved. 



J 





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